NobbynobLittlun
Chieftain
- Joined
- Jul 17, 2009
- Messages
- 30
The question of "why would I build cannons?" is a good one.
Personally, I think the solution is to add some options to give your cities protection against magic. A counter to mages, which you then counter by employing stuff like cannons. i.e.
Grounded Walls
Building, requires Alteration
Replaces Walls
+30% Magic Resistance for garrisoned units
Interdiction Field
Building, requires Sorcery
+20% Magic Resistance for garrisoned units
And heck, why not a counter for said cannons/catapults?
Foundations of Living Stone
Building, requires Elementalism
City Defenses regenerate +20% per turn
At this point cavalry starts looking pretty attractive...
Personally, I think the solution is to add some options to give your cities protection against magic. A counter to mages, which you then counter by employing stuff like cannons. i.e.
Grounded Walls
Building, requires Alteration
Replaces Walls
+30% Magic Resistance for garrisoned units
Interdiction Field
Building, requires Sorcery
+20% Magic Resistance for garrisoned units
And heck, why not a counter for said cannons/catapults?
Foundations of Living Stone
Building, requires Elementalism
City Defenses regenerate +20% per turn
At this point cavalry starts looking pretty attractive...