This indeed applies only if their government is selling lies and tyranny to them.
Disagree for a few reasons. 1, governments are always selling lies to smooth over things for those who aren't getting their ways because no groups always get everything they want out of any deal that's made for all. In a sense, this is not a counteraction to your point. 2, Due to differences in insights and knowledge, no matter how well educated 2 people are, they will disagree on fundamental points, all the stronger because they are so well informed that they have such strong beliefs on the bases of their own logic. Leaders in all forms of Government are all highly educated people and know what they are talking about and most want the best possible system for all and yet still value slightly different things and different results and thus, BECAUSE of their strong beliefs founded on deep wisdoms, they clash all the harder.
I guess there is no need to adjust traits in module, since Focused Traits option is disabled since forever.
I wouldn't advise adjusting them either way because they were setup by a modder with a strong opinion and were isolated into an option for the reason that they were a representation of those polarizing opinions. I would not want to see anyone tamper with what he wanted them to be as I would feel that would be unfair if it were done to my own option set down the road if I ever fell out of modding. Unfortunately for Slick, though he got to design the core set, being core, it's open to more free editing.
Btw, any idea when V39 will be out?
No but I can say we're more engaged in this version's cycle now as a team than we have been in a while so it's getting there.
Someone went way overboard with anticlerical trait with its 6X longer anarchy from religious civic, I adjusted that (500 to 100).
Well, keep in mind that the player with this trait is expected to pick one religion and stick to it, or really be against having a declared state religion at all.
I think
@Thunderbrd defined education as technological competence of whole city - that is how good citizens as a whole not individuals are at cutting edge tech.
I think if everyone is technologically competent, then 10 people has
10 ways to make something work.
That is he went that route.
Yes. Well put.
No... Smart enhances both. Because you have more cause to believe in your logical conclusions being superior to those of others.
Because smart gathers knowledge and then uses that knowledge to gain wisdom. Wisdom allows for constructive dialogue that overcomes the differences for the greater good.
Knowledge does not equate to wisdom at all. Wisdom is earned within and has nothing to do with how much you know or understand. Some of the dumbest are the wisest and some of the most intelligent are the least wise. In fact, knowledge often creates an erosion of humility, which is the core element in wisdom and cooperative capacity.
All Education is indicating is how well the common person understands the technological achievements of the day, and everything man knows up to that point. The more you know, the less willing you are to accept conclusions that ignore the points of knowledge you have obtained or discounts your conclusions, the more faith you have in your own thoughts, the stronger your convictions, and as a result, the less capable of passively accepting acting on what you believe is wrong thinking. Yes, your negotiation skills might be stronger as a result of greater knowledge in that particular area, the science of interaction so to speak, but when everybody has an opinion, it's still much more difficult than when most people feel they don't have enough data to weigh in with an opinion.
Then complicating the situation, generations are taught different things entirely as what is considered a proper education will change with time, leading to vast disagreements in direction on things from a generational perspective, something the US is currently struggling with tremendously. The most highly educated are the ones that disagree the strongest, depending on what they were conditioned to believe at the time of their education.
Unfortunately the player does not know this set of traits even exists anymore (unless they are Log long time C2C players and Know where they have been hidden). You have to place his Module Folder into the active Module to even get to use them.
I used to use them a lot. But it got tiresome every time a new version of C2C thru the SVN came out to reactivate the Module if I just deleted the Assets folder and replaced it with the New SVN Assets folder. (Easier to do that than digging into the Assets Folder to replace individual files or folders.)
If it wasn't for so many people complaining that trait options were too numerous and complicated, I'd still be all for just leaving this on and leaving the option available. It's designed to be fully compatible while being available for play so I have no problem with it being there. I just wish that folks didn't get so easily confused by its presence.