Caveman 2 Cosmos (ideas/discussions thread)

Why are all of the others still alive, if your army strength makes them "0"?
This really makes no sense.
Even if you're playing with "indestructible cities", you still can capture everyone EXCEPT for a single civ and "donate" superfluous cities to it (ruining THEIR economy, loool).
Really a very INEFFICIENT mode of playing, dude.
Personally, I also prefer leaving other civs alive. I'll take them down to their last city, park some strong units next to it, and farm them for XP and captives for the rest of the game.
 
Personally, I also prefer leaving other civs alive. I'll take them down to their last city, park some strong units next to it, and farm them for XP and captives for the rest of the game.
Sounds fun.
I guess I started going for elimination-as-fast-as-possible after the mod's switch to "AI builds droves of useless units which then kills the turn time for no reason".
Otherwise, I also used to do something similar once in a while.
 
I guess I started going for elimination-as-fast-as-possible after the mod's switch to "AI builds droves of useless units which then kills the turn time for no reason".
Yeah, there goes downside for playing peacefully) But be honest i'm used to live with it)
 
It is ok not to get month and days in ingame date? Because they have long been used by the game calendar, but visually i see only years.
1720043674291.png
 
Yeah, there goes downside for playing peacefully) But be honest i'm used to live with it)
Incidentally, I'm currently (as in: closed the game 2 minutes ago, lol) playing a Nightmare Eternity game on a random Duel map (I think I said it already somewhere).
So... It's way too slow for anything cultural, but also has the economy problem of overextension, hehehe.
Still tried the "gift-recapture" routine even WITH "declaring war" - works like a charm, when you are strictly stronger than them (not in quantity, but in quality).
I put exactly ONE strongest merged unit in each of my cities - and already had a war declared on me by someone who got annoyed by the above stuff.
Well, he didn't even dent me, and the only reason why I didn't capture at least one of his cities, was my economy being already stretched enough as is.
Hint: I now have SEVEN cities (one of which is perpetual Revolt, though) - so, yeah, I don't think I need any MORE cities, lol.
Buuut, I may go for some "border gore" joke-game later on (physically: tomorrow), by capturing cities and donating them to someone at the other side of the map, loool.
It's FUN!
 
Probably waaay to early to get those yet.
Dunno, I never play both SLOW and LONG enough to see it - but I guess you should wait till somewhere around 1980s, maybe?
Maybe, but one ingame year took more than 10 turns for now. And here the last autosave name - "AutoSave_December 25, AD-1907")
 
Incidentally, I'm currently (as in: closed the game 2 minutes ago, lol) playing a Nightmare Eternity game on a random Duel map (I think I said it already somewhere).
So... It's way too slow for anything cultural, but also has the economy problem of overextension, hehehe.
Still tried the "gift-recapture" routine even WITH "declaring war" - works like a charm, when you are strictly stronger than them (not in quantity, but in quality).
I put exactly ONE strongest merged unit in each of my cities - and already had a war declared on me by someone who got annoyed by the above stuff.
Well, he didn't even dent me, and the only reason why I didn't capture at least one of his cities, was my economy being already stretched enough as is.
Hint: I now have SEVEN cities (one of which is perpetual Revolt, though) - so, yeah, I don't think I need any MORE cities, lol.
Buuut, I may go for some "border gore" joke-game later on (physically: tomorrow), by capturing cities and donating them to someone at the other side of the map, loool.
It's FUN!
Yeah, gifting cities on another side of the map is are good, old joke to ruine bots economy)
 
Yeah, gifting cities on another side of the map is are good, old joke to ruine bots economy)
Better yet, you could go as far as literally create a "dumpster civ", capture ALL cities on the map, and donate most of them to that ONE civ, leaving a SAFE amount to yourself.
Then see it tear itself apart via revolts and "new emerging rebel civs", mwahahahahaha!
I have wanted to "exceed the 40 known-to-you civs limit" for quite a while now, but I always simply get too lazy to go through with it till the end (too much micromanagement, lol).
What I mean is: you capture EVERYTHING on the map (that's 40 civs), leave ONE civ for you to ruin it entirely with city overfeeding, and watch as it FALLS apart into NEW civs, loool.
That way, you can easily have a much-longer-than-40-civs list of "rivals you met".
That's what real FUN in C2C means, mwahahaha!
 
I guess this belongs here...

Movement limit: https://forums.civfanatics.com/resources/movement-limit.22229/
This means you cannot wander far away from your capital city until you either get more technology, or get more culture, more cities, or get open borders with a neighbour.
(Maybe exempt hunters from this, or double their range compared to all other units.)
I'm not personally as much a fan of this as I would be a better, on-map via units, supply line mod. That and in the nomadic having to cart back the rewards you've collected so you wouldn't want to go too far - and forgetting terrains as generations pass... no maps after all.
 
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I've always thought that units in Civ are less like individual guys just running around and more like small mobile camps. They don't have to run back to the capital to update your maps, but they obviously aren't telepathic. I think it's more that they have messengers or some sort of way to communicate physically between turns. Like a prehistoric pigeon or something. It makes the calendar make slightly more sense too, because near the beginning of the game it's a bit strange for units to take hundreds of years to walk a few kilometers.
 
I've always thought that units in Civ are less like individual guys just running around and more like small mobile camps. They don't have to run back to the capital to update your maps, but they obviously aren't telepathic. I think it's more that they have messengers or some sort of way to communicate physically between turns. Like a prehistoric pigeon or something. It makes the calendar make slightly more sense too, because near the beginning of the game it's a bit strange for units to take hundreds of years to walk a few kilometers.
Obviously movement is an allegory to events that take place in much smaller segments of time, though I think of a plot as more like a few hundred miles by a few hundred miles on most maps. On the biggest, maybe you get down to 50 by 50 or so. Actual units to BE messengers running between units and tribal centers are coming.
 
And i think this event appears too often. My cities grow far less after dam constructions, because from time to time got -1 pop. I have 32 cities for now, maybe half of them has dam and every 10-15 turns, maybe 20, i got this event. This is not good.
Spoiler :

1720439356862.png

 
There's been a major event rework on the SVN recently. One should bring up anything you're experiencing about events on discord for that developer.
 
I will attempt to get on the Discord Server because I really do enjoy hearing what Everyone thinks about Caveman2Cosmos, but I am much better at working with Civfanatics than Discord and it has been my habit to wait for the updates to be on the Civfanatics SVN. Is there an ETA for the full, completed Version 44, and do you think Multimaps could be expected in 2 years, more or less?? I am currently playing 3 Games. A Game started on Groundhog Day I have discovered all of the technologies but continue to discover the Galaxy and Universe and Colonize all of the Solar System and a little bit of the Galaxy and can keep going. A New Game I started on the 4th of July, and an Ultimate Earth Map Game, UEM that I also started just recently. I also have several ideas for new Buildings, Units, and National and World Wonders that someone with Modding Skills could add to C2C when the modding team has time and inclination to do so, but they are too many to list briefly here. Thanks to StrategyOnly, Thunderbrd and ALL of the Modding team, not all of whom I know. I purchased Civilization 5 and Civilization 6, but very rarely play them and I will most likely purchase Civilization 7 in 2025 when it is expected out of sheer Curiousity, if I decide that I have $75 that I can afford to blow on another Civ Version. C2C has so many of that attributes that I prefer to all other Civ Games, and I Love the way it continues to improve!!!
 

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