Gregori
Chieftain
hello guys and thank you for your magnificent mod. The added value of the enormous amount of units buildings and technologies is just astonishing.
I have a suggestion for future game additions. I was inspired primarily by CIV 5 Diplomacy mod (http://forums.civfanatics.com/showthread.php?t=392543) and thought that it might be interesting addon for C2C. The main objective of such an addon - to deepen the diplomatic gameplay.
So, in short:
Add "diplomatic" units and buildings to a game. For better balance I suggest probably middle ages or renaissance eras to start with. This will work basically like assassins and rogues addon works - the player and computer builds "diplomats" and sends them to a cities of other civilizations. When sent - it adds a diplomatic points to relationships between states which improves or degrades relationships. It can be removed from the city - thus causing a decrease in diplomatic points.
Messenger. (early eras) Basic diplomatic unit, can be sent to any city to increase relationships by 1 point. When sent - disappears in the city (joins it)
Envoy (early eras) Adds 2-3 points, national unit (3 max). Stays in the city allowing to see the city production and surroundings.
Emissary (middle eras) Adds 3-4 points, national unit (3 max). Can be built if certain buildings are built in the city.
Diplomat (late eras) Adds 3-4 points, national unit (3 maks) Movement costs, can be built only if Ministry of Foreign Affairs is built (for example)
Ambassador (late eras) Adds 5 points, can be stationed only in capital if embassy is allowed, adds money to trade routes, can be built only if Ministry of Foreign Affairs is built (for example)
Diplomats can add different amount of money to trade routes as well. When removed from the city where they have been stationed - decrease in relationships kicks in. So, at the beginning player has to think what are the diplomatic priorities for his CIV are and where he would sent his diplomats not to call them back in future. When war starts between two nations, diplomats are sent home.
Well, something like that. Very basic and general overview of the idea, but can be elaborated of course if you are interested.
Thanks for the great mod again guys!,
Cheers.
I have a suggestion for future game additions. I was inspired primarily by CIV 5 Diplomacy mod (http://forums.civfanatics.com/showthread.php?t=392543) and thought that it might be interesting addon for C2C. The main objective of such an addon - to deepen the diplomatic gameplay.
So, in short:
Add "diplomatic" units and buildings to a game. For better balance I suggest probably middle ages or renaissance eras to start with. This will work basically like assassins and rogues addon works - the player and computer builds "diplomats" and sends them to a cities of other civilizations. When sent - it adds a diplomatic points to relationships between states which improves or degrades relationships. It can be removed from the city - thus causing a decrease in diplomatic points.
Messenger. (early eras) Basic diplomatic unit, can be sent to any city to increase relationships by 1 point. When sent - disappears in the city (joins it)
Envoy (early eras) Adds 2-3 points, national unit (3 max). Stays in the city allowing to see the city production and surroundings.
Emissary (middle eras) Adds 3-4 points, national unit (3 max). Can be built if certain buildings are built in the city.
Diplomat (late eras) Adds 3-4 points, national unit (3 maks) Movement costs, can be built only if Ministry of Foreign Affairs is built (for example)
Ambassador (late eras) Adds 5 points, can be stationed only in capital if embassy is allowed, adds money to trade routes, can be built only if Ministry of Foreign Affairs is built (for example)
Diplomats can add different amount of money to trade routes as well. When removed from the city where they have been stationed - decrease in relationships kicks in. So, at the beginning player has to think what are the diplomatic priorities for his CIV are and where he would sent his diplomats not to call them back in future. When war starts between two nations, diplomats are sent home.
Well, something like that. Very basic and general overview of the idea, but can be elaborated of course if you are interested.
Thanks for the great mod again guys!,
Cheers.