Caveman 2 Cosmos (ideas/discussions thread)

I'm almost at the end of the tech tree in my current playthrough.
However, I don't play vanilla c2c, so to speak.
I play with my own set of rules and limitations as I roleplay, somewhat of a sandbox playthrough, it's relaxed and way below my skill level.
The reason why I haven't won yet is because I set the only winning condition as Conquest, I could easily destroy the 2 remaining AIs if I want, but I don't, @Trantor, if you do that, your game can last as long as you want it to.

Another way is rushing research as fast as you can, one good way that can make you get lots of research points, especially early on, is playing on a high difficulty, such as Deity Nightmare and switching on Tech Diffusion, as soon as you start meeting AIs you will get free techs from them, so start exploring.

Or you can create your own scenario and make other Earthlike planets with other 'alien' civs in them that can only be reached through late-game space travel, that way Domination victory won't be so easy to achieve. You won't research faster, but you will have more time to do it.
 
i want to play a game where i complete the tech tree...any tips?

1= i made it to steal 5 full tech on city capture... helps me snatch techs from unwilling AI
still never able to go beyond 60% of tech tree before game ends
Enable only one victory - Scientific.
This way you have to research all (not dead end) techs and build things from last techs.
Play on space scenario.

If you want AI for longer then Nightmare + TD/WFL/Tech Trading/Brokering and no tech handicaps for humans, so you won't get TD/WFL bonus.
 
The end of the game is the end of the tech tree, not when you 'win' or 'lose'!

You could always enable Mastery Victory, or just Time Victory, or all except Domination and Culture, if you don't want to win prematurely.
 
Can Zephyr attack units or not? I'm confused :crazyeye:. Cant find anything about he cant do it in civpadia. While he cant do it in the field... (not in bug section... because, u know maybe this is feature)
 
Can a Sentry for hostile units only, not Animal, just Barb and Civs, be added to Unit Commands? Possibly even a "Fortify & Sentry".
 
Can Zephyr attack units or not? I'm confused :crazyeye:. Cant find anything about he cant do it in civpadia. While he cant do it in the field... (not in bug section... because, u know maybe this is feature)
I believe its an air unit? Either that or it's a modular unit so I don't have understanding of it yet.

Can a Sentry for hostile units only, not Animal, just Barb and Civs, be added to Unit Commands? Possibly even a "Fortify & Sentry".
It would have to wait until a major AI overhaul to come.
 
I believe its an air unit? Either that or it's a modular unit so I don't have understanding of it yet.


It would have to wait until a major AI overhaul to come.
I think i found it 0 attack power(when attacking, still can defence tho) (also yea it's air but moves like helicopter in basic civ4)
 
also yea it's air but moves like helicopter in basic civ4
Air units don't move like that - they rebase. They must be a modular unit so would be included in a second round of my unit evaluations. I'll ensure they are given usefulness when I do find them. I thought they looked pretty cool when I saw them in the pedia a while back.
 
I'm almost at the end of the tech tree in my current playthrough and I have problems letting go.
I wonder if the same thing happens to you, after so many hours I've become somewhat emotionally attached to my Civilization and the other two empires in my current game. The same thing happens to me in other strategy games that are huge "time sinks", such as Paradox's Stellaris.
Does the same happen to some of you?
 
I'm almost at the end of the tech tree in my current playthrough and I have problems letting go.
I wonder if the same thing happens to you, after so many hours I've become somewhat emotionally attached to my Civilization and the other two empires in my current game. The same thing happens to me in other strategy games that are huge "time sinks", such as Paradox's Stellaris.
Does the same happen to some of you?
This absolutely does happen to me which is why I feel the game should be well designed through the whole experience - the games that have done this to me were my motivations here. Also why I usually don't get too far in - cuz I know I'm going to get frustrated with some of the things that I know aren't right in the later eras. Once the game is pretty close to the vision here, I'm going to play the heck out of this thing ;)
 
This absolutely does happen to me which is why I feel the game should be well designed through the whole experience - the games that have done this to me were my motivations here. Also why I usually don't get too far in - cuz I know I'm going to get frustrated with some of the things that I know aren't right in the later eras. Once the game is pretty close to the vision here, I'm going to play the heck out of this thing ;)

Well, I suppose that happen to us all, which was normal since it was way better, than many actual strategic games.
I mean, do anyone really start the mod, only for winning against AI?
 
That all been said,
I have give an look at the civilopedia, once more, but definitely the Neanderthal Obsidian Swordmans became obsolete well before their metal counterpart/upgrade, so, for example, if I can build them in a game, before researching Sedentary Life, after doing it, do they will be switched by their normal version as regular Obsidian Swordmans? And, if so, what the interest to have Neanderthal cuture obsolete only with cooper working? Even the special culture for Wrud, will be useless for the rest of the game.
 
That all been said,
I have give an look at the civilopedia, once more, but definitely the Neanderthal Obsidian Swordmans became obsolete well before their metal counterpart/upgrade, so, for example, if I can build them in a game, before researching Sedentary Life, after doing it, do they will be switched by their normal version as regular Obsidian Swordmans? And, if so, what the interest to have Neanderthal cuture obsolete only with cooper working? Even the special culture for Wrud, will be useless for the rest of the game.
They can be upgraded normally even after they obsolete.
 
On Developing Leaders, I have been wondering why does Strategist 3 give you a Great Hunter with every Era advance? Shouldn't that be the first Strategist, and then Great General, and finally Great Admiral?
Edit: Sorry Didn't realize this had already been addressed.
 
Can Zephyr attack units or not? I'm confused :crazyeye:. Cant find anything about he cant do it in civpadia. While he cant do it in the field... (not in bug section... because, u know maybe this is feature)

Sorry I'm a little late, but I think they can (or at least should) attack other units and cities. I remember that the Cloud Destroyer (Zephyr upgrades to it) and Goliath Airship can attack; I used them in an older version. It probably doesn't work with current svn, but if it's possible to revert, I have a save here somewhere where I got to information era with Goliath Airships (replaces Cloud Destroyer).

I can't recall if Zephyrs can attack... they kept getting destroyed before I could attack with them :(
 
Partially a question, partially a bug/exploit.
Why is raising your unit's Quality resetting its experience to zero, but NOT its level?
This looks like nothing but a gut-punch for the player - either wait for a few more levels and get some useful upgrades, or your unit is stuck forever at the level it Qualifies.
I find it utterly stupid and illogical.
Sure, you should push its level back to zero, and maybe even remove some/most other upgrades that are unrelated to Quality - so you kinda need to "re-train" it back.
But as of now, you lose all of your "training progress" and have to train for an immense size of experience while getting NOTHING during that process.
Now, here comes the elusive bug/exloit.
SOMETIMES, and I'm yet to find a valid pattern of WHEN, if you split a merged Qualified unit, one/two of the two things happen:
1. Some levels are put back into experience, meaning you can (partially) change your Promotion lineage to something else.
2. Your "zeroed" experience gets reset to something reasonable (and level-compliant of sorts), so you DO NOT need to train the Qualified unit from the zero up.
I still have not found out the PATTERN behind when and how this happens - so I do request you to look into it more in-depth.
THANK YOU.
(No save, because I can't predict when it will or won't work in advance. That's the POINT.)

Oh, and a small semi-related question:
How do Astrology Signs work?
I definitely recall having some fun time splitting my merged one-man-army and getting NEW Astrology Signs in the process, then merging it back and KEEPING them.
But, like with the above, the actual PATTERN of this eludes me entirely.
So could you please elaborate on this one as well.
Thanks again.
 
Partially a question, partially a bug/exploit.
Why is raising your unit's Quality resetting its experience to zero, but NOT its level?
This looks like nothing but a gut-punch for the player - either wait for a few more levels and get some useful upgrades, or your unit is stuck forever at the level it Qualifies.
To be a gut punch for the strongest promotion you can possibly take so as to balance the selection out and make you question whether you are really ready to sacrifice the likelihood of further progress yet.
I find it utterly stupid and illogical.
It's logical because once a person thinks they have 'arrived' at a peak destination in skill and ability, it is difficult for them to make real progress for a long time thereafter due to that newfound glory. It follows a natural psychological process and is all part of the difficult decision that adding quality to your unit should be.
SOMETIMES, and I'm yet to find a valid pattern of WHEN, if you split a merged Qualified unit, one/two of the two things happen:
1. Some levels are put back into experience, meaning you can (partially) change your Promotion lineage to something else.
2. Your "zeroed" experience gets reset to something reasonable (and level-compliant of sorts), so you DO NOT need to train the Qualified unit from the zero up.
I still have not found out the PATTERN behind when and how this happens - so I do request you to look into it more in-depth.
Hmm... all that is supposed to happen is the existing experience on the unit is split between all 3 new units that come into play at the same quality and level as the original one. If something else is happening then there's probably a bug. That's quite possible since re-establishing the promotion that gives the additional quality may have been disrupted by some refactoring changes to the promotion processing routine.

Oh, and a small semi-related question:
How do Astrology Signs work?
I definitely recall having some fun time splitting my merged one-man-army and getting NEW Astrology Signs in the process, then merging it back and KEEPING them.
But, like with the above, the actual PATTERN of this eludes me entirely.
So could you please elaborate on this one as well.
Thanks again.
If the unit that has the free promotion is the one that begins the merge (initiates the merge mission) then the resulting merged unit will have the free promotion. Yes, it is an exploit that you can then split them, all should result in now having the free promotion, and you would be able to merge those into others and spread the free promo. It's a loophole I couldn't quite figure out how to get rid of but I may just have to make free promos only go to the first unit of the resulting 3 split units if it gets exploited.
 
If the unit that has the free promotion is the one that begins the merge (initiates the merge mission) then the resulting merged unit will have the free promotion. Yes, it is an exploit that you can then split them, all should result in now having the free promotion, and you would be able to merge those into others and spread the free promo. It's a loophole I couldn't quite figure out how to get rid of but I may just have to make free promos only go to the first unit of the resulting 3 split units if it gets exploited.
You didn't read it properly.
When I *split* a merged unit (just for testing), SOMETIMES one of the "fractions" gets a FREE Sign out of nowhere - and then I simply merge them back to hoard the Signs.
The "problem" is that I can't find out what the pattern of GAINING a Sign is - or I'd have FULL-Zodiac one-man-armies everywhere ALWAYS, loool.

Also, I still disagree with Quality-Up being a stumbling block trick - especially since it doesn't even WARN you about it, it just happens.
It could be very frustrating for the NEW players, though it's also ugly frustrating for the OLD ME as well.
I would really change it to "back to FULL zero", so you at least can retrain your unit effectively, not just give up on it the moment you decided to Quality-Up it.
It's simply unfair, admit it.
 
I use the Quality Upgraded units to good effect, it makes them better even if after that unable to take any more promotions. By the time you CAN upgrade it's Quality it's got so many promotions anyway that it doesn't need new ones..

I do agree that the splitting and re-merging of units is weird. I've stopped doing it as I found that Battlefield Promotions and Equipment Promotions are not stable and can be lost when splitting units.
I haven't tested it in a few versions though so don't know if that's been fixed.
 
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