Caveman 2 Cosmos

Im having trouble building corporations in the latest svn. With auto founding on, they dont form. When its off, i dont get an option, even with the requirements met. Civics are all pro-corporations too.
 
I anxiously downloaded v26 as soon as it came out, which is no small feat here in Rwanda, where it takes about four days to complete. Sadly, aside from the fact that this is the first version ever where I had to deal with black terrain, I'm also seeing all sorts of other strange issues. For example, sometimes at the end of a turn, all of the sudden my entire civilization vanishes. No cities, no units, just what looks like unexplored terrain. Not even the "end turn" message. I just have to Alt-Tab out and end the process. Other times, the game just crashes when I select multiple units and try to move them just one tile.

I love C2C. Actually, it's the only reason I still play Civ4 (hence my patience when it comes to downloading), but what the hell is going on with this release? I have nothing but respect for the C2C team, understanding the commitment and time they pour into Civ4 for people like me, but I'm just curious as to why it's taken such a turn for the worse suddenly. Are you guys experimenting with drastic changes or is something else the root cause?
 
I anxiously downloaded v26 as soon as it came out, which is no small feat here in Rwanda, where it takes about four days to complete. Sadly, aside from the fact that this is the first version ever where I had to deal with black terrain, I'm also seeing all sorts of other strange issues. For example, sometimes at the end of a turn, all of the sudden my entire civilization vanishes. No cities, no units, just what looks like unexplored terrain. Not even the "end turn" message. I just have to Alt-Tab out and end the process. Other times, the game just crashes when I select multiple units and try to move them just one tile.

I love C2C. Actually, it's the only reason I still play Civ4 (hence my patience when it comes to downloading), but what the hell is going on with this release? I have nothing but respect for the C2C team, understanding the commitment and time they pour into Civ4 for people like me, but I'm just curious as to why it's taken such a turn for the worse suddenly. Are you guys experimenting with drastic changes or is something else the root cause?

Viewports on or off?
 
Can someone post Koshling AI civic changes fix as a second patch for v26.

I request that because i think that will tkae a few weeks before v27 will be relased.
Now AI civic changes are annoying so please :)
 
Can someone post Koshling AI civic changes fix as a second patch for v26.

I request that because i think that will tkae a few weeks before v27 will be released.
Now AI civic changes are annoying so please :)

Ask him in HIS patch thread, he might see it faster there, just a suggestion. And your right it will infact be over 3 weeks for v 27.
 
I thought it was active by default. If not, how do I activate it?

Never mind I found the thread for it.

I have this:

<?xml version="1.0"?>

<!-- Global Defines -->
<Civ4Defines xmlns="x-schema:CIV4GlobalDefinesSchema.xml">

<Define>
<DefineName>ENABLE_VIEWPORTS</DefineName>
<iDefineIntVal>1</iDefineIntVal>
</Define>
<Define>
<DefineName>VIEWPORT_SIZE_X</DefineName>
<iDefineIntVal>60</iDefineIntVal>
</Define>
<Define>
<DefineName>VIEWPORT_SIZE_Y</DefineName>
<iDefineIntVal>40</iDefineIntVal>
</Define>
<Define>
<DefineName>VIEWPORT_FOCUS_BORDER</DefineName>
<iDefineIntVal>2</iDefineIntVal>
</Define>
</Civ4Defines>
 
Never mind I found the thread for it.

I have this:

Right, but that just enables it, no actually activates it. Check your BUG settings (C2C tab) - whether it's actually active is in there. If you never changed any defaults it'll be off.
 
Koshling, are you saying you have to edit that file in order to use the BUG option?
 
Koshling, are you saying you have to edit that file in order to use the BUG option?

No, he says you don't have to edit the file anymore : there are options directly in the BUG menu (tab C2C), that allow you to activate viewport, and change the size.
 
OK, that's what I thought. It wouldn't make much sense to put it in the BUG options but force you to manually set the switch in the file.
 
EDIT: Never mind.
 
@StrategyOnly, why changelog for C2C v26 isn't released?

Well my PC harddrive crashed, my Dad's brother just died on 9-11, they put me on some really harsh medicine, and alot more . . . and i am JUST getting this PC one to work correctly, ANY volunteers???
 
Is this good enough changelog?

Spoiler :
r3548
V26 Release.
---------------------
r3547
-Tweaked the Pack Llama
---------------------
r3546
French Update - Language fix
---------------------
r3545
Fixed potential crash in XML caching Fixed WFoC reported last week
---------------------
r3544
French Translation of new files
---------------------
r3543
Addressed performance issues with tech evaluation Removed spurious assert for DOMAIN_IMOBILE units
---------------------
r3542
Fix when worker goes obsolete.
---------------------
r3540
Fixes to assert debugs with previously incorrect fix methods
---------------------
r3539
Added Toucan and Platypus animals.
---------------------
r3538
Remove excess building class infos file. (CivPlayer8 folders) Minor animal spawn change for Ox Pecker.
---------------------
r3537
Reverted makefilepaths
---------------------
r3536
Fixed Forge and Foundry (again).
---------------------
r3535
[*]Fixed a bug with the XML caching that didn't handle corrupt cache states correctly [*]Fixed the underlying cause of Krushyn's crash when an AI founded a city [*]Increased max number of OR resource requirements set in the global defines t...
---------------------
r3534
Updated Military Academy to require University, MileHigh Travels International Franchise and Mining Inc. Survey to require Offices and Modern Granary to require Cement AND Steel in accordance with my building plan.
---------------------
r3533
Removed Mind Control Center from Advanced Civics folder since I have already combined the changes into my own mod folder.
---------------------
r3532
Tweaked Mathematics Academy, Meat Packing Plant, Mech Assembly, Meeting Hall, Military Airbase. Airfield, Aerospace Complex, Mind-Control Center, Minor League Stadium, Missile Lab, Monorail Station, Monument of the Dictator, Movie Theater a...
---------------------
r3531
Fixed Forge and Foundry.
---------------------
r3530
+Fix for updateHelpStrings Error +rename DLL Description +Remove Hardcoded Strings (Foreign Advisor + AND Popup
---------------------
r3529
Added shenryyr2 to GP list for his UTube video
---------------------
r3527
Assert Debugs Review with a full search for TB Debug
---------------------
r3526
Changed Malagasy/Malagasy_CIV4PlayerColorInfos.xml to be same color as civ to text
---------------------
r3525
Upload the DLL with Thunderbrd's fix - in Final_Release version
---------------------
r3524
pushing a fix for Krushyn's bug. Not a real debug per se but a workaround that doesn't seem to cause further problems.
---------------------
r3522
Changed alot of the Custom Civ from Flag 0 to Flag 1
---------------------
r3521

---------------------
r3520
Tweaked Levee to require Cement.
---------------------
r3519
Tweaked Lighthouse, Local Courthouse, Local Radio Station and Lumbermill.
---------------------
r3518
Moved The Space Elevator to Commercial Spaceflight tech and Cloning Factory to Gene Enhancement tech.
---------------------
r3517
Moved Superhuman civic to Homo Superior tech and Technocracy Civic to Virtual Society tech.
---------------------
r3516
+ Added Dynamic button width for sort/group in city screen, depending on language + fix some hardcoded english Strings, for translation
---------------------
r3515
Updated Granary in accordance with my building plan; the building now requires Pottery AND Bricks OR Prime Timber OR Wood.
---------------------
r3514
Tweaked Garbage Collection Agency, Department of Motor Vehicles, Homing Pigeon Coop, Hospital, Hotel, Hydroponics Lab, Jail, Insane Asylum, Interrogation Building and Engineering School.
---------------------
r3513
Reverting back the width of grouping/sorting buttons (need to find a way to change it depending on language)
---------------------
r3512
Tweaked Free Port to no longer require Lighthouse- now it needs either Port, Commercial Port or International Port.
---------------------
r3511
Tweaked E-Bank and Food Processing Plant in accordance with my building plan.
---------------------
r3510
Tweaked Factory, Farmscraper I, Fire Brigade, Fire Station, Fish Traps, Forge, Foundry and Furniture Factory.
---------------------
r3509
+ Update Inflation Fix, to only Reset Inflation for savegame < 3484 (as AIAndy suggestion) + French Translation for Concept in Pedia + small fixes
---------------------
r3508
-Hardened the DLL against division by 0 in pathing functions.
---------------------
r3507
-Tweaked the Tribal Guardian, fixing a potential Divide by 0 error.
---------------------
r3506
-Text fixes for some units -Zebra Cav now also upgrades to Armored Car OR Autogyro.
---------------------
r3505
French Translation for new Techs
---------------------
r3504
Updated Drydock to require Cement AND Steel.
---------------------
r3503
Tweaked Dairy Barn, Dining Hall, Donkey Mill and Druglord's Mansion.
---------------------
r3502
Fixed Robotics La, Vaccine Lab and Engineering School.
---------------------
r3501
Many changes to Transhuman Era tech tree and some tech name changes.
---------------------
r3500
Fixed Trails, Roads, Paved Roads, Asphalt Roads, Skyroads Tower and Teleportation Booth.
---------------------
r3499
Fixed Trading Post. (Thanks God-Emperor!)
---------------------
r3498
Major French language update
---------------------
r3497
-All Cavalry units now upgrade to Autogyros OR Armored Cars -The Siege Wagon now upgrades to the Early Tank OR the Armored Car.
---------------------
r3496
Changed Heroes.py/Promotion/Units, to get Espionage and gold but STILL haven't figured out how to get the research working.
---------------------
r3495
-Fixed the XML load crash.
---------------------
r3494
changed copper appearance from 10 to 150, i hadn't had a game in awhile that has copper except on a mountain top, then it was too late, just testing is all.
---------------------
r3493
Updated Commercial Airport to require Aircraft and Cement, in accordance with my building plan.
---------------------
r3492
Tweaked Casino, Cistern, Colosseum, Harbor, Port, Commercial Port, International Port, Church of the State, Church School, Civil Servant's School, Communication Tower, Computer Network, Convention Center and Cryogenic Prison.
---------------------
r3491
Added art into core FPK (New C2C.FPK)
---------------------
r3489
German translation/corrections
---------------------
r3488
Update the DLL, without any validateCommerce() calls
---------------------
r3487
Removing all validateCommerce calls
---------------------
r3486
-Merged my art into the Core.
---------------------
r3485
German corrections
---------------------
r3484
Slowdown and Inflation Fix
---------------------
r3483
Source Modifs :
---------------------
r3482
Updated Creative Constructions Contractors to require Modern Offices in accordance with my buildings plan.
---------------------
r3481
Updated Cereal Mills Factory to require Factory building in accordance with my building plan.
---------------------
r3480
-Removed graphical effects of Great Wall to avoid crashes with Viewports Enabled.
---------------------
r3479
German corrections
---------------------
r3478
fixed <bWhiteFlag>1</bWhiteFlag> on Xiongnu/Xiongnu_CIV4ArtDefines_Civilization.xml
---------------------
r3477
sub's error fix
---------------------
r3476
Fox for Traits by Sgtslick
---------------------
r3475

---------------------
r3474
New Trait on all Leaders re-done by Sgtslick, thx.
---------------------
r3473
Remove culture doubling from Athletic Fields and Playing Fields. There should be no culture to double.
---------------------
r3472
Bug fix for Alamo
---------------------
r3471
Updated Boatyard in accordance with Hydro's revisions to my building plan.
---------------------
r3470
Tweaked Ball Court, Barbwire Fence, Basketball Court, Basketweaver's Hut, Bath House, Bombard Tower, Boneworker's Hut, Booby Traps, Bowling Alley, Brahmin Library, Broadcast Tower, Bus Station and Doctor's Office.
---------------------
r3469
-Fixed the large Negative Inflation bug -Added AIAndy's GlobalCommerce fix.
---------------------
r3468
French Language Update
---------------------
r3467
Changed Assassins from <NotUnitAIs> to <UnitAIs> for Attack and Counter
---------------------
r3466
Fixed kfm for Ballista Mammoth_CIV4ArtDefines_Unit.xml
---------------------
r3465
Tweaked the Brewery, Dentist, Distillery, Laser Eye Surgery Clinic, Optometrist, Pharmacy, Plastic Surgery Clinic, Rendering Plant, RePet and Veterinarian.
---------------------
r3464
-Tweaked the Clockwork Golem
---------------------
r3463
Tweaked "Garbage Anywhere" Civic.
---------------------
r3462
Updated further buildings.
---------------------
r3461
Fixed XML error in Buildings/CIV4BuildingInfos.xml
---------------------
r3460
Updated Customs Office, Social Services, Tax Office and Welfare Office.
---------------------
r3459
Tweaked Slaughterhouse, Stoneworker's Hut, Stone Tool Maker, Intelligence Agency, Sheriff's Office, Surveyor's Office, Telephone Network, Wig Shop, Mattress Store, Gunsmith, Tailor Shop, Furniture Workshop, Paper Maker and Bead Maker.
---------------------
r3458
French Language Update
---------------------
r3457
Fixed terrain check in city guarding routine New inflation system
---------------------
r3456
Tweaked ALL of the initial civics for ALL the civs
---------------------
r3455
[*]Fixed incorrect combat odds calculations in the AI (which was behind the hunter-attack-Neaderthal-on-goody-hut issue [*]Fixed some bugs with maintenance and commerce updating [*]Significantly reworked the 'income' display section of the ...
---------------------
r3454
New Custom LH's by DoomDoom
---------------------
r3453
Fix error caused by Music folder missing. Change Settled Slave specialist Reduce time taken for prehistoric improvements to upgrade. Add not yet working Lawyer unit and associated code
---------------------
r3452
Tweaked Canoe Builder's Hut, Crafts Hut, Dance Hut, Dance Hall, Fisherman Hut, Fishmonger, Fletcher's Hut, Hat Shop, Healer's Hut, Mask Carver's Hut, Music Hut, Poison Crafter's Hut, Rope Weaver's Hut, Sail Weaver, Seamstress's Hut, Smokeho...
---------------------
r3451
Fixed Biology Lab, Robotics Lab and Vaccine Lab.
---------------------
r3450
Tweaked Bank and Slave Market (Office is an alternate for Bank too)
---------------------
r3449
Tweaked the Bakery, Barber Shop, Butchery, Cheese Shop, Farm Supply, Gemcutter, Mob Storefront, Perfume Maker, Pet Shop, Pinball Arcade and Tattoo Parlor.
---------------------
r3448
-Fixed the AI hunter suiciding against neanders issue (hopefully)
---------------------
r3447
Add in feature restriction text for beacon and lighthouse Pedia entry.
---------------------
r3446
French Language Update
---------------------
r3445
Tweaked Chop Shop, Ethanol Station, Fairgrounds, Farmer's Market, Gas Station, Liquor Store, Night Club, Video Game Arcade, Trading Post and Shopping District.
---------------------
r3444
changed whiteflag for Canada to 1.
---------------------
r3443
-AI_guardCity() also now takes into account terrain damage.
---------------------
r3442
-More AI tweaks with regards to Terrain damage.
---------------------
r3441
-The AI will no longer defend plots with Terrain damage if they aren't immune.
---------------------
r3440
Changes to the Hero code as requested by SO.
---------------------
r3439
Changed some of the files around, now it sounds more like a flame.(Ancient FlameThrower.
---------------------
r3438
All changed SDToolKitCustom to SDKToolKit as suggested by dusckr87 and questdog
---------------------
r3437
new wander unit by questdog.
---------------------
r3436
corrected file
---------------------
r3435
French language Update
---------------------
r3434
-Added the Gudari and the Cuban MiG-29.
---------------------
r3433
-Reverted Hurry inflation to be merely commented out.
---------------------
r3432
Changed flags and Btns provided by DoomDoom
---------------------
r3431
Add small icons for Feathers and Donkey.
---------------------
r3430
Fix Domestic Advisor Fix Civic love texts.
---------------------
r3429
Minor fixes to movies that were not showing. Revert RevData.py and fix Revolution.py to fix error when trying to do arithmatic on an int and a None variable.
---------------------
r3428
-Fixed the Medieval Workboat Art.
---------------------
r3427
-Removed Inflation for hurrying buildings and units.
---------------------
r3426
French language update
---------------------
r3425
French langage update
---------------------
r3424
Tweaked Candlemaker's Shop, Carriage Builder, Cartographer's Shop, Cigar Roller's Shop, Cobbler, Drama School, Festival, Gambling Hall, Glassmith, Pavilion, Printer's Workshop, Saloon, Scroll Maker, Sculptor's Workshop, Smuggler's Shanty, T...
---------------------
r3423
Corrected minor typo in XML for Guild Hall.
---------------------
r3422
Tweaked Guild Hall and Toll House to require Trading Post
---------------------
r3421
Updated Corporation shops in accordance with my building revision plan.
---------------------
r3419

---------------------
r3418
-Tweaked the AI evaluations of City Defense units (Thanks Koshling)
---------------------
r3417
-Fixed some Air Unit buttons.
---------------------
r3416
French Langage + Update new modules + Changes with French Translation + Translation of Tehc Quotes (Part 1) + small fix in French Strings
---------------------
r3415
Added different LH's
---------------------
r3414
Fix missing Diplomat units and School of Rhetoric
---------------------
r3413
New version of RevData.py to return 0 instead of None.
---------------------
r3412

---------------------
r3411
Tweaked tech values in trading to take better account of their actual usefulness
---------------------
r3410
For some reason it still comes back as an error, lets try again.
---------------------
r3409
-fixed stupid SVN tree errors
---------------------
r3407
-Changed art for the Classical Workboat
---------------------
r3406
Um .. ok.
---------------------
r3405
Fixed Microbiology Lab.
---------------------
r3404
Added Aircraft Factory, Computer Factory, Electronics Store, Refrigerator Factory and Watchmaker's Shop.
---------------------
r3403
Updating my FPK.
---------------------
r3402

---------------------
r3401
First round of tech changes to Transhuman Era: Move Biofuels, Cloning, Cognitive Robotics, Cyberwarfare, Quantum Teleportation, Wearable Computers to ERA_MODERN Delete Artisan Firefighting, Bacteriophage Therapy, Contemporary Vehicles, Digi...
---------------------
r3400
Change CivPlayer8 folders so that all XML schema files are prefixed CP8 and are the latest versions of the C2C ones.
---------------------
r3396
Fixed Robotics Lab and Microbiology Lab.
---------------------
r3392
[*]Changed from using TERRAIN_SPACE to TERRAIN_NONE for blanking hidden areas on viewport switches [*]Fixed caching of free area and free trade-region buildings tag
---------------------
r3391
Changed all Civics from Bandits to BANDITRY
---------------------
r3390
Return to old Druid found movie because new one was causing errors when played. New - merged in CivPlayer8's Advanced Civics.
---------------------
r3389
forgot to add DH's stuff, DUH!!
---------------------
r3388
Separated FPK's to see if it helps or not
---------------------
r3387
TERRAIN_NONE
---------------------
r3386
New C2C FPK adding flags (America and France)and WB stuff from DH
---------------------
r3384
France flag was wrong.
---------------------
r3383
French language
---------------------
r3382
Added Aircraft and Computers resources.
---------------------
r3381
Updated my FPK.
---------------------
r3380
Added five new buildings: * Athletic Fields * Gambling Den * King's Council * Playing Fields * Toy Carver
---------------------
r3379
Tidy up Resources Fix PleistocenePark for when one or more mega fauna options have been removed.
---------------------
r3378
Tidy up Subdued Animals and Resources
---------------------
r3377
Fixed Robotics Lab.
---------------------
r3376
Fixed Martian Barren and gave all Martian terrains terrain damage.
---------------------
r3375
Fix Sikh shrine so it can be built by GP when Sikh is not the state religion.
---------------------
r3374
-Fixed Battle Elephant art (again)
---------------------
r3373
-Fixed Howdah button.
---------------------
r3372
Forgot to take Static LH info on Logan out. DUH!!
---------------------
r3371
-Fixed the English Redcoat
---------------------
r3370
-Fixed Battle Elephant graphics -Tweaked Organ Gun, Gatling Gun, Ribauldequin, and War Mammoth units.
---------------------
r3369
+ French translation of added Description + Fix missing TXT_KEY Strings (GPS3, INTEL PAVEMENT, UNITCOMBAT_DIPLO) + several other fixes
---------------------
r3368
Tidy up Resources
---------------------
r3367
Tidy up Subdued Animals
---------------------
r3366
Tidy up Subdued Animals
---------------------
r3365
Tidy up Subdued Animals
---------------------
r3364
3rd French Update.
---------------------
r3363
New terrains NONE, and Martian. New feature Asteroids only in space. New resource Quantonium Crystals (asteroids) and Geodes (Earth, Moon and Mars).
---------------------
r3362
2nd Update French language
---------------------
r3361
Tweaked Crime buildings to an AI weight of 50 since Koshling says the AI is smarter in its buildings picking now.
---------------------
r3360
[*]Tweaked tech building evaluator to handle situationally buildable buildings (notably those that require a specific state religion) better (not over-value them) [*]Improved performance of trade-link recalculations when plots change owners...
---------------------
r3359
+Fixing missing languages tags +Adding French Translation
---------------------
r3358
[*]Fixed a bug with incorrect tech building evaluation of wonders [*]Fixed a major bug with AI evaluation of properties
---------------------
r3357
-Fixed an artdefines error.
---------------------
r3356
-Added the Howdah -Fixed animations for the Hitech Marine -Added Iron as a prereq for early Elephants.
---------------------
r3355
-Fixed the Siege Engineering promotions.
---------------------
r3354
Put back old USA flagdecal_america.dds
---------------------
r3353
Newer FPK for flags and btns, i think i forgot it last time?
---------------------
r3351
Fixed an OoS bug in the tech beelining code that got called for non AIs as advisor in async situations.
---------------------
r3350
[*]Fixed CTD from a logging bug (happened when city defenders were killed) [*]Experimental new system for evaluating the enabled-buildings aspect of techs by the AI
---------------------
r3349
Fixed the Ho Trai Library.
---------------------
r3348
-Tweaked the Siamese Battle Elephant.
---------------------
r3345
-Shan Warrior is now a Thai unit. -Added the Flail Elephant and Mahout Lancer.
---------------------
r3344
Modules/Custom_Civilizations/Brazil/Pedro
---------------------
r3343
Changed a very few flags and btns for civs,
---------------------
r3342
Moved Toys resource to Board Games tech instead of Guilds tech.
---------------------
r3341
Tweaked Toy Maker and Toy Factory.
---------------------
r3340
Remove old folders from Alt-Timelines MLF
---------------------
r3339
Tweaked Equestrian Guild.
---------------------
r3337
Added some checks for the case that a build list is in a city queue but gets deleted in the build list screen (or is no more present after loading).
---------------------
r3336
Added Crafts, Potters, Servants, Tailors and Victuallers Guilds.
---------------------
r3334
Finalized build list feature.
---------------------
r3333
[*]More robust way for the AI to track which units belong to which city's garrisons (should address transiently empty cities issue) [*]Improved AI handling of terrain damage for at least some AI types (should reduce the occurances of automa...
---------------------
r3331
Changed global and era tech cost modifier from a negative research modifier to a tech cost increase.
---------------------
r3330
-Changed the art for the Hi-tech Marine -Modified the costs of Renaissance and Industrial artillery.
---------------------
r3329
-Argh, more XML errors!
---------------------
r3328
-Fixed some XML errors.
---------------------
r3327
-Updated prereqs for Mammoths and Zebras. -Fixed major bug with Adventurer.
---------------------
r3326
Added Cham and Syrian resources.
---------------------
r3325
Updated my FPK.
---------------------
r3324
Doubled the iteration number in the unit upgrade graph calculations to get a better rendering of the upgrade tree.
---------------------
r3322
[*]Added property icons to translation. They can now be inserted in any text with [ICON_PROPERTY_CRIME] and similar. [*]Changed MusicUpdate script to only write era info XML when there is something to add. That also means that the assets ar...
---------------------
r3321
Tweaked river revealing on viewport switch to not give away information Moved viewport options to BUG Added viewport option (with the other BUG settings) to control triggering border for auto-center on selection center
---------------------
r3320
-Tweaked the Modern Marine and Ski Patrol -Added more details to the Crime entry in the Pedia.
---------------------
r3319
Added DH's fix for the Sports mod.
---------------------
r3318
Had to change back to my pirate flag
---------------------
r3317
SHUT OFF option for Guilds
---------------------
r3316
Changed Artist Guild to Artist Colony.
---------------------
r3315
Added 15 new Guilds.
---------------------
r3314
-Tweaked the Atl-Atl
---------------------
r3313
Just like in American football (after further review) and a request from some the Pirates are changed to Culture European.
---------------------
r3312
-Removed the Guild Units.
---------------------
r3311
-Added the Shan Warrior and the Hi-tech Marine.
---------------------
r3310
missed some
---------------------
r3309
removed all corporations that had the name guild in it also.
---------------------
r3308
forgot some preq for units on guilds
---------------------
r3307
deleted all associations of guilds in builds and in units, except for these three:
---------------------
r3306
I can NOT get logan to work, can someone else with another pair of eyes please check it out, thx.
---------------------
r3305
dang
---------------------
r3304
tweaked again, sorry
---------------------
r3303

---------------------
r3302

---------------------
r3301
OK trying again on the static LH's and Btns
---------------------
r3299
Tweaked Android Factory.
---------------------
r3298
Tweaked Automobile Factory.
---------------------
r3297
Tweaked Assassins Den.
---------------------
r3296
Tweaked Arena.
---------------------
r3295
Tweaked Aquarium.
---------------------
r3294
Tweaked Animal Hide Tents.
---------------------
r3293
Tweaked AI Surveillance.
---------------------
r3292
Tweaked Astrology School.
---------------------
r3291
- Tweaked Acupuncturist Shop.
---------------------
r3290
Removed Project Hades files since they will be redundant.
---------------------
r3289
-Tweaked the upgrade paths for the Marines, Ski Patrol, and Infantry.
---------------------
r3288
-Fixed Sailing.
---------------------
r3287
-Changed prereqs for Elephant units. -Fixed the Outlaw, Musketeer, and Camel Gunner.
---------------------
r3286
-Tweaked the Outlaw
---------------------
r3285
added schema for each file in Praetyre/Project Hades
---------------------
r3284
New Civ, Pirates MLF change also
---------------------
r3283
Did all the changes that were agreed on with Hydro, plus moved Art Gallery to the Barter-Trader-Shopping line.
---------------------
r3282

---------------------
r3281

---------------------
r3280
Fixed crash when using selection centering key with nothing selected
---------------------
r3279
pre 26
---------------------
r3278
Moved Woodcutter's Guild to a new upcoming Guilds Mod folder.
---------------------
r3277
Updated my FPK.
---------------------
r3276
Updated Highwayman to require Horse and Sulphur and Firearms.
---------------------
r3275
Fixed fog-of-war mis-setting after recalc
---------------------
r3274
-All Cuirassier units now require Horse and Sulphur and Firearms. -All Cavalry units now require Horse and Ammunition and Firearms. -Many gunpowder units now require Firearms -Many Culture Units now have more than 2 AND requirements -Many s...
---------------------
r3272
Merged disease branch back into trunk and deleted disease branch. Fixed loading build lists saved with Ctrl-1 and similar when using the option to invert shift behavior. Added a WIP build list editing screen (neither complete nor does it an...
---------------------
r3271
Added Anthrax, Bird Flu, Dysentery, Scurvy and Swine Flu.
---------------------
r3270
Centering the current selection will now center the viewport if the selected tile is otherwise within 5 of the edge
---------------------
r3269
Modifier recalc now recalculates visibility Fixed plot highlighting when viewports are active
---------------------
r3268
Fixed waveless-ocean graphical bug with viewports
---------------------
r3267
-Added the Grivpanvar
---------------------
r3266
-Updated Viewports help text.
---------------------
r3265
-Fixed the Tomol.
---------------------
r3264
Added the first Disease (which is the Common Cold).
---------------------
r3263
Updated my FPK.
---------------------
r3262
-Added the Tomol
---------------------
r3260
Small tweak to city defense AI to try to prevent a known situation where the last defender leaves
---------------------
r3259
Official release v 25
---------------------
 
Well my PC harddrive crashed, my Dad's brother just died on 9-11, they put me on some really harsh medicine, and alot more . . . and i am JUST getting this PC one to work correctly, ANY volunteers???

Oh wow :(
I thought only PC got broken...

Now its all calm except PC now?

Hope it will all get good soon. :)

Is this good enough changelog?

Spoiler :
r3548
V26 Release.
---------------------
r3547
-Tweaked the Pack Llama
---------------------
r3546
French Update - Language fix
---------------------
r3545
Fixed potential crash in XML caching Fixed WFoC reported last week
---------------------
r3544
French Translation of new files
---------------------
r3543
Addressed performance issues with tech evaluation Removed spurious assert for DOMAIN_IMOBILE units
---------------------
r3542
Fix when worker goes obsolete.
---------------------
r3540
Fixes to assert debugs with previously incorrect fix methods
---------------------
r3539
Added Toucan and Platypus animals.
---------------------
r3538
Remove excess building class infos file. (CivPlayer8 folders) Minor animal spawn change for Ox Pecker.
---------------------
r3537
Reverted makefilepaths
---------------------
r3536
Fixed Forge and Foundry (again).
---------------------
r3535
[*]Fixed a bug with the XML caching that didn't handle corrupt cache states correctly [*]Fixed the underlying cause of Krushyn's crash when an AI founded a city [*]Increased max number of OR resource requirements set in the global defines t...
---------------------
r3534
Updated Military Academy to require University, MileHigh Travels International Franchise and Mining Inc. Survey to require Offices and Modern Granary to require Cement AND Steel in accordance with my building plan.
---------------------
r3533
Removed Mind Control Center from Advanced Civics folder since I have already combined the changes into my own mod folder.
---------------------
r3532
Tweaked Mathematics Academy, Meat Packing Plant, Mech Assembly, Meeting Hall, Military Airbase. Airfield, Aerospace Complex, Mind-Control Center, Minor League Stadium, Missile Lab, Monorail Station, Monument of the Dictator, Movie Theater a...
---------------------
r3531
Fixed Forge and Foundry.
---------------------
r3530
+Fix for updateHelpStrings Error +rename DLL Description +Remove Hardcoded Strings (Foreign Advisor + AND Popup
---------------------
r3529
Added shenryyr2 to GP list for his UTube video
---------------------
r3527
Assert Debugs Review with a full search for TB Debug
---------------------
r3526
Changed Malagasy/Malagasy_CIV4PlayerColorInfos.xml to be same color as civ to text
---------------------
r3525
Upload the DLL with Thunderbrd's fix - in Final_Release version
---------------------
r3524
pushing a fix for Krushyn's bug. Not a real debug per se but a workaround that doesn't seem to cause further problems.
---------------------
r3522
Changed alot of the Custom Civ from Flag 0 to Flag 1
---------------------
r3521

---------------------
r3520
Tweaked Levee to require Cement.
---------------------
r3519
Tweaked Lighthouse, Local Courthouse, Local Radio Station and Lumbermill.
---------------------
r3518
Moved The Space Elevator to Commercial Spaceflight tech and Cloning Factory to Gene Enhancement tech.
---------------------
r3517
Moved Superhuman civic to Homo Superior tech and Technocracy Civic to Virtual Society tech.
---------------------
r3516
+ Added Dynamic button width for sort/group in city screen, depending on language + fix some hardcoded english Strings, for translation
---------------------
r3515
Updated Granary in accordance with my building plan; the building now requires Pottery AND Bricks OR Prime Timber OR Wood.
---------------------
r3514
Tweaked Garbage Collection Agency, Department of Motor Vehicles, Homing Pigeon Coop, Hospital, Hotel, Hydroponics Lab, Jail, Insane Asylum, Interrogation Building and Engineering School.
---------------------
r3513
Reverting back the width of grouping/sorting buttons (need to find a way to change it depending on language)
---------------------
r3512
Tweaked Free Port to no longer require Lighthouse- now it needs either Port, Commercial Port or International Port.
---------------------
r3511
Tweaked E-Bank and Food Processing Plant in accordance with my building plan.
---------------------
r3510
Tweaked Factory, Farmscraper I, Fire Brigade, Fire Station, Fish Traps, Forge, Foundry and Furniture Factory.
---------------------
r3509
+ Update Inflation Fix, to only Reset Inflation for savegame < 3484 (as AIAndy suggestion) + French Translation for Concept in Pedia + small fixes
---------------------
r3508
-Hardened the DLL against division by 0 in pathing functions.
---------------------
r3507
-Tweaked the Tribal Guardian, fixing a potential Divide by 0 error.
---------------------
r3506
-Text fixes for some units -Zebra Cav now also upgrades to Armored Car OR Autogyro.
---------------------
r3505
French Translation for new Techs
---------------------
r3504
Updated Drydock to require Cement AND Steel.
---------------------
r3503
Tweaked Dairy Barn, Dining Hall, Donkey Mill and Druglord's Mansion.
---------------------
r3502
Fixed Robotics La, Vaccine Lab and Engineering School.
---------------------
r3501
Many changes to Transhuman Era tech tree and some tech name changes.
---------------------
r3500
Fixed Trails, Roads, Paved Roads, Asphalt Roads, Skyroads Tower and Teleportation Booth.
---------------------
r3499
Fixed Trading Post. (Thanks God-Emperor!)
---------------------
r3498
Major French language update
---------------------
r3497
-All Cavalry units now upgrade to Autogyros OR Armored Cars -The Siege Wagon now upgrades to the Early Tank OR the Armored Car.
---------------------
r3496
Changed Heroes.py/Promotion/Units, to get Espionage and gold but STILL haven't figured out how to get the research working.
---------------------
r3495
-Fixed the XML load crash.
---------------------
r3494
changed copper appearance from 10 to 150, i hadn't had a game in awhile that has copper except on a mountain top, then it was too late, just testing is all.
---------------------
r3493
Updated Commercial Airport to require Aircraft and Cement, in accordance with my building plan.
---------------------
r3492
Tweaked Casino, Cistern, Colosseum, Harbor, Port, Commercial Port, International Port, Church of the State, Church School, Civil Servant's School, Communication Tower, Computer Network, Convention Center and Cryogenic Prison.
---------------------
r3491
Added art into core FPK (New C2C.FPK)
---------------------
r3489
German translation/corrections
---------------------
r3488
Update the DLL, without any validateCommerce() calls
---------------------
r3487
Removing all validateCommerce calls
---------------------
r3486
-Merged my art into the Core.
---------------------
r3485
German corrections
---------------------
r3484
Slowdown and Inflation Fix
---------------------
r3483
Source Modifs :
---------------------
r3482
Updated Creative Constructions Contractors to require Modern Offices in accordance with my buildings plan.
---------------------
r3481
Updated Cereal Mills Factory to require Factory building in accordance with my building plan.
---------------------
r3480
-Removed graphical effects of Great Wall to avoid crashes with Viewports Enabled.
---------------------
r3479
German corrections
---------------------
r3478
fixed <bWhiteFlag>1</bWhiteFlag> on Xiongnu/Xiongnu_CIV4ArtDefines_Civilization.xml
---------------------
r3477
sub's error fix
---------------------
r3476
Fox for Traits by Sgtslick
---------------------
r3475

---------------------
r3474
New Trait on all Leaders re-done by Sgtslick, thx.
---------------------
r3473
Remove culture doubling from Athletic Fields and Playing Fields. There should be no culture to double.
---------------------
r3472
Bug fix for Alamo
---------------------
r3471
Updated Boatyard in accordance with Hydro's revisions to my building plan.
---------------------
r3470
Tweaked Ball Court, Barbwire Fence, Basketball Court, Basketweaver's Hut, Bath House, Bombard Tower, Boneworker's Hut, Booby Traps, Bowling Alley, Brahmin Library, Broadcast Tower, Bus Station and Doctor's Office.
---------------------
r3469
-Fixed the large Negative Inflation bug -Added AIAndy's GlobalCommerce fix.
---------------------
r3468
French Language Update
---------------------
r3467
Changed Assassins from <NotUnitAIs> to <UnitAIs> for Attack and Counter
---------------------
r3466
Fixed kfm for Ballista Mammoth_CIV4ArtDefines_Unit.xml
---------------------
r3465
Tweaked the Brewery, Dentist, Distillery, Laser Eye Surgery Clinic, Optometrist, Pharmacy, Plastic Surgery Clinic, Rendering Plant, RePet and Veterinarian.
---------------------
r3464
-Tweaked the Clockwork Golem
---------------------
r3463
Tweaked "Garbage Anywhere" Civic.
---------------------
r3462
Updated further buildings.
---------------------
r3461
Fixed XML error in Buildings/CIV4BuildingInfos.xml
---------------------
r3460
Updated Customs Office, Social Services, Tax Office and Welfare Office.
---------------------
r3459
Tweaked Slaughterhouse, Stoneworker's Hut, Stone Tool Maker, Intelligence Agency, Sheriff's Office, Surveyor's Office, Telephone Network, Wig Shop, Mattress Store, Gunsmith, Tailor Shop, Furniture Workshop, Paper Maker and Bead Maker.
---------------------
r3458
French Language Update
---------------------
r3457
Fixed terrain check in city guarding routine New inflation system
---------------------
r3456
Tweaked ALL of the initial civics for ALL the civs
---------------------
r3455
[*]Fixed incorrect combat odds calculations in the AI (which was behind the hunter-attack-Neaderthal-on-goody-hut issue [*]Fixed some bugs with maintenance and commerce updating [*]Significantly reworked the 'income' display section of the ...
---------------------
r3454
New Custom LH's by DoomDoom
---------------------
r3453
Fix error caused by Music folder missing. Change Settled Slave specialist Reduce time taken for prehistoric improvements to upgrade. Add not yet working Lawyer unit and associated code
---------------------
r3452
Tweaked Canoe Builder's Hut, Crafts Hut, Dance Hut, Dance Hall, Fisherman Hut, Fishmonger, Fletcher's Hut, Hat Shop, Healer's Hut, Mask Carver's Hut, Music Hut, Poison Crafter's Hut, Rope Weaver's Hut, Sail Weaver, Seamstress's Hut, Smokeho...
---------------------
r3451
Fixed Biology Lab, Robotics Lab and Vaccine Lab.
---------------------
r3450
Tweaked Bank and Slave Market (Office is an alternate for Bank too)
---------------------
r3449
Tweaked the Bakery, Barber Shop, Butchery, Cheese Shop, Farm Supply, Gemcutter, Mob Storefront, Perfume Maker, Pet Shop, Pinball Arcade and Tattoo Parlor.
---------------------
r3448
-Fixed the AI hunter suiciding against neanders issue (hopefully)
---------------------
r3447
Add in feature restriction text for beacon and lighthouse Pedia entry.
---------------------
r3446
French Language Update
---------------------
r3445
Tweaked Chop Shop, Ethanol Station, Fairgrounds, Farmer's Market, Gas Station, Liquor Store, Night Club, Video Game Arcade, Trading Post and Shopping District.
---------------------
r3444
changed whiteflag for Canada to 1.
---------------------
r3443
-AI_guardCity() also now takes into account terrain damage.
---------------------
r3442
-More AI tweaks with regards to Terrain damage.
---------------------
r3441
-The AI will no longer defend plots with Terrain damage if they aren't immune.
---------------------
r3440
Changes to the Hero code as requested by SO.
---------------------
r3439
Changed some of the files around, now it sounds more like a flame.(Ancient FlameThrower.
---------------------
r3438
All changed SDToolKitCustom to SDKToolKit as suggested by dusckr87 and questdog
---------------------
r3437
new wander unit by questdog.
---------------------
r3436
corrected file
---------------------
r3435
French language Update
---------------------
r3434
-Added the Gudari and the Cuban MiG-29.
---------------------
r3433
-Reverted Hurry inflation to be merely commented out.
---------------------
r3432
Changed flags and Btns provided by DoomDoom
---------------------
r3431
Add small icons for Feathers and Donkey.
---------------------
r3430
Fix Domestic Advisor Fix Civic love texts.
---------------------
r3429
Minor fixes to movies that were not showing. Revert RevData.py and fix Revolution.py to fix error when trying to do arithmatic on an int and a None variable.
---------------------
r3428
-Fixed the Medieval Workboat Art.
---------------------
r3427
-Removed Inflation for hurrying buildings and units.
---------------------
r3426
French language update
---------------------
r3425
French langage update
---------------------
r3424
Tweaked Candlemaker's Shop, Carriage Builder, Cartographer's Shop, Cigar Roller's Shop, Cobbler, Drama School, Festival, Gambling Hall, Glassmith, Pavilion, Printer's Workshop, Saloon, Scroll Maker, Sculptor's Workshop, Smuggler's Shanty, T...
---------------------
r3423
Corrected minor typo in XML for Guild Hall.
---------------------
r3422
Tweaked Guild Hall and Toll House to require Trading Post
---------------------
r3421
Updated Corporation shops in accordance with my building revision plan.
---------------------
r3419

---------------------
r3418
-Tweaked the AI evaluations of City Defense units (Thanks Koshling)
---------------------
r3417
-Fixed some Air Unit buttons.
---------------------
r3416
French Langage + Update new modules + Changes with French Translation + Translation of Tehc Quotes (Part 1) + small fix in French Strings
---------------------
r3415
Added different LH's
---------------------
r3414
Fix missing Diplomat units and School of Rhetoric
---------------------
r3413
New version of RevData.py to return 0 instead of None.
---------------------
r3412

---------------------
r3411
Tweaked tech values in trading to take better account of their actual usefulness
---------------------
r3410
For some reason it still comes back as an error, lets try again.
---------------------
r3409
-fixed stupid SVN tree errors
---------------------
r3407
-Changed art for the Classical Workboat
---------------------
r3406
Um .. ok.
---------------------
r3405
Fixed Microbiology Lab.
---------------------
r3404
Added Aircraft Factory, Computer Factory, Electronics Store, Refrigerator Factory and Watchmaker's Shop.
---------------------
r3403
Updating my FPK.
---------------------
r3402

---------------------
r3401
First round of tech changes to Transhuman Era: Move Biofuels, Cloning, Cognitive Robotics, Cyberwarfare, Quantum Teleportation, Wearable Computers to ERA_MODERN Delete Artisan Firefighting, Bacteriophage Therapy, Contemporary Vehicles, Digi...
---------------------
r3400
Change CivPlayer8 folders so that all XML schema files are prefixed CP8 and are the latest versions of the C2C ones.
---------------------
r3396
Fixed Robotics Lab and Microbiology Lab.
---------------------
r3392
[*]Changed from using TERRAIN_SPACE to TERRAIN_NONE for blanking hidden areas on viewport switches [*]Fixed caching of free area and free trade-region buildings tag
---------------------
r3391
Changed all Civics from Bandits to BANDITRY
---------------------
r3390
Return to old Druid found movie because new one was causing errors when played. New - merged in CivPlayer8's Advanced Civics.
---------------------
r3389
forgot to add DH's stuff, DUH!!
---------------------
r3388
Separated FPK's to see if it helps or not
---------------------
r3387
TERRAIN_NONE
---------------------
r3386
New C2C FPK adding flags (America and France)and WB stuff from DH
---------------------
r3384
France flag was wrong.
---------------------
r3383
French language
---------------------
r3382
Added Aircraft and Computers resources.
---------------------
r3381
Updated my FPK.
---------------------
r3380
Added five new buildings: * Athletic Fields * Gambling Den * King's Council * Playing Fields * Toy Carver
---------------------
r3379
Tidy up Resources Fix PleistocenePark for when one or more mega fauna options have been removed.
---------------------
r3378
Tidy up Subdued Animals and Resources
---------------------
r3377
Fixed Robotics Lab.
---------------------
r3376
Fixed Martian Barren and gave all Martian terrains terrain damage.
---------------------
r3375
Fix Sikh shrine so it can be built by GP when Sikh is not the state religion.
---------------------
r3374
-Fixed Battle Elephant art (again)
---------------------
r3373
-Fixed Howdah button.
---------------------
r3372
Forgot to take Static LH info on Logan out. DUH!!
---------------------
r3371
-Fixed the English Redcoat
---------------------
r3370
-Fixed Battle Elephant graphics -Tweaked Organ Gun, Gatling Gun, Ribauldequin, and War Mammoth units.
---------------------
r3369
+ French translation of added Description + Fix missing TXT_KEY Strings (GPS3, INTEL PAVEMENT, UNITCOMBAT_DIPLO) + several other fixes
---------------------
r3368
Tidy up Resources
---------------------
r3367
Tidy up Subdued Animals
---------------------
r3366
Tidy up Subdued Animals
---------------------
r3365
Tidy up Subdued Animals
---------------------
r3364
3rd French Update.
---------------------
r3363
New terrains NONE, and Martian. New feature Asteroids only in space. New resource Quantonium Crystals (asteroids) and Geodes (Earth, Moon and Mars).
---------------------
r3362
2nd Update French language
---------------------
r3361
Tweaked Crime buildings to an AI weight of 50 since Koshling says the AI is smarter in its buildings picking now.
---------------------
r3360
[*]Tweaked tech building evaluator to handle situationally buildable buildings (notably those that require a specific state religion) better (not over-value them) [*]Improved performance of trade-link recalculations when plots change owners...
---------------------
r3359
+Fixing missing languages tags +Adding French Translation
---------------------
r3358
[*]Fixed a bug with incorrect tech building evaluation of wonders [*]Fixed a major bug with AI evaluation of properties
---------------------
r3357
-Fixed an artdefines error.
---------------------
r3356
-Added the Howdah -Fixed animations for the Hitech Marine -Added Iron as a prereq for early Elephants.
---------------------
r3355
-Fixed the Siege Engineering promotions.
---------------------
r3354
Put back old USA flagdecal_america.dds
---------------------
r3353
Newer FPK for flags and btns, i think i forgot it last time?
---------------------
r3351
Fixed an OoS bug in the tech beelining code that got called for non AIs as advisor in async situations.
---------------------
r3350
[*]Fixed CTD from a logging bug (happened when city defenders were killed) [*]Experimental new system for evaluating the enabled-buildings aspect of techs by the AI
---------------------
r3349
Fixed the Ho Trai Library.
---------------------
r3348
-Tweaked the Siamese Battle Elephant.
---------------------
r3345
-Shan Warrior is now a Thai unit. -Added the Flail Elephant and Mahout Lancer.
---------------------
r3344
Modules/Custom_Civilizations/Brazil/Pedro
---------------------
r3343
Changed a very few flags and btns for civs,
---------------------
r3342
Moved Toys resource to Board Games tech instead of Guilds tech.
---------------------
r3341
Tweaked Toy Maker and Toy Factory.
---------------------
r3340
Remove old folders from Alt-Timelines MLF
---------------------
r3339
Tweaked Equestrian Guild.
---------------------
r3337
Added some checks for the case that a build list is in a city queue but gets deleted in the build list screen (or is no more present after loading).
---------------------
r3336
Added Crafts, Potters, Servants, Tailors and Victuallers Guilds.
---------------------
r3334
Finalized build list feature.
---------------------
r3333
[*]More robust way for the AI to track which units belong to which city's garrisons (should address transiently empty cities issue) [*]Improved AI handling of terrain damage for at least some AI types (should reduce the occurances of automa...
---------------------
r3331
Changed global and era tech cost modifier from a negative research modifier to a tech cost increase.
---------------------
r3330
-Changed the art for the Hi-tech Marine -Modified the costs of Renaissance and Industrial artillery.
---------------------
r3329
-Argh, more XML errors!
---------------------
r3328
-Fixed some XML errors.
---------------------
r3327
-Updated prereqs for Mammoths and Zebras. -Fixed major bug with Adventurer.
---------------------
r3326
Added Cham and Syrian resources.
---------------------
r3325
Updated my FPK.
---------------------
r3324
Doubled the iteration number in the unit upgrade graph calculations to get a better rendering of the upgrade tree.
---------------------
r3322
[*]Added property icons to translation. They can now be inserted in any text with [ICON_PROPERTY_CRIME] and similar. [*]Changed MusicUpdate script to only write era info XML when there is something to add. That also means that the assets ar...
---------------------
r3321
Tweaked river revealing on viewport switch to not give away information Moved viewport options to BUG Added viewport option (with the other BUG settings) to control triggering border for auto-center on selection center
---------------------
r3320
-Tweaked the Modern Marine and Ski Patrol -Added more details to the Crime entry in the Pedia.
---------------------
r3319
Added DH's fix for the Sports mod.
---------------------
r3318
Had to change back to my pirate flag
---------------------
r3317
SHUT OFF option for Guilds
---------------------
r3316
Changed Artist Guild to Artist Colony.
---------------------
r3315
Added 15 new Guilds.
---------------------
r3314
-Tweaked the Atl-Atl
---------------------
r3313
Just like in American football (after further review) and a request from some the Pirates are changed to Culture European.
---------------------
r3312
-Removed the Guild Units.
---------------------
r3311
-Added the Shan Warrior and the Hi-tech Marine.
---------------------
r3310
missed some
---------------------
r3309
removed all corporations that had the name guild in it also.
---------------------
r3308
forgot some preq for units on guilds
---------------------
r3307
deleted all associations of guilds in builds and in units, except for these three:
---------------------
r3306
I can NOT get logan to work, can someone else with another pair of eyes please check it out, thx.
---------------------
r3305
dang
---------------------
r3304
tweaked again, sorry
---------------------
r3303

---------------------
r3302

---------------------
r3301
OK trying again on the static LH's and Btns
---------------------
r3299
Tweaked Android Factory.
---------------------
r3298
Tweaked Automobile Factory.
---------------------
r3297
Tweaked Assassins Den.
---------------------
r3296
Tweaked Arena.
---------------------
r3295
Tweaked Aquarium.
---------------------
r3294
Tweaked Animal Hide Tents.
---------------------
r3293
Tweaked AI Surveillance.
---------------------
r3292
Tweaked Astrology School.
---------------------
r3291
- Tweaked Acupuncturist Shop.
---------------------
r3290
Removed Project Hades files since they will be redundant.
---------------------
r3289
-Tweaked the upgrade paths for the Marines, Ski Patrol, and Infantry.
---------------------
r3288
-Fixed Sailing.
---------------------
r3287
-Changed prereqs for Elephant units. -Fixed the Outlaw, Musketeer, and Camel Gunner.
---------------------
r3286
-Tweaked the Outlaw
---------------------
r3285
added schema for each file in Praetyre/Project Hades
---------------------
r3284
New Civ, Pirates MLF change also
---------------------
r3283
Did all the changes that were agreed on with Hydro, plus moved Art Gallery to the Barter-Trader-Shopping line.
---------------------
r3282

---------------------
r3281

---------------------
r3280
Fixed crash when using selection centering key with nothing selected
---------------------
r3279
pre 26
---------------------
r3278
Moved Woodcutter's Guild to a new upcoming Guilds Mod folder.
---------------------
r3277
Updated my FPK.
---------------------
r3276
Updated Highwayman to require Horse and Sulphur and Firearms.
---------------------
r3275
Fixed fog-of-war mis-setting after recalc
---------------------
r3274
-All Cuirassier units now require Horse and Sulphur and Firearms. -All Cavalry units now require Horse and Ammunition and Firearms. -Many gunpowder units now require Firearms -Many Culture Units now have more than 2 AND requirements -Many s...
---------------------
r3272
Merged disease branch back into trunk and deleted disease branch. Fixed loading build lists saved with Ctrl-1 and similar when using the option to invert shift behavior. Added a WIP build list editing screen (neither complete nor does it an...
---------------------
r3271
Added Anthrax, Bird Flu, Dysentery, Scurvy and Swine Flu.
---------------------
r3270
Centering the current selection will now center the viewport if the selected tile is otherwise within 5 of the edge
---------------------
r3269
Modifier recalc now recalculates visibility Fixed plot highlighting when viewports are active
---------------------
r3268
Fixed waveless-ocean graphical bug with viewports
---------------------
r3267
-Added the Grivpanvar
---------------------
r3266
-Updated Viewports help text.
---------------------
r3265
-Fixed the Tomol.
---------------------
r3264
Added the first Disease (which is the Common Cold).
---------------------
r3263
Updated my FPK.
---------------------
r3262
-Added the Tomol
---------------------
r3260
Small tweak to city defense AI to try to prevent a known situation where the last defender leaves
---------------------
r3259
Official release v 25
---------------------

Its good enough changelog.
 
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