New tag (Terrain Yield changes) was added, that ABSOLUTELY needs recalc if you update to latest SVN!
Unlike myth rework or tech commerce percents it goes bit deeper into code, so you will get random bullcrap value from land instead of intended value.
This screws up subsequent stuff like gold, research and other stuff as you have arbitrary amount of commerce yield in cities.
This is why we have game asking about recalculating variables (ctrl+shift+T), when you update SVN.
That is @arihant @Volgadar and @everyone else this is why you must let it recalc stuff.
Unlike myth rework or tech commerce percents it goes bit deeper into code, so you will get random bullcrap value from land instead of intended value.
This screws up subsequent stuff like gold, research and other stuff as you have arbitrary amount of commerce yield in cities.
This is why we have game asking about recalculating variables (ctrl+shift+T), when you update SVN.
That is @arihant @Volgadar and @everyone else this is why you must let it recalc stuff.