Caveman 2 Cosmos

Yes. I tried a small map with the same results. Is there a certain resolution that I should be using that would be different from the other games?

Not that I am aware of, but maybe you'r default is some odd case or something. I run at 1920X1200 full-screened
 
@Kosling, are you sure that 0 is a valid value for the Neanderthal spawn rate? I keep getting a CTD with a C++ exception when I try using it.

It's MEANT to be, but I didn't explicitly test '0' ;-) I'll check it out later today
 
Where is the 0 or the 1 at?

From previous post:

If you just want to tune the rate (including right down to 0), or want to be specific to neanderthals, change the global define NEANDERTHAL_SPAWN_MODIFIER in assets/xml/a_new_dawn_GlobalDefines.xml - it's a % so 0 will turn them off, 100 is the default level, 200 would double them etc.

I've fixed the non-handling of 0 and will push it to SVN later. Default is 100 (for 100% of the normal spawn rate). I'd imagine you would want it at 200 ! :-p
 
Not that I am aware of, but maybe you'r default is some odd case or something. I run at 1920X1200 full-screened

OK. Tried a few things and have gotten further.

Set all the graphic levels to medium and playing on a tiny map. The game STARTS! :D

But after several turns it quits with "memory allocation" problems. :(:cry:

More suggestions?
 
OK. Tried a few things and have gotten further.

Set all the graphic levels to medium and playing on a tiny map. The game STARTS! :D

But after several turns it quits with "memory allocation" problems. :(:cry:

More suggestions?

That sure sounds like a hardware problem. I can't run this mod very well at all on my old computer even on the smaller map sizes (32 bit ,4 gig ram older graphics card) but it runs like a charm on my year old rig (64 bit, 12 gig ram, better graphics card). It might help to turn the animations off and the graphics all the way down and play with only one or two opponents on the very smallest map size, but you may still get the crashes after awhile if this is happening after only a few turns now. Also, storms used to cause severe problems in the ROM-AND mod; you might want to turn them off.
 
While trying to load my save (max compat.) with last svn revision (355 atm), i've got this

5cb3a95b9fc0.png


and then ctd.

Any way to bypass this and not to start a new game?
 
While trying to load my save (max compat.) with last svn revision (355 atm), i've got this

5cb3a95b9fc0.png


and then ctd.

Any way to bypass this and not to start a new game?

I'll see wat I can do. Basically it's saying you have bonuses in existance in you game that no longer exist in the latest assets (presume Hydro modified them to be goods???). The BEST I'll be able to do (which should be possible) is simply remove them on load. I'll look at it later today
 
That sure sounds like a hardware problem. I can't run this mod very well at all on my old computer even on the smaller map sizes (32 bit ,4 gig ram older graphics card) but it runs like a charm on my year old rig (64 bit, 12 gig ram, better graphics card). It might help to turn the animations off and the graphics all the way down and play with only one or two opponents on the very smallest map size, but you may still get the crashes after awhile if this is happening after only a few turns now. Also, storms used to cause severe problems in the ROM-AND mod; you might want to turn them off.

I give up. :sad:

I have set the graphics to LOW and using the tiny map, I still get "memory allocation error".

I don't understand why ROM - AND plays perfectly with HIGH graphics and standard map, but C2C doesn't. Is there that much different in the memory allocation between the two games? :confused:
 
Hi,

I created a great commander lately and moved him around with an army, but after dozens of battles he didn't get any xps nor did the control count change after each fight. Do commanders 'work' only when a certain tech has been researched?

Regards..
 
I give up. :sad:

I have set the graphics to LOW and using the tiny map, I still get "memory allocation error".

I don't understand why ROM - AND plays perfectly with HIGH graphics and standard map, but C2C doesn't. Is there that much different in the memory allocation between the two games? :confused:

C2C has a lot more buildings, units, etc. so takes up considerably more memory. I have started looking into ways to reduce the memory footprint, but not much progress yet. Basically the game engine itself is pretty brain-dead in this regard and seems to (as far as I can tell since we don't have any code for the main engine):
1) Load all the assets for every item defined even when they are not in use;
2) 'Render' the entire map all the time and rely on DirectX clipping to only show the relevant part

I am hopeful I'll be able to curb the usage, or at least identify the assets that are the big contributors so we can look at maybe getting smaller versions, but it'll be a week or so before I am able to say definitively what needs to be done (if it is addressable)
 
:crazyeye:
Oh yeah, and here I even upgraded my RAM to its Maximum (3,25GB) specifically to play this and it still blows up in my face. Oh well, at least some other programms now run better...
 
Hi,

I created a great commander lately and moved him around with an army, but after dozens of battles he didn't get any xps nor did the control count change after each fight. Do commanders 'work' only when a certain tech has been researched?

Regards..

Do you have Dynamic XP checked in the BUG area, if you do, uncheck it.
 
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