Don't you mean AI here instead of player? Research and Construction cost do not depend upon the Handicap that the player is using since the AI are always at Noble no matter the difficulty the player picks to play at.
Question: Are my save games "fun" for you to look over and poke at?
I mean same thing will have same cost for player no matter what handicap they have.
On higher handicaps AIs have cheaper techs, buildings and units.
It was set up in such way, so construction to research cost modifier ratio gets better with higher handicaps.
That is AI can get more buildings and units in era on higher handicaps.
Previously it used to be more expensive techs/buildings/units for players on higher handicaps.
AI being at Noble doesn't change anything here, just that tech/building/unit cost multipliers are applied on AI instead of players - this was changed somewhere before release of V38.5.
That is before revolution in V38.5: Deity players are slower than Noble players and AI was at constant pace.
After revolution: Deity players have same tech/construction costs as Noble players, but Deity players will see AI being much faster than Noble players.
I like poking at everyone's saves, as its fun to do so.
Thunderbrd, what do you think about little flattening of cost modifier globals?
That is changing building/unit costs from 105 to 100
Increasing project global from 75 to 100 and setting project cost multiplier at 8?
Before project cost multiplier was 10, but then global was 75 making that multiplier effectively 7.5.
SM units have global of 75 but it will stay like this.
Era construction costs are 100 everywhere.
This would make units/buildings little bit cheaper and projects little bit more expensive.