Hello. I have always been impressed with the amount of features in Caveman2Cosmos. I originally came up with some ideas for the Civ IV Realism mod (I played through all the eras) and realized that these ideas could work in Caveman2Cosmos mod too. Please keep mind that I’ve only made to the Ancient era for C2C in my playthroughs as I’m usually pretty dominant at that point. Anyways, I was thinking about some (4) additions to this already great mod. I’ll share each feature over time. Without further ado-here are the first two ideas:
1) This concerns randomly generated maps where you play with an Old World and New World. I always found it funny that I’m the only one colonizing the New World for centuries. Historically, when Spain discovered the New World, they were only able to keep it a secret for a decade or two at max (I forgot the exact number of years). To make it more realistic, when any player (AI or human) discovers the New World, it should set off a global event. Whoever discovers the New World is given an option to either share the news right away or keep it a secret (for x amount of turns). The first option will dramatically improve relations with other nations of the world, useful if you are on the backfoot. The second option will give you a head start in colonizing and could perhaps reward you with an upgraded explorer either on your ship if there’s room or at the nearest coastal city.
Human players will be notified about the New World through a pop that will take them to the general area of where the New World is. AI players will also generally know about it too. An AI will try to send a caravel with an explorer to the New World and if there’s good land there, also send settlers and found colonial settlements. Of course, it would only do so if helps it’s in position to do so(such as, it doesn’t cause overextension, etc). I hope that this suggestion makes colonization more realistic.
2) When the Industrial Era arrives, I was thinking that the diplomatic bonus and penalty due to religion should become null and void or a minor issue. Instead of religious differences antagonizing or benefiting diplomatic relations, it would be civics. Nations that use dictatorship, forced labor, and planned economy would like each other and will hate nations that are using democracy and social justice as civics. Whereas, democracies will like each other and hate dictatorships, etc. Basically, replace religion as the driver of diplomacy and replace it with ideology when the industrial era begins. This may mean your super Buddhist alliance that stood the test of time may come crumbling down and you all are engaged in an ideological bloodbath. Though, I think the diplomacy is hard coded, so this may not even be feasible…