You've brought up a lot of points that's for sure. Many of which I was not aware of.
Nukes can be intercepted eh? That's... kinda ******ed yes. Not sure how that was put in place or when but it sounds like something we may have inherrited (the fact that you're getting this far in the game and StrategyOnly has is actually a testament to a LOT of improvements having been made so far.)
With the statement that ranged bombardment is rather wonky - we need to know what version or revision you're at when you say that (and exactly why.)
I don't know of any buildings that kill units outright next to the city. Opportunity bombard seems a bit strong yes and maybe it would be best to have it off as a default.
Bombers can't attack the city defenses due to minimum attack levels? I know they can't attack the units IN the city until they've knocked down the defenses but not being able to bomb the defenses would thus be completely against the intention there - and it would need to be fixed (which I can do but I need a test case to see it happening in a game I can load with the debugger.)
So... yeah, many of the points you make are good ones but this is the first time in recent memory that we're getting people experiencing modern warfare and reporting back on it. So past Rennaissance is fairly beta (hell past medieval is fairly beta still.) And we recognize improvements need to be made there.
I don't have Opportunity Bombard turned on. That was one of the first things I turned off.
I mean, I don't know how it would cause defenses of a city to kill units, but still. No unit in the city attacked me.
Along with the surround and destroy bonus. Boobytraps should also not do 30% unit damage to a tank.
Just saying.
So, I'm really not sure how the defense in the city can kill a 70 strength unit in a single turn, and leave other units intact.
That's about as silly as it destroying a Nanoswarm with 320 strength.
Thank you for reading my post, and not thinking I'm crazier than an insane asylum run by Cthulu.
As for the revision of this mod, the files in the Caveman directory are from 5/2/2014
I don't know if that's the exact date of the revision.
You'll have to point out where to find that.
Also, the bomber was a bit weird. They normally couldn't bomb city defenses, but I did get it to happen once. When the city had 380% defense.
Hilariously a nuclear bomb is not efficient at killing defenses.
I believe I dropped it from 675 to 560 or so.
Also, the city's health rose from 19 after the bombing to 26 in just 5 turns. Wat. I don't think it was more than 5 or 6. Me thinks the AI bonuses need fixing.
Also to clarify, I meant that the A-Bomb unit was blocked from dropping a nuke. I know that it was a plane, but it's nuclear bomb dropping shouldn't be blocked by a machine gunner.
Modern Machine Gunner, I should add, but even so, a dude with a machine gun designed for shooting people in front of him, isn't going to hit a plane 20,000 feet in the sky.
I do know that I wish that Grimith didn't encounter the stupid Wonder that murders units when another one dies.
Because then he could have seen some of these annoying features.
Keep in mind, all this is on Settler Difficulty. The easiest.
9 policemen, an ambulance, and a modern machinegunner shouldn't be able to hold off the combined might of 40+ units.
And 70% of them are tanks and APCs, with a few Modern Artillery, which should totally be able to do something besides bombard defenses and kind of ranged bombard.
Oh, and Lara Croft who mops up a lot of fodder.
I'm going to stop the war though, since it's too drawn out.
Other bugs I've found...AI giving you cities in the diplomacy menu gives you cities with 8000 Production.
and 9000 research. And 400 healthiness, and 250 happiness.
Best gift ever.
Also, my spy revealed that the capital city of Greece has 15,000 production.
Makes my legit 4000 look sad.
Don't think that's intended, but it would explain the war machine Greece had.
I know I turned Tech Diffusion on, but Greece is apparently reaching the point where even my Mastery Victory is going to get difficult, and I have 320 points, and he has like 70. I can't get a permanent alliance, so I must have done something silly and turned them off.
All things considered, I haven't encountered too many issues. I'm just mad he keeps beating me to wonders that he shouldn't be able to grab in literally 6 turns.
Oh, for Ranged bombardment being wonky, every person with it starts with like 10 or 15% accuracy, meaning you're forced to spam the bonuses to accuracy to have a chance to use it.
And currently, bombers and ranged bombardment is the only way to do any damage to units, since their defenses are way too high.
Also, I don't think the ranged bombardment damage works properly, since I apparently have +140% damage and it drops a policeman to 90% health...
I'm not sure how that works. Also, it's amusing to have the AI try to spam Ranged bombard at 15% accuracy against my nearest cities...
At least the other bugs I found were really minor, the Gentleman's club having prostitutes somehow, Toxic Waste Dump violating all the laws of physics. "Imma going to meltdown like a nuclear reactor despite not having any nuclear material that could meltdown at all ever. Also, you need to build me to build a nuclear reactor somehow, even though it's against the law to dump nuclear spent rods in a toxic waste dump."
Thank you Atompunk though. Seriously, thanks for that.
Yes, I'm going to harp on that until the sun dies in 5 billion years.
I know it's minor, and it should be down at the bottom of the list to fix, just like adding in the Avatar Promotion tree and the special promotions from the Visa Modpack.
OR you know, the special train other civ units during a golden age, and free promotions during a Golden Age. Note, I'm not entirely serious about that, but it would be awesome!
Hey, that mod dev likes me at least.
Sorry for the wall of infinite text. When I start, it's hard to stop.
I'll probably just start up a new game, more than anything, and turn Tech Diffusion off, so at least this time I can stay ahead of people.