Capital Cottages Conundrum

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Quote may be nice but doesn't fit at all to the situation that I described. Factories + Powerplants are extremely powerful, MAs should go to cities which have problems of producing units fast enough (i. e. not HE-city most of the times but 2nd or 3rd military city) and not building those buildings with the argument of pollution is seriously fail.
 
Didn't know the quote was from Hamlet but now that I've looked it up I agree that it doesn't relate to what Seraiel had wrote in response to 6K.

Anyways, on the topic of specializing cities... early on I try to plan my cities to work their best tiles in comparison to the happy cap. Later, when it's time for Factories & Power I tend to have enough health to comfortably run most cities size 10-16ish (useless tiles and overlap make up the rest). Unhealthiness isn't really that big a deal because in any large city I'm willing to trade some negative food for +75% production.
 
Ah who needs the whip! :P I think I prefer farms to grow the capital quickly and then focus on GPs.

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Great game here, fantastic costal spot with hills and floodplains near where I started for my naval/military city, access to elephants and horses to the north and iron near the captial. My only rival on this island is Stalin to the south, who is partly walled in by desert and less than ideal city locations. A huge chunk of the island to the north is jungle, but that can be delt with.

*EDIT* OH MAN! Lincoln has dropped an axeman and a settler off on my island, hes in for a shock.....

Skipped the pyramids, using hereditary rule to control unhappiness and using the built army to overrun Stalin when I get theatres up. Then I can fill the island with cottage focused cities and begin aiming my sights at my other neighbours.

Everyone else is on another island/continent, no idea what the map looks like as its fractal.

Juding by the messages though there MAY be a runaway somewhere in the world.

Yes I know I built Chitzen Itza, it was just cos I was far ahead and thought why the hell not :P
 
Not trying to be critical here, but if it's 720AD and you have a 70% sci rate, how come your still researching Lit?

On a Side note; I'd love to have a starting city like that for my cap, soooo much potential :), nice spot :goodjob:
 
Not trying to be critical here, but if it's 720AD and you have a 70% sci rate, how come your still researching Lit?

On a Side note; I'd love to have a starting city like that for my cap, soooo much potential :), nice spot :goodjob:

I missed out on Oracle so I had to go for Code of Laws the long way round (I like have a religion) also ensured I had all the techs I needed to raise a decent military against Stalin such as Iron working and Mathmatics, also Monarchy took a chunk out of my time.

I am not too bothered about culture at the start of the game, its so rarely factors into my plans, and there was more important stuff to go for in this game imo. Now I have the army, I need the theatres to control happiness when my troops bugger off.

I am not sure what Stalin is doing however, only three cities, about to be a fourth and a very small army, the AI seems to vary so much from game to game. I always play Noble, the other day I had a game where one AI seemed to be STEAMROLLING throught the techs like nobodys buisness, I actully had to check the settings to ensure I had not accidently set the difficulty higher.

Also a question incase anyone knows, does the AI tech trade between each other?
 
SM isn't too bad, if it's combined with a large empire, AP and Sankore, but it requires a lot of work (minimum, you want missionaries and temples in every city, so that's 100 hammers (70 for spiritual)), paying back 2 hammers, 2 gold and 2 beakers a turn. That's only about 15 turns to pay back.

Now, even if it pays off, that doesn't mean it's the best use of investment, of course. That's the real issue - there may well be better things to do with the hammers.
 
No offense, but you don't seriously value a :gold: or a :science: as a :hammers: , do you?

Regarding the thread-topic (Cottages) and the power of SM + UoS (I cannot count the AP, because that one doesn't need to be posessed to get the :hammers: ) I'd like to share this screenshot from my last game:



It's 1 AD on standard / normal Deity so stealing a tech like i. e. Machinery (1000 Beakers) is possible with only a Spy (40 :hammers: or 1 Pop with a Forge) and 1T at 100% (400+ :espionage) costing the empire 30 :gold: . There's 1500 :gold: in the bank so enough to create 20000 :espionage: . The greatest problem: A Deity AI like Mansa needs 5T for Machinery, so this empire creates 5 times the espionage than the techs it could steal :crazyeye: .

I'm curious to the reactions that this screenshot will get.
 
I'm curious to the reactions that this screenshot will get.

Pretty decent strategy, how do you intend to 'break' out though? Bulbing towards Liberalism and getting Cuirassiers?
 
I didn't (screenshot is from a past-game) intend to break out at all :D .

20000 :espionage: are almost enough to get 3 cities to legendary via the "spread culture" mission that's available to spies. No techs but Alpha (Spy) and CoL (Artists to generate 3 GAs for culture-bombs to have some "seed-culture" ) are needed for this approach.

Date of win would have been between 900 and 1000 AD but I got funked by RNG / built too little Spies giving Lincoln the time to move his stack into one of the gift-cities so I wasn't able to conquer them back unfortunately :( ;) .
 
No offense, but you don't seriously value a :gold: or a :science: as a :hammers: , do you?

But of course, well its all important.

Having the nesseary money and techs to bribe the AI into do what I want is always good, then I can walk in and regieme change their cities when they are there weakest. Weasal tactic I know.

Intresting screenshot, I generally don't bother with EP other than passive production and parking spys in cities to keep others out.

I prefer my conquest by the sword, rather than the dagger, but from what I am reading spies are more powerful than I thought.

Reading up on it now, might bring it into my next game, I tend to run Great Wall which is uesful.
 
But of course, well its all important.

Having the nesseary money and techs to bribe the AI into do what I want is always good, then I can walk in and regieme change their cities when they are there weakest. Weasal tactic I know.

Intresting screenshot, I generally don't bother with EP other than passive production and parking spys in cities to keep others out.

I prefer my conquest by the sword, rather than the dagger, but from what I am reading spies are more powerful than I thought.

Reading up on it now, might bring it into my next game, I tend to run Great Wall which is uesful.

Of course everything is important, and we can talk about a :hammers: to maybe be 2 :gold: or 2 :science: , but 1:1? Hammers (come free from the AP and can) conquer cities and they're really hard to get, unlike Commerce. That's why I also posted the screenshot, the empire shown there would produce something like 350 BPT if set up on Research (i. e. Academy instead of Scotland Yard) and that from 8 cities! SM + UoS would be less than 10% of that, and those 2 Wonders + the Temples would be a huge investment, it'd take tons of turns for it to pay back and only give a meager benefit!

Cottages come free and a riverside Hamlet is already as strong as both of them together, no doubt, those super-buffed temples can be quite nice, but for me, they come at a high cost and the alternative of simply more pop + Cottages simply doesn't seem to justify building them! If they come by chance and by conquest, ok, I'll take them, but build them? Even then, I'd only build the Temples if I were SPI or had the AP-religion, the AP-religion is actually enough for me to sometimes build a Temple, like in the HE-city i. e. or in the Burea-capital where they get multiplied, then they pay back fast, but those are all special cases and mostly AP-related, SM and UoS are really weak!
 
UoS is a fantastic wonder. On average over all my games I probably put more hammers into it than I do the Pyramids. Gives you something to do with your stone while you're teching to Liberalism, and the benefits you get from building a lot of UoS's comes at perfect timing for a Renaissance push.
 
I didn't (screenshot is from a past-game) intend to break out at all :D .

20000 :espionage: are almost enough to get 3 cities to legendary via the "spread culture" mission that's available to spies. No techs but Alpha (Spy) and CoL (Artists to generate 3 GAs for culture-bombs to have some "seed-culture" ) are needed for this approach.

Date of win would have been between 900 and 1000 AD but I got funked by RNG / built too little Spies giving Lincoln the time to move his stack into one of the gift-cities so I wasn't able to conquer them back unfortunately :( ;) .

I had no clue that was even possible. That's definitely an original way to win.
 
I had no clue that was even possible. That's definitely an original way to win.

I didn't develop it myself. I only know that Kaitzilla was the first to pull it of and submit the game to the HoF (300 BC culture-victory on Marathon :eek: ) and I think he got it from SGOTM 16.

@ plastique: In Renaissance, you should be building anything that can become a Cuirrassier, and you're not comparing Mids to UoS, are you? That'd be so ridiculous, it would get Fippy and all Mids-lovers to this thread, because Mids (imo) are really nice, allowing several things that are impossible without them (like i.e. running with less Workers because needing less improved land due to higher specialist power, or having "free Forges" in all cities via Police-State, or having a seriously high :) cap in ancient times) , while the UoS (imo) has a hard time to even justify it's investment against simply building Cottages + something.

Seriously guys, when you argue for something you have to have the opportunity cost at which it comes in mind, otherwise that argument is invalid. I can really understand you, it's been long ago when I thought like that too and tried out the "(in)famous religious economy" because I thought "wow, that's so great, temples giving me so much and I don't have to even care" . I remember I didn't even finish that game because I simply went broke. :lol:

Moderator Action: Please do not try to fool the autocensor by using $ instead of S. Word changed.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
UoS is a fantastic wonder. On average over all my games I probably put more hammers into it than I do the Pyramids. Gives you something to do with your stone while you're teching to Liberalism, and the benefits you get from building a lot of UoS's comes at perfect timing for a Renaissance push.

You mean building UoS for failgold in order to reach liberalism faster/ unit upgrades right?
 
My reaction? I'm not the one that hijacked a new players thread to show off screenshots from one of my games. Nor did I misinterpret what anyone was saying, call their argument crap and label them an idiot.

Jeros has been writing excellent posts in this thread so I think it's a shame that Seraiel has taken the oppourtunity to respond by showing off l33t skills and berating others.

Moderator Action: Please do not try to evade the autocensor. Also, can we stay on the topic of the discussion and not talk about other posters.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
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