Can't Build Religious Monastery?

Chaotic Paladin

Chieftain
Joined
Oct 21, 2014
Messages
49
Hi all,

Despite meeting all the requirements I can't seem to build religious monasteries (even in the holy cities) and train missionaries...

Could there be a reason for this?
 
Did you research Meditation? That's the tech that enables Monasteries.

Yes. It seems it's only the Andean monastery and Shinto temple that I can't build... I have state religion Andean... Civics Prophet... And I have the necessary resources (more than 5 of each).

I can train the Mesopatanian missionaries and the drudic ones?

It doesn't even show up as greyed out in the building browser... It's just not there.

This means I can't train Andean missionaries.
 
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Yes. It seems it's only the Andean monastery that I can't build... I have state religion Andean... Civics Prophet... And I have the necessary resources (more than 5 of each).

It doesn't even show up as greyed out in the building browser... It's just not there.

This means I can't train Andean missionaries.
Upload save, so they can debug it.
Do you have bricks and furniture?
 
I had limited religions on but I used the python console to take it off mid-game. I guess I borked it?
Possibly. Changing options midgame is usually the cause of very strange and unrecoverable errors.
 
From your save file a couple tips: place one (or two) town watchmen per city and promote them with crime fighting and built up crime fighting as well, this way crime is resolved and its bad effects get negated, queue buildings/tech to save you some clicks by holding ctrl (to place at the end of the queue) or shift (to place at the beginning).
 
From your save file a couple tips: place one (or two) town watchmen per city and promote them with crime fighting and built up crime fighting as well, this way crime is resolved and its bad effects get negated, queue buildings/tech to save you some clicks by holding ctrl (to place at the end of the queue) or shift (to place at the beginning).

Are enforcers better than watchers? Should I bother upgrading or should I disband and build new ones?
 
Yes... Oh and it's the Shinto temple too.

I am using the 1440p mod so if you debug it you'll need that I think:

Save is here:

https://ufile.io/4ef0a
We don't support the 1440p mod.

And Please use the forum to upload your save game. It's easy and does not take you to a site that wants to sell you stuff.

From your save file a couple tips: place one (or two) town watchmen per city and promote them with crime fighting and built up crime fighting as well, this way crime is resolved and its bad effects get negated, queue buildings/tech to save you some clicks by holding ctrl (to place at the end of the queue) or shift (to place at the beginning).

Actually it's Shift for end of queue and Ctrl for Start. Ctrl is especially good for putting in a build that can be hurried or needed next turn.

Once you've paid for the hurry you can then do another Ctrl of a another needed build and Hurry it as well. You can actually do this till you run out of money. You will get all hurried builds completed the next turn. But you will also start increasing your inflation rate.
 
I started a completely new game without ticking those religious options on and I still can't build the Andean Monastery.
We don't support the 1440p mod.

The 1440p mod changes nothing to do with the actual buildings or religious requirements. And you should support it. Frankly the civpedia is unusable without it due to insane lag.
And Please use the forum to upload your save game. It's easy and does not take you to a site that wants to sell you stuff.

How?
 
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The 1440p mod changes nothing to do with the actual buildings or religious requirements. And you should support it. Frankly the civpedia is unusable without it due to insane lag.
Toffer interface overhaul fixes civpedia anyway.
You need latest SVN.
 
The 1440p mod changes nothing to do with the actual buildings or religious requirements. And you should support it. Frankly the civpedia is unusable without it due to insane lag.
It's very difficult to simply 'support' another mod. It has to be woven in to our current coding and that is NOT easy because we're no longer anywhere near the original vanilla so as to make such compare file operations very easily ported in. I'm not even familiar with this 1440p mod... first I've heard of it.
 
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