Dancing Hoskuld
Deity
You mean like Hong Kong was traded. Well rented I suppose.Even for cities?
You mean like Hong Kong was traded. Well rented I suppose.Even for cities?
I believe all this IS handled in the code. I just do not know where. Koshling used to manipulate values on various diplomacy screen options and from that I figure what options are available can be found in the dll as well.Then, when making peace, how come I can ask for those things in vanilla but not c2c?
The vanilla diplomacy screen, when not at war, allows the player (and the AI, as the AI demands tech all the time) to threaten another (i.e. 'give me this for free or else'), in c2c that is often not possible as the items are marked red with the hover text, "we will never trade with our worst enemy." That makes some sense if the opponent is on equal or near equal ground, but not when totally out classed. There is also too often/much 'worse enemy' even if relations are not that bad.
I suppose, why not? You could trade your cities to them for example. If they felt they were getting the better end of the bargain, even when driving a REALLY hard bargain because they don't want to take the diplo hit for trading with the enemies of their allies, they should still have a point that they'd be willing.Even for cities?
It really is only a discount you get. A merged unit does cost more than 1 unmerged but a little less than 3 unmerged due to the efficiency of managing a larger unit.There really should be a price tag on those merges, maybe not quite as much as the same units in individual ones but still clearly a firm financial acknowledgement that nine (let alone more) units are not as cheap to maintain as one.
It really is only a discount you get. A merged unit does cost more than 1 unmerged but a little less than 3 unmerged due to the efficiency of managing a larger unit.
There should be a 20% unit upkeep cost increase for each merge they perform.
I personally think it should be closer to 100% or even 150% upkeep cost increase for each merge.
Group size → Upkeep cost percent modifier
1. (Solo) → 0 (currently -80)
2. → 100 (currently -60)
3. → 200 (currently -40)
4. → 300 (currently -20)
5. → 400 (currently 0)
6. → 500 (currently 20)
13. (Countless) → 1200 (currently 160)
Quality Level → Upkeep cost percent modifier
0. (Incapable) → -75 (currently -100)
1. → -50 (currently -80)
2. → -25 (currently -60)
3. → 0 (currently -40)
4. → 25 (currently -20)
10. (Divine) → 175 (currently 100)
Divine-Countless should then cost 35 upkeep per unit ( 1 * 13 * 2.75 )
@Thunderbrd : I'm guessing the formula used the code would do this "( 1 * [1200 - 100 + 175-100 +100]/100 ) → ( 1 * 12.75 = 12 )", if so it would make more sense if it did like I suggested above regardless of the values assigned in xml.
Heh, in my modmod I use these numbers:
Group size → Upkeep cost percent modifier
1. → -50
2. → 0
3. → 50
4. → 100
5. → 200
6. → 400
7. → 800
12. → 25600
13. → 51200
Divine still gives only 100% increase
Divine-Trillions should cost 53
Divine-Countless should cost 104 per unit.
Merging three Divine-Trillions would reduce upkeep from 159 → 104
So I tried to be careful with my suggestion in the post above.
If you want to fix it yourself look in "Mods\Caveman2Cosmos\Assets\XML\Units" folder.Wonderful to see that this is getting fixed so fast, eagerly awaiting the V38 or another patch of 37 then.
Yes.Do you guys think that V38 will include naval movement/other reworking ?
Piirka?
If you want to fix it yourself look in "Mods\Caveman2Cosmos\Assets\XML\Units" folder.
-open CIV4UnitCombatInfos.xml in notepad.
-Search (ctrl+f) for " <iGroupBase>13< ", iGroupBase has a range between 1-13.
-Make the change you like to <iCostModifierChange>.
-Search for " <iGroupBase>1< ", 1-12 are all listed one after another down the xml sheet from there.
-Make the change you like to <iCostModifierChange> for the rest of the group size entries.Yes.
Lol, I did not realize that you made a reference to one of the 17 characters played by Robert Stoltenberg in a strictly Norwegian comedy show; Piirka the Finnish Pirate Taxi driver.Norwegian does not know Piirka ?
I just read some stuff that explained that recent archaeology in S.Africa put some arrowhead discoveries even earlier than that. I can't remember but I think it was about 200k BC. It could also be what they tipped spears with. They were rather refined in design, suggesting archery predates Homo Sapien, although they also just found some Homo Sapien skulls from 300k BC so we may be older than thought as well.
I never do track where I read this stuff though.