JosEPh_II
TBS WarLord
Also, if you're playing without Fight or Flight or Size Matters, some of it may not seem like it has quite the point it displays when those options are on. Scouts, for example, are very hard to dispatch for their XP if you don't have a unit with decent pursuit going after them.
I don't use either as to see how the base game flows. I don't have the perceived problems Taxman is complaining about. Is it a challenge yes. Is F or F or SM needed to survive the early game, No not at all.
Taxman impo is feeling a bit pushed and for the game to be right That is how it should be.
Mostly it's game setup and How you use your early units. It's also about being prudent when selecting your target. And what unit you chose to attack or defend with. Early single units won't last long far from home. You have a small window of unobstructed exploration to get a small area around your 1st city scouted out. After that it takes pairs and/or triples of mixed units. And I play with Stay Out OFF and most of the time Reckless Animals On. So even that 1st gatherer needs some luck and protection to get that 1st food improvement done. And All the AI in my games seem to be able to survive the early game as well. In fact I can't remember a game where I've seen a neighbor get wiped out by barbs or neanders. Another aggressive neighbor once in a great while.
I've had 1 game so far in the last 2 months where I came close to losing my starting city. I posted about it in one of the threads but atm I don't recall which thread. And it really doesn't matter I survived and then flourished later on. Was it tense for a bit, yes it was. But isn't the game supposed to be that way from at least time to time? Cakewalks I do not want.