I wonder, where it is easier for properties to accumulate to higher values
Fastest speed or slowest speed?
Property accumulation depends on population, buildings and map diffusion for pollutions/disease/crime.
There is more time for population to increase and more time for buildings to get built.
But tech progression scales faster than game speed, meaning units and buildings, that change properties (and all others) gets unlocked in slower pace.
Here is list of property pseudobuildngs, that have highest unlocking requirement.
Crime - Timeline Tampering at 1950
Crime - Unsanctioned Black Hat Hideout at 2500
Water Pollution - Toxic Hydrosphere at 1800
Air Pollution - Blackened Skies at 1950
Disease - Plague at 900
Education - Min at -10000 and max at 10000
Tourism - Max at 3000
I thought someone wanted to scale pollution and crime to 3000? What happened?
I see there are plans for education and different sciency buildings and two new properties: entertainment and luxury in that property file
