Liquidated
Goofed Up on Cough Syrup!
it really is a case of picking up some hardcore % multipliers for food early and keeping them all game, with %hammers following that to build all those multipliers, you need more production.
Combine that with the population tier structure being 6 and 13 and then whatever you need for going 3 tiles out (oh my, all those %culture buildings!). Getting to population 6 is mandatory for basic functionality past metalworking but getting to that 13 population can at stages be all a town can do to really be an asset and not just a stick in the mud.
Keep in mind with all those % buildings that keeping as high a base returns the most bang for the buck; it really is a vicious cycle of addictive feedback. Poor commerce just sits there and gets confused with 'gold' almost always.
Just like the real world, settle the coasts and follow the rivers inland, leaving the rest of the land for later.
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I would love a bit more in depth monetary screen, one that does not overflow out of the window and really breaks down where the resources are really coming from in a collapsing tree. Not to mention a view trade route window that does not run out of bounds before getting past food
That context window mentioning commerce is nice though!
Oh and is it just me or is the default corporation window impossible to use at a glance like the well made religion window is? I have to use the domestic advisor's corporation column.
Cheers!
-Liq

Combine that with the population tier structure being 6 and 13 and then whatever you need for going 3 tiles out (oh my, all those %culture buildings!). Getting to population 6 is mandatory for basic functionality past metalworking but getting to that 13 population can at stages be all a town can do to really be an asset and not just a stick in the mud.
Keep in mind with all those % buildings that keeping as high a base returns the most bang for the buck; it really is a vicious cycle of addictive feedback. Poor commerce just sits there and gets confused with 'gold' almost always.

Just like the real world, settle the coasts and follow the rivers inland, leaving the rest of the land for later.
---
I would love a bit more in depth monetary screen, one that does not overflow out of the window and really breaks down where the resources are really coming from in a collapsing tree. Not to mention a view trade route window that does not run out of bounds before getting past food

That context window mentioning commerce is nice though!
Oh and is it just me or is the default corporation window impossible to use at a glance like the well made religion window is? I have to use the domestic advisor's corporation column.
Cheers!
-Liq