Caveman 2 Cosmos

For which era are you looking for??

We have four trade merchants which provide :hammers:; Early Merchant, Trade Caravan, Supply Wagon and Freight. I would think that four for food would be good.

It may even be a better mechanic than Koshling's suggestion for pioneer and colonist units by providing a unit to take with you to build the new city.
 
We have four trade merchants which provide :hammers:; Early Merchant, Trade Caravan, Supply Wagon and Freight. I would think that four for food would be good.

It may even be a better mechanic than Koshling's suggestion for pioneer and colonist units by providing a unit to take with you to build the new city.

You mean having the P and C have a cargo unit with it?
 
We have four trade merchants which provide :hammers:; Early Merchant, Trade Caravan, Supply Wagon and Freight. I would think that four for food would be good.

It may even be a better mechanic than Koshling's suggestion for pioneer and colonist units by providing a unit to take with you to build the new city.

I'm going to do that anyway, or else I either need to do a lot of AI work (and change the way all settlers are defined so it's all in XML and the Python goes) or suffer a disadvantaged AI. It's just way easier to add the initial pseudo-stored food, and not really significant game-play wise apart from the AI implications.
 
Treadmill crane requires a carpenter's workshop to be able to build it. Carpenter's workshop goes obsolete well before tradmill crane does, so there is a lengthy period where you cannot build treadmill cranes (but they are not obsolete) in new cities.

Perhaps the requirement should be carpenter's workshop OR <whatever replaces carpenter's workshop>

I will try to fix this. Thanks for reporting.
 
I may have just been wandering through the tech tree in an unusual manor, but I seem to have picked up War Sloops quite early. It was quite a few more expensive techs before I was able to get regular Sloops (which are weaker). Additionally, you can give the transport promotion to the War Sloop which gives you an ocean capable transport ship long before Astronomy. I doubt the AI realizes this, which will put them at a severe handicap.
 
I may have just been wandering through the tech tree in an unusual manor, but I seem to have picked up War Sloops quite early. It was quite a few more expensive techs before I was able to get regular Sloops (which are weaker). Additionally, you can give the transport promotion to the War Sloop which gives you an ocean capable transport ship long before Astronomy. I doubt the AI realizes this, which will put them at a severe handicap.

That is a problem with the merge of Orion Veteran's pirates and merchant mod. Praetyre has some other suggested changes. I was waiting for them all before changing it.

@C2C Team

Can whomever made the Inuksuk please chnage its requirement from Mysticism to Megalith Construction tech? Note that Mysticism is a requirement for Megalith Construction so it should fit fine. Megalith Construction is basically another name for stacking rocks which is what the Inuksuk is. Thanks! :goodjob:

It is part of the Canada mod.
 
C2C added a new value for this to A_New_Dawn_GlobalDefines.xml. It is the last one in the file (as of v21): SHOW_BUILDINGS_LEVEL.

It includes an explanation of what the possible values are and what they do:
Code:
	<Define>
		<!-- Use the following to determine what building art
			is displayed on cities:
			0 = none
			1 = Wonders only
			2 = Wonders and city defences only
			3 = all -->
		<DefineName>SHOW_BUILDINGS_LEVEL</DefineName>
		<iDefineIntVal>2</iDefineIntVal>
	</Define>

The code in the DLL would all be associated with that definition.

I copied over the code. Afforess had already made the changes to the cvcity.cpp in the dll. I still got a CTD on the beginning of my turn scrolling through city productions. Is there anything else that is going to help?
 
I copied over the code. Afforess had already made the changes to the cvcity.cpp in the dll. I still got a CTD on the beginning of my turn scrolling through city productions. Is there anything else that is going to help?

In a C2C game or an AND game? If it's a C2C game post the save and I'll look into it. If it's and AND game you'll need to post on the AND boards.
 
Avast me mateys.
Win 64 is up and operational, now all I got to do is reinstall everything and redownload the SVN. Expect more Icons coming this week! PM me for anything specific you want otherwise I'm just picking random ones I find lol.
 
Avast me mateys.
Win 64 is up and operational, now all I got to do is reinstall everything and redownload the SVN. Expect more Icons coming this week! PM me for anything specific you want otherwise I'm just picking random ones I find lol.

Hooray! All your work I have seen has been great! You might start by redoing all the mormon icons so they have the mormon symbol on, to be more like all the other religions.
 
For everyone's information:

I just fired off an E-Mail to Firaxis, asking them that "we" at C2C be authorized the privileges of getting ahold of the exe engine, so that we can change it.

I am not going to "hold my breath" though.:rolleyes:
 
For everyone's information:

I just fired off an E-Mail to Firaxis, asking them that "we" at C2C be authorized the privileges of getting ahold of the exe engine, so that we can change it.

I am not going to "hold my breath" though.:rolleyes:

Yeah, the total disaster that is Civ5 will probably prevent them from letting you play with the Civ4 exe. Had Civ5 not been a complete failure they might have allowed it, but then you wouldn't want it, because we would all be playing Civ5.
 
Hooray! All your work I have seen has been great! You might start by redoing all the mormon icons so they have the mormon symbol on, to be more like all the other religions.

Yes my next planned phase is to go through and fix or redo all the religous icons to be a standardized form. I just finished a cleaner Mormon Statue icon for the corner of those buildings. Other things including Andrean buildings don't have any icons in the corner either, and some other mistakes like missionaries. IE. Female Kemetic has an Anhk, while the scribe has a egyption Eye icon.

Anyone should feel free to PM me about icons if you need one made or changed.
 
Just wondering why this past week why my config settings keep resetting themselves and never save anymore. I never had this problem before. Now each time I load the mod I have to do my graphics settings and stuff each and every time. It occurred after an SVN update this past week. Any advice on how to get my config to stay set?
 
Just wondering why this past week why my config settings keep resetting themselves and never save anymore. I never had this problem before. Now each time I load the mod I have to do my graphics settings and stuff each and every time. It occurred after an SVN update this past week. Any advice on how to get my config to stay set?

Once you do it it should stay set. Mine did. Did you clear the cache? It happened because Koshling added a couple of new options to the main options screen.
 
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