Caveman 2 Cosmos

While trying to load my save (max compat.) with last svn revision (355 atm), i've got this

5cb3a95b9fc0.png


and then ctd.

Any way to bypass this and not to start a new game?

Fix in patch thread and also pushed to SVN.
 
@alb22

1st 2 will conflict.
Choose Religions and Limited Religions will conflict. And both may conflict with Divine Prophets
Ruthless and Aggressive AI will conflict

Those jump off the screen at me immediately.

Try a few less and see what happens.

JosEPh
 
I give up. :sad:

I have set the graphics to LOW and using the tiny map, I still get "memory allocation error".

I don't understand why ROM - AND plays perfectly with HIGH graphics and standard map, but C2C doesn't. Is there that much different in the memory allocation between the two games? :confused:

I bet you are letting Windows control your memory allocation. Should be set for best performance (or custom) and Programs not "Let Windows....". Page file size should be at least 2048. And if you have more than 2GB of ram set even higher. I of course am assuming you know where to find this on your computer and adjust accordingly.

If you can play AND 1.75 and above you should be able to play this mod on Medium Graphics and Standard maps with at least 6 AI.

JosEPh
 
I give up. :sad:

I have set the graphics to LOW and using the tiny map, I still get "memory allocation error".

I don't understand why ROM - AND plays perfectly with HIGH graphics and standard map, but C2C doesn't. Is there that much different in the memory allocation between the two games? :confused:

I just pushed some changes to SVN that reduce the mod's memory usage by a bit over 150M. These chnages should appear in a full release soon, but meanwhile I also uploaded the DLL to the patches thread. Could you try it and see if it makes any difference for you please.
 
SVN revision #369
I constantly got CTDs at first turn. Even I got CTDs when browsing civilopedia.
 
JosEPh said:
I bet you are letting Windows control your memory allocation. Should be set for best performance (or custom) and Programs not "Let Windows....". Page file size should be at least 2048. And if you have more than 2GB of ram set even higher. I of course am assuming you know where to find this on your computer and adjust accordingly.

If you can play AND 1.75 and above you should be able to play this mod on Medium Graphics and Standard maps with at least 6 AI.

JosEPh

I just pushed some changes to SVN that reduce the mod's memory usage by a bit over 150M. These chnages should appear in a full release soon, but meanwhile I also uploaded the DLL to the patches thread. Could you try it and see if it makes any difference for you please.

JosEPh: My page file is over 3000, so I don't think that is the problem.

Koshling: If I understand correctly, I will need to download some SVN program to download the DLL. Is that correct?
 
When i go to the Civpedia no tech show up at all! :eek:

This is looking more and more like we have a tech issue.

Hmm, well the only thing I changed in the tech file were the quotes and the references of where to find to find sound files etc. All the same procedure I used when I pushed a few changes almost a week ago.

But by all means if something I did screwed it up, please let me know. I backed up the files I changed with the most recent SVN at the time, so if need be, I can supply those to set it back.
 
Hmm, well the only thing I changed in the tech file were the quotes and the references of where to find to find sound files etc. All the same procedure I used when I pushed a few changes almost a week ago.

But by all means if something I did screwed it up, please let me know. I backed up the files I changed with the most recent SVN at the time, so if need be, I can supply those to set it back.

Well could you list all the stuff you changed? Then it will be much easier to track down if there is a problem. Such as a missing < or something.
 
Hi,

I created a great commander lately and moved him around with an army, but after dozens of battles he didn't get any xps nor did the control count change after each fight. Do commanders 'work' only when a certain tech has been researched?

Regards..

I had the same problem but then I realized I never turned him into a field commander. Did you make sure to turn him into a field commander? I think the command is a picture of a flag(?) that makes him do that.
 
JosEPh: My page file is over 3000, so I don't think that is the problem.

Koshling: If I understand correctly, I will need to download some SVN program to download the DLL. Is that correct?

Setting the priority to "programs" rather than "system" does help. You page size is good. What I don't understand is that my machine is only slightly better than yours and C2C works fine on it. Up until the modern era at least.

You can find the dll in the patches thread. You may also need the file I posted in my last post on that thread.
 
@ JosEPh_II

I saved the game with the world builder, removed those conflicts by editing the file and took up the game again as scenario, but the problem is still the same. I also removed the "great commanders" option once to see if this works properly... it did (no flag button anymore).
The commanders just don't use up their control points nor get xp. Same thing happens for commanders controlled by AIs.

@Orangepitcher03
Hehe.. :) yes I checked that.
 
OK. Tried a few things and have gotten further.

Set all the graphic levels to medium and playing on a tiny map. The game STARTS! :D

But after several turns it quits with "memory allocation" problems. :(:cry:

More suggestions?

It helps everyone if you display your hardware settings in my details. It's the done thing.
 
In my game tonight, I razed an enemy city and immediately I had Kemetism spread to it. Didn't crash or anything, but something must be off if religion can spread to a city that doesn't exist anymore.
 
In my game tonight, I razed an enemy city and immediately I had Kemetism spread to it. Didn't crash or anything, but something must be off if religion can spread to a city that doesn't exist anymore.

That is part of the "Religion Spread on Conquer" mod I merged in. It is a problem with the order things are happening. I may be able to figure out how to stop it happening if the city is razed but I think the program event is being triggered after the city is conquered and before it is razed.
 
Hi,

I created a great commander lately and moved him around with an army, but after dozens of battles he didn't get any xps nor did the control count change after each fight. Do commanders 'work' only when a certain tech has been researched?

Regards..

Do you have stack attack turned on? I have experienced great commanders not getting exp when stack attack was turned on. Turning it off fixed the problem.
 
Do you have stack attack turned on? I have experienced great commanders not getting exp when stack attack was turned on. Turning it off fixed the problem.

Tried that as well, no effect.
Ok, I created a new duell sized game considering all tips so far, the commanders however still do nothing. The savegame is attached, it also uses the latest dll patch form today (with the two xmls). What am I missing here?

View attachment Commanders BC-12000-MaxComp.CivBeyondSwordSave
 
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