[BNW] Can't catch a break

Why do you say you need to declare war first? I've never played as Shoshone, but I'd be a bit surprised if that were really the case. Are you sure?

As for the barbs, that may be partly because you play on Immortal. They don't last long on Deity because the AI have more units and they settle two cities in the first few turns, leaving less space. Deity also makes worker stealing easier because the AIs have more of them sooner.

Sounds as if you need to prioritise production more in early game, such as by chopping forest.

Have you read Moriarte's guide to Liberty?

https://forums.civfanatics.com/threads/liberty-domination-walkthrough.503931/
 
Last edited:
Because a ranged unit will only capture a worker/settler/missionary (etc.) unit if it is already at war with the Civ/CS and only if it is able to reach it within its given moves.
Maybe I should just skip Immortal and start battling it out on Deity, 'cause I'm getting pretty bored of the barbs, I have to say. As I said before, they can really slow your start!
 
Are you sure you haven't misunderstood? You can MOVE a ranged unit onto a worker by keying M then left clicking. If you right click you will shoot it -- but you don't have to shoot it. Sure, part of the trick of worker stealing is to wait in the right place and then pounce on it in one move, making sure that you have an exit strategy. It takes a bit of practice, but it gets easier.

I'd certainly recommend Deity. I think it actually makes the opening easier in some ways.
 
@mbbcam
Well, I have never used shortcut keys. I will definitely try using the M key and see what happens next time... As it must be clear by now, I am not a gamer and not very computer savvy - Civ5 is the only game I play!
Just for a laugh, I'm posting a pic of the Deity game I have just started. All those barbs look very familiar to me! Those hills to the left will provide great production if I can last, but my settler can only move 1 hex/turn so let's hope barbs don't get it or that another civ settles where I was hoping to.
To the right are the Maya - the nearest civ to me and there's no option to settle in that direction: no resources, plus the negative of forward settling and incurring their wrath. Morocco is to the south, and somewhere to the west is Germany.
 

Attachments

  • deity_shne_T27.png
    deity_shne_T27.png
    2.1 MB · Views: 260
Can you post the T0 autosave file? It looks like quite an interesting start.

Have you got Raging Barbs turned on by mistake? One problem with Shoshone is that they cover so much terrain with every city placement that they advertise their presence very widely. But Barb units are usually far too weak to actually capture a city. They just suicide themselves by attacking, or hang around while you shoot them. They almost seem to be programmed to provide target practice.

On worker stealing, see these:

http://steamcommunity.com/app/8930/discussions/0/864975026967459458/

https://www.reddit.com/r/civ/comments/4c4wg5/a_notsobrief_guide_to_worker_stealing/

Bear in mind that the Shoshone are not among the strongest civs, at least in the view of some good players. See this tier list:

https://forums.civfanatics.com/thre...list-a-k-a-dont-forget-about-conquest.544761/

There are other tier lists with different views, so don't necessarily take this as gospel. But don't be afraid to "cook" your games slightly while you are learning by choosing your opponents. If you start next to the Huns or the Zulu, you won't learn very much except how powerful they are.

The whole key to playing any game decently is learning the game mechanics and characteristics. The game is its own little world, and you have to learn it. The help files are nearly useless, so Google is your friend!

PS - Acken posted a Shoshone map a couple of years ago, so if you like them you might want to play it and compare with what other people did:

https://forums.civfanatics.com/threads/the-deity-challenge-line-up-41-shoshone.552740/
 
Last edited:
@mbbcam
Again I am so grateful for all the advice and info. you have posted :)
I checked out Acken's tier guide for Civs and decided to try an Arabia game on Deity. I thought I had a pretty good start (not bad resources/location) and was trying to build an army as fast as I could, mixed with the usual first buildings (monument, library, market - 'bazaar', in the case of Arabia), but I just couldn't build fast enough compared to Caesar and the Swedes, who were my nearest neighbours. Caesar attacked first - I did an OK job of defending myself. About 2 turns after peace was brokered the Swedes attacked with their huge army. So, feeling bored and defeated, I decided to try again on Immortal.
This time I'm doing better. It's T137 and I've captured 2 capitals. I'm still using original game maps at the mo. (so, no mods), which are unforgiving. So, the geography has made things difficult. I couldn't even meet the other 2 Civs until the WC was founded. However, CA are awesome!
I know other players get artillery at 120, or something, but because of the map, I need the navigation branch too. In fact, it's vital since Russia is near, has many coastal cities, and is ahead of me tech-wise.
I'm posting some screen shots to show the left/western side of my map. From 0-4 the shots go kinda counter clockwise, from showing the Persian capital I recently conquered (allowing me to see Venetian territory for the first time) to the proximity of Russia.
I know you guys are way better, but maybe it's fun for you to help a less-skilled person like me from time to time :mischief: That's what I'm hoping, anyway! :D :thumbsup:
 

Attachments

  • Imm_Arba_0.png
    Imm_Arba_0.png
    2.2 MB · Views: 252
  • Imm_Arba_1.png
    Imm_Arba_1.png
    1.9 MB · Views: 243
  • Imm_Arba_2.png
    Imm_Arba_2.png
    2 MB · Views: 258
  • Imm_Arba_3.png
    Imm_Arba_3.png
    2.1 MB · Views: 217
A better player would give you better advice than I can ;) But glad to help if possible.

That looks like brutal terrain. Seriously, just install the Acken and Hellblazer maps. You might pick up bad habits from playing on bad terrain.

I believe that better players are capable of managing the WHOLE game -- by which I mean that they can keep track of multiple areas of concern at the same time. They can multi-task, and don't lose sight of one thing while dealing with another. So while they are building their army and their science, they are also dealing with diplomacy, and so forth.

And on that score, it helps to know your enemy. This is one area where I am poor. There is a table somewhere on the forums with the leader characteristics in numerical form, so you can learn who is likely to be aggressive, expansionist, etc. It helps to know that Dido is always treacherous, and will befriend you then attack you for nothing. I point this out, because one of the skills you need is managing diplomacy. If you know that a Civ is going to attack SOMEBODY, then you make sure it isn't you. You do this by husbanding resources and paying bribes. And if you are planning to attack someone yourself, it can be good practice to make them a hated warmonger so that you get kudos for destroying them. You also have to bear in mind that the AI is programmed to make use of its advantages, so an AI that gets its Unique Unit is much more likely to go to war. So as soon as Rome gets Legions, be prepared for it to attack someone -- preferably someone else, because you have bribed them. Warmongers can actually be great neighbours because they may attack others for very little. If you have two neighbours who are likely to be aggressive, like Rome and Sweden, what could be better and more attractive to them than fighting each other :) Or if you are already fighting Rome, Sweden might think it is a good opportunity to join in, because Rome is already "busy" and therefore more vulnerable. You need to be as nasty and duplicitous as they are :) Sending caravans is important, because it will give you a positive diplo modifier, and so is trading. Sell everything you don't need -- horses, iron, luxes. Don't think "I might need those horses later" -- sell them. If you have six horses it will take you an age to build all the horsemen that would use them up. Also remember that caravans may give you more science than a library to begin with. In some circumstances it may be worth settling in a spot that will allow you to leech science with a caravan, but you have to balance it against other factors. In other words, it might be what decides you to choose one spot rather than another that seems equally attractive.
 
Last edited:
Civdata.com
There is a table somewhere on the forums with the leader characteristics in numerical form, so you can learn who is likely to be aggressive, expansionist, etc. It helps to know that Dido is always treacherous, and will befriend you then attack you for nothing.

Civdata.com (couldn't get it to go in as a link...)

Not sure if you mean this one or not, but it's a good one. It's interactive, you can click on a leader and it will rank his/her characteristics, or you can click on a characteristic and it will rank the leaders.
 
For the hell of it, I rolled a few Hellblazers maps. I've no idea what they are like. Starting positions look reasonable, but no idea what is round the corner.
 

Attachments

@mbbcam
I'm sure you're not giving yourself enough credit! Whatever, you're helping me a lot :)
You convinced me to download alternative maps and I have just spent the last 40 mins trying to do that with no success - watching videos on 'how to download mods on mac', watching Acken's mod video, asking Google for help, searching for folder names on 'search this mac' and I've had enough! I will have to get a real person to help me in real time!
So, for the moment I will have to battle it out on the original maps. Since I usually get dealt maps with tough terrain, I'm going to stick with Civs whose UUs are horse-based or that have +1 movement on rough terrain: it's just a waste of time otherwise. If you check the positioning of Persepolis in the pic I uploaded, you'll see it would have been pretty impossible to get to it without a unit like the CA, or some other unit that could deal with all those hills.
I've seen leader characteristics before, but I've never really studied them. So, I'm going to spend some time on that too. I'm also going to work on my diplomacy. I have tried bribing civs to attack for me (or with me), but they just say no! I'll have to get better at buttering them up ;)

@aafritz17
Cheers for the info.!
 
@AJL47

Is your version of Civ5 the Steam version or the Mac App Store version? It makes a difference. The paths to various files are not the same. And I'm not sure that the Mac App Store version works with Mods, but I may be wrong. Have you looked at the Mac section of the forum?

https://forums.civfanatics.com/forums/civ5-macintosh.417/

If you are using the Steam version with High Sierra, there has been a change in the path to the maps folder. On my iMac it is:

/Users/[YourUserName]/Library/Application Support/Steam/steamapps/common/Sid Meier's Civilization V/Civilization V.app/Contents/Home/Assets/Maps

Note that Civilization V.app now appears in the path. This might have happened under Sierra, but I hadn't noticed it.

If you switch to the Finder, then key in Command-Shift-G, it will open a box into which you can type or paste the path. Click GO and the correct folder will then open. Put the whole HB Maps Pack folder in there.

If you like, you can then type Command-Up Arrow, which will take you to the enclosing folder, with Maps highlighted. Right click, and choose Make Alias. This will give you an alias that you can drag onto the Desktop, or wherever you like. Clicking on the alias will take you straight to the Maps folder. It's a lot simpler ...

If you have the Mac App Store version, you will have to look in the Mac section of the forum to find the right path. Bear in mind that if the folder you want is inside the app package, you will only find it by right-clicking on the app icon and selecting "Show Package Contents". Stuff inside the app package doesn't show up in a normal search.

Screenshot 2017-10-16 16.35.08.png Screenshot 2017-10-16 16.38.31.png Screenshot 2017-10-16 16.48.10.png
 
@mbbcam - you've done it again!
That last little nugget of info. about right clicking the app icon was what I was missing - at least I hope that was it.
I found info. for downloading the mod (I have the App Store version), and none of it seemed very difficult, but I just couldn't find the folders. I will try again.
Thanks a million more times :)
 
Last edited:
Back
Top Bottom