More comments now...
Random comments first:
Now, I wouldn't normally even consider culture this late but it would actually be very easy with our now 6(!) religions IF 1) we get Sistine from Moscow (this is the easy one) 2) we get Sushi. Now that's harder than usual with no tech priority possibility but not impossible. Grinding a Merchant would be quite effortless and Medicine is not that long a shot to get before our friends get a Merchant as well. Bibracte + Vienne + Athens would be a blitz to get operating with rushbuy help and being SPI for temple easiness in the provinces. Getting Sushi here is gamebreaking in any case so preparing for this might not necessarily be that much of a hindrance. Assured strong Friendly neighbor makes going culture quite safe.
Military might is the other way obviously. This is also harder than usual since we can't get a tech drop on anyone pretty much. With Inf+Arty+Antitank(+SAM) it's possible though to get through anything less than MA&MArty. This is the "no-brainer" way and possibly easier. Still, it also depends on the tech paths somewhat.
What do you guys think? I have a serious case of Fancy Play Syndrome (FSP) so the culture plan is beckoning though I have to admit the date is quite late for starting one. Still 1000 cpt in 3 cities is very possible here and a quick way to win from that point.
SO, finally the current tech path. If we think about culture then obviously Drama+Music. Otherwise, Philo to open Nationalism (and Democracy in the far future). Our empire is just getting larger and Nat would already be -30 maintenance (though -50 income as well right now
). Our target late civics look to be something like US/Nat/Slavery/SP/whatever so that's a step in that direction at least. Education is mighty expensive and very useless except for opening Economics which isn't that much of a priority either.
Oh almost forgot, the next guy could also send a detachment to Thebes to loudly drink refreshing drinks on the city wall in a spot that's clearly visible from the eastern hills. Those 3 Knights must be parched sitting in that desert mine by now.
EDIT: Edited for clarity. Had another thing to add as well but I forgot it while listifying my musings...
Random comments first:
- ^ Never regretted going to war, it's been positive for us in every turn so far as far as I can see. Losing the Iron has been the only hitch and even that's non-consequential.
- The war against Joao is very good, as it gives us diplo for guaranteed Friendly with Sury even through a couple of bumps in the wrong direction.
- When did we last beg from Sury? We still have a lot of buffer from him as I recall, we could try asking for a couple hundred of our $$$ back. Maybe 300-500.
- Hooray for circumnavigation also, seems it will pop next turn.
- Funny how Joao is getting Lib the next turn. Won't do him much good in his war unless he picks Gunpowder though.
- Pericles getting Lit in 2 turns, might as well sell it for his mighty treasury of 30g.
- For some of the island cities (at least Isca) Courthouses would be slightly more hammer efficient income than Market/Grocery at the moment.
- As noted siege is in high demand so would change some 0hammer WE builds to Trebs

Now, I wouldn't normally even consider culture this late but it would actually be very easy with our now 6(!) religions IF 1) we get Sistine from Moscow (this is the easy one) 2) we get Sushi. Now that's harder than usual with no tech priority possibility but not impossible. Grinding a Merchant would be quite effortless and Medicine is not that long a shot to get before our friends get a Merchant as well. Bibracte + Vienne + Athens would be a blitz to get operating with rushbuy help and being SPI for temple easiness in the provinces. Getting Sushi here is gamebreaking in any case so preparing for this might not necessarily be that much of a hindrance. Assured strong Friendly neighbor makes going culture quite safe.
Military might is the other way obviously. This is also harder than usual since we can't get a tech drop on anyone pretty much. With Inf+Arty+Antitank(+SAM) it's possible though to get through anything less than MA&MArty. This is the "no-brainer" way and possibly easier. Still, it also depends on the tech paths somewhat.
What do you guys think? I have a serious case of Fancy Play Syndrome (FSP) so the culture plan is beckoning though I have to admit the date is quite late for starting one. Still 1000 cpt in 3 cities is very possible here and a quick way to win from that point.
SO, finally the current tech path. If we think about culture then obviously Drama+Music. Otherwise, Philo to open Nationalism (and Democracy in the far future). Our empire is just getting larger and Nat would already be -30 maintenance (though -50 income as well right now
). Our target late civics look to be something like US/Nat/Slavery/SP/whatever so that's a step in that direction at least. Education is mighty expensive and very useless except for opening Economics which isn't that much of a priority either.Oh almost forgot, the next guy could also send a detachment to Thebes to loudly drink refreshing drinks on the city wall in a spot that's clearly visible from the eastern hills. Those 3 Knights must be parched sitting in that desert mine by now.
EDIT: Edited for clarity. Had another thing to add as well but I forgot it while listifying my musings...

In either case, tech goals are far from clear.
And NE in Athens, otherwise plan is ok I guess.

or specs feels suboptimal. Also the homeland unhappiness is inconsequential, methinks we will be wiping Pericless off the face of the earth right after Stalin so WS NE Merchant GP grind sounds enticing there. SB is already cautious due to starting to hate Sury so the DoW won't cost us any attitudes.