@Tomice, in vanilla caravans are 75, and the cargo ship is 100 I believe.
In the mod there's a much better cost disparity for the value they generate.
@Thal, I'm not so worried about the barbarians raiding them, I'm more referring to the AI warring/raiding them. It's possible I need to move up a difficulty and will be satisfied as I've been usually testing lower to get a feel for features as they are added. But I would still say that some danger to intercontintental routes helps put a premium on secure land routes. Barbarians raiding them is really lame of course, but it does mean I'm less likely to send a route out into the unknown or unclear/unsecured area early on. The effective lack of danger later essentially means the cost of protecting routes is much lower such that it is always much more profitable.
In the mod there's a much better cost disparity for the value they generate.
@Thal, I'm not so worried about the barbarians raiding them, I'm more referring to the AI warring/raiding them. It's possible I need to move up a difficulty and will be satisfied as I've been usually testing lower to get a feel for features as they are added. But I would still say that some danger to intercontintental routes helps put a premium on secure land routes. Barbarians raiding them is really lame of course, but it does mean I'm less likely to send a route out into the unknown or unclear/unsecured area early on. The effective lack of danger later essentially means the cost of protecting routes is much lower such that it is always much more profitable.