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Caps Lock 0.9.5

Starting plot improvements

  1. BWS

    BWS Big Bradd Wolfe

    Joined:
    Jan 4, 2009
    Messages:
    386
    Location:
    San Jose, CA
    OK, I am impressed. Even though the low-level routines are still buggy, the high-level starting plot strategy seems good enough to avoid triggering them in the vast majority of cases. I will keep an eye on things, and I did update Caps Lock, but it might end up being unnecessary now.
     
  2. BWS

    BWS Big Bradd Wolfe

    Joined:
    Jan 4, 2009
    Messages:
    386
    Location:
    San Jose, CA
    [to_xp]Gekko likes this.
  3. blackbutterfly

    blackbutterfly Chieftain

    Joined:
    May 9, 2016
    Messages:
    600
    Gender:
    Male
    Location:
    Leeds, UK
    TBH it's not as horribly game breaking as the last patch. As long as the majority of map seeds produce balanced-ish civ spawns, I'm happy :)

    Anyway, cos they implemented R&F as a ruleset I'm having to update each of my maps to add support (config) for R&F.
     
  4. Buni0ns

    Buni0ns Chieftain

    Joined:
    Oct 26, 2016
    Messages:
    102
    Gender:
    Male
    It might not be horribly game breaking but its still pretty bad, fairly often. Often enough that I'd caution a second look around for waves of complaints one the new shininess of the xpac wears off. The spawns are still super close often.
     
  5. arch.mbadawy

    arch.mbadawy Chieftain

    Joined:
    Oct 22, 2017
    Messages:
    35
    Gender:
    Male
    Update for compatibility with the February 2018 update.????
    A new patch???
     
  6. [to_xp]Gekko

    [to_xp]Gekko QCT junkie

    Joined:
    Dec 16, 2005
    Messages:
    7,917
    Location:
    Seyda Neen, Vvardenfell
    patch and expansion pack
     

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