Unendingfear
Chieftain
Spoiler :

What did I do wrong? D: I installed the latest version and this happened...
Spoiler :![]()
What did I do wrong? D: I installed the latest version and this happened...
Oh, alright, I think I run on 64...That usually happens on a 32 bit OS, when graphics are low, but sometimes can happen on a 64 bit also, when you get a bad FPK PAK downloaded, so all i can say for now is download another copy and see if that helps, sorry.![]()
I cant tone it down much more, i took it from a probability of 5 down to a 2 already, i guess i will try on one, HEY wait you said Raging Barbs, no wonder, but i still toned them down from 10 to 7, so playing with Raging is REALLY now playing with Raging Barbs. I guess i can still put it down to maybe 5??
And YES DH i saw yourso here
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Actually RagingNeanderthals uses the wrong algorythm. It is 2% per plot per turn. With 40 potential plots that is 80% chance of a Neanderthal every turn. Where as if you turn it off the chance is based on map size and game speed it drops to about 5-10% of one every turn. Plus if there is a unit near enough to see the spawn point it won't happen.Big difference.
I have found that having some Neanderthals is a good thing. So I am working on ending up with "no", "few", "some" and "many" as the options. With few having an absolute limit on how many on the map at a time. Still all in design phase atm.
I also got no response on the worker promotions thought?
Can I place the mod file on Moderator Action: *snip*
AS long as nobody from CFC or this mod, has anything to do with illegal content, then ok.
EDIT: For all those that want MORE options in the units area, use the "Lady Bug" (top left corner) and change to your hearts content, i forgot i used my user settings, sorry.![]()
I have this bug only then i add Custom Civilizations files,
with previous version of mod all was fine,
Please tell more - what I must change?
Whats with all the spawning of Neanderthals? Hows it supposed to work?
Only i am playing with standard settings (not raging) and there is a particular square where they spawn pretty much every turn. There is no camp there and even after i occupied the square then a s soon as i move away (but still adjacent) they start respawning again. I have seen the posts above about this and assume its a bug. Looking forward to the fix as this is my favourite mod
thanks
Can I place the mod file on Moderator Action: *snip* linking this site is not anymore allowed here.
?
AS long as nobody from CFC or this mod, has anything to do with illegal content, then ok.
And The Three Gorges Dam adds 250 hammers to city BASE production..? That's WAY too much. +100 would be more than enough..
Come on guys, The Manhattan Project - national wonder that costs 750 hammers? You can't be serious...:wallbash