I'd like to know your opinion on the tech Cartography.
At the moment it is available with Exploration for 200 and it provides you with:
- Open Border Agreement
- Map Trading
- City States
All three of them are in SP a very powerful weapon against the AI.
edit: had forgotten about Pact of Nilhorn - I'd say this could be switched to another early game tech.
Open Border
- You can spam and spawn religions
- You can spy out AI defenses, what units, how many, how strong
- you get a + diplomacy modifier that alters most often the negative modifier for being another alignment. ("the Bannor-Shaeim friendship founded in turn 5 lasts forever")
- there seems to be a problem with early religions regarding Open Borders (see the thread)
Map Trading
- You can on a round map surround the world without ever building a ship
- You know where all the resources are by trading maps with one or two AI
- it destroys the exploration, and therefore most of the recon line
Who needs to build Asassins, Shadows, HN units, when he just can trade maps and spy all defenses of an AI that you plan to attack?
City States
- It is better now, but still, I think this is a really powerful Civic, that shouldn't be available from the beginning, leading to empires with infinite city sprawl and research at 100 (escpecially combined with RoK).
Therefore I'd recommend to delay the research of Cartography to something like "after trade" when you had some time to research and fight for land, without knowing much about it. It has been mentioned by Nikis Night that Writing would be more reasonable. Furthermore it could be possible to link it to the Ship - and/or - the Recon Tech Line.
Well, that's what I think. What do you think?
At the moment it is available with Exploration for 200 and it provides you with:
- Open Border Agreement
- Map Trading
- City States
All three of them are in SP a very powerful weapon against the AI.
edit: had forgotten about Pact of Nilhorn - I'd say this could be switched to another early game tech.
Open Border
- You can spam and spawn religions
- You can spy out AI defenses, what units, how many, how strong
- you get a + diplomacy modifier that alters most often the negative modifier for being another alignment. ("the Bannor-Shaeim friendship founded in turn 5 lasts forever")
- there seems to be a problem with early religions regarding Open Borders (see the thread)
Map Trading
- You can on a round map surround the world without ever building a ship
- You know where all the resources are by trading maps with one or two AI
- it destroys the exploration, and therefore most of the recon line
Who needs to build Asassins, Shadows, HN units, when he just can trade maps and spy all defenses of an AI that you plan to attack?
City States
- It is better now, but still, I think this is a really powerful Civic, that shouldn't be available from the beginning, leading to empires with infinite city sprawl and research at 100 (escpecially combined with RoK).
Therefore I'd recommend to delay the research of Cartography to something like "after trade" when you had some time to research and fight for land, without knowing much about it. It has been mentioned by Nikis Night that Writing would be more reasonable. Furthermore it could be possible to link it to the Ship - and/or - the Recon Tech Line.
Well, that's what I think. What do you think?