Caveman 2 Cosmos (ideas/discussions thread)

I am currently in the modern era and up to now gold was quite balanced. But now I am getting into the negatives although I construct all the gold giving buildings including all the wonders that give +10% gold everywhere. I think that typical gold buildings don't give enough of it while other buildings like science buildings are too expensive.

Some examples:

Vacation Resort: +1% net +1.02:gold:
Casino: +1% net 0:gold: as it replaces Gambling Hall
Retreat Center: +5 net +11.35:gold:
Comedy Club: +3 +Free Celebrity net +16.29:gold:

Deep Sea Lab: -100:gold:
Culinary School: -30:gold:
High Energy Lab: -100:gold:
Military Satellites: -10:gold:

Bancruptcy is immenent! I would suggest to either have the costs of the science and food buildings halved or double the gold revenue for the ones that provide cash! That is only for modern era, everything up to Atom seemed to be fine.
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Here is a save. I know bancruptcy is an exaggeration, just going down in research will resolve this, at least for a while. There is an issue even though my empire is really fully built up. The tendency is clear, buildings that cost money use in average 2 to 5 times the amount of :gold: that buildings that produce money provide.
Extremes can be those that increase maintenance: The Green Belts in my Capital cost 182.73:gold:.

It's not that the game is totally screwed up. It's just that the balance is somehow off in Modern.
 

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Still not as big as corporation maintenance.
Also you can see which resources aren't with valid improvement or routed (must have tech trade for resource too) yet.
Spoiler :

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You can always switch to civics that don't increase corporate maintenance as much.
 
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True, I have stopped building more corporations a while ago. Currently I have Mining Inc, Sid's Sushi and Burgerworld in every city and they are worth it. If I calculate it for an average town (A17) and include the revenue of the corporation specific buildings I get the following:
-1438:gold: +275:food: +188:hammers: +61:science: +180:culture: .
This a ratio of roughly 3:gold: for one important item ( :food:, :hammers: or :science:).


But another building example:
Gastro Lab is 3:science: for 30:gold:, which in a sample city means 6.87:science: for 47.4:gold:. Not a reasonable relationship IMO.
 
Another approach to financial shortages in Modern era I am trying out: Make a kind of Gotham City approach: Build all the crime and drugs buildings (gives a lot of gold!) while keeping police and medicine strong (not very expensive).

Well not something I would support in real life but in a game :D ...
 
I decreased maintenance of buildings that were too expensive compared to their civilian value on github.
Corporate maintenance scales with building maintenance for no reason.

Spoiler :

Civ4BeyondSword 2022-01-21 19-38-50-93.png

 
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how is C2C handling of the Navy Seal, ie: BTS has it as <Type>UNIT_MARINE but C2C has changed that and made <Type>UNIT_MARINE as a Marine and NOT Navy Seal? no other listing for it . .
 
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how is C2C handling of the Navy Seal, ie: BTS has it as <Type>UNIT_MARINE but C2C has changed that and made <Type>UNIT_MARINE as a Marine and NOT Navy Seal? no other listing for it . .
I've not done a review of special units - that will come long after the core.
 
how about this flagbanner, lol . . didnt have room for more names sorry .. . .look at the streamers lol
 

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The Cannon Forge can be built right until the end of the game. It doesn't obsolete and also isn't replaced by anything.

Same thing is true for the Saloon, the Pawn Shop, the Test Pilote Institute and the Black Hat Hideout. Not so much an issue for the last two as they are quite late buildings anyway.
 
couple of little projects i am going to add to the next civ i am making: Trireme and Galleon
 

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I'm unclear as to how trade routes work. The Trails building has +1 Trade Routes. I can't seem to find the explanation in the Civilopedia. Is this a base game mechanic or was this added via mod?
This is a C2C concept.
 
Do the trade routes connect cities? Is there a gold yield? I looked under C2C concepts in the pedia and I don't see an explanation.
Trade routes are Vanilla, but C2C (as usual) adds more diversity to their handling.
Though I'm honestly unsure whether there WASN'T any minor handling done in Vanilla as well.
As of what they are:
Open a City and look on the left where there are some buttons with dots.
A trade route shows up as a string of income of Food/Trade/Production with a city name that it leads to.
It can be a your city or a foreign one (THIS is where C2C modding comes into full power, though - check the various civics for how they handle the trade routes, lol).
You still need to have your Maximum Trade Routes at least at 1, of course - and to have those other cities to connect to (either build more of your own, or be capable of trading with actual other civs).
 
Trade routes are Vanilla, but C2C (as usual) adds more diversity to their handling.
Though I'm honestly unsure whether there WASN'T any minor handling done in Vanilla as well.
As of what they are:
Open a City and look on the left where there are some buttons with dots.
A trade route shows up as a string of income of Food/Trade/Production with a city name that it leads to.
It can be a your city or a foreign one (THIS is where C2C modding comes into full power, though - check the various civics for how they handle the trade routes, lol).
You still need to have your Maximum Trade Routes at least at 1, of course - and to have those other cities to connect to (either build more of your own, or be capable of trading with actual other civs).
Thank you for the clarification. :thumbsup: I read through everything related to trade in the pedia and couldn't find anything. Been playing CivIV off and on for years and I don't remember trade routes being a thing.
 
Thank you for the clarification. :thumbsup: I read through everything related to trade in the pedia and couldn't find anything. Been playing CivIV off and on for years and I don't remember trade routes being a thing.
Errr... I can't be 100% sure I'm right about it (haven't played Vanilla in... YEARS, I guess, loool).
But I kinda recall Trade Routes from even EARLIER Civ games, so...
 
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