Taxman66
King
It would also be good to list which bug options should be left at their default options. Particularly things like the bombard option which is now built into c2c
I'm sure this has been discussed before but I was wondering why the Myth buildings weren't national wonders.
They all seem to provide a Song building to every city which just prevents building them in other cities - essentially what a national wonder is.
I can't find the instructions to logging anywhere in the first 6 posts written by strategyonly. The complete animation freeze occures only when the game won't finish the "end turn". Sure there are momentary freezes during every end turn process, but the "crash" freezes everything but the cursor. The problem is that if the game had the "decency" to actually CTD I could reload my game, but now it takes me several minutes to notice whether or not the game is actually going finish the turn or just freeze.Having the animations freeze speeds up the turn times since they are not being processed along with everything else.
Logging is explained in the first post. If it is not clear tell us so we can fix it.
Save games are now compatible as much as possible.
I can't find the instructions to logging anywhere in the first 6 posts written by strategyonly. The complete animation freeze occures only when the game won't finish the "end turn". Sure there are momentary freezes during every end turn process, but the "crash" freezes everything but the cursor. The problem is that if the game had the "decency" to actually CTD I could reload my game, but now it takes me several minutes to notice whether or not the game is actually going finish the turn or just freeze.
Oh and on the map issue. I have rather "high end" PC since I am a PC gamer, so do all the maps sizes wind down to a very slow progress, MAF's and what not towards the end game, or is there map size that I should not go beyond? I don't really mind the wait between turns or the eventual MAF, but the whole freeze is very annyoing
Specs:
Processor: i5-3570K
Memory: 16G
GPU: AMD 295x2
P.S Oh how I wish 2K would release sort of 1st decade edition of Civ4 with multithread/core support etc.
Ok I'll try re-installing the directx from CD. Sorry I forgot mention I'm using W7 Pro, so no cap on memory.This "sometimes" helps, if you still have the BtS install CD, re-install the DirectX version on it. Newer DX versions sometimes omit portions of the older code. This has been known to help on "freezes".
What OS are you using? As this is important for how much of your ram can be used for the game. x64 bit "can"use up to 4GB with the 4gb_patch. 32 bit OS can only use 2GB unless the 3GB Switch has been added, then 3GB can be used.
Tried to Upload the 4gb_patch but for some reason unable to do so. So do a Search for it as it com4es from CfC site.
JosEPh
Hey, I started playing this mod again, and I like some of the new changes.
One weird thing though, the time scale is completely bugged out.
I started a Marathon Game, like I normally do, at 50,000 BC, and within 300 turns, out of 3030, I was at 2200 AD.
I think that's not quite right.
Unless I'm expected to enter the space age in 15000 AD.![]()
Could someone tell me what happened, or did the ini file get borked somehow when using the SVN?
I'm just curious.
I think the scaling for each turn got broken somehow.
I hope it's not a Full of Resources issue. Those maps are really fun.
But how would starting the game in the prehistoric era on that map set break the time scale to the point where every turn is 200 years. With no changes ever? I mean, how does timescale even get broken?
Well, I'm thinking it had to do with the fact I saw that I started on Ancient start by accident, and then exited to main menu and restarted the Full of Resources map changing nothing but the era.
Maybe that borked it?
Because my current tests, even on Perfect World, seems to work perfectly with the time scale acting normally.
Also, what modmods? There are mods for a mod based on an updated mod based on Rise of Mankind, a mod?
Seriously, I didn't know about mods for this mod.
That's neat.
I'll keep an eye on the timescale in case it gets drunk again.
But I have had no issues now for awhile.
My bad.
Thanks for the DirectX advice. I'm now able to play my game for several turns before the eventual MAF.This "sometimes" helps, if you still have the BtS install CD, re-install the DirectX version on it. Newer DX versions sometimes omit portions of the older code. This has been known to help on "freezes".
What OS are you using? As this is important for how much of your ram can be used for the game. x64 bit "can"use up to 4GB with the 4gb_patch. 32 bit OS can only use 2GB unless the 3GB Switch has been added, then 3GB can be used.
Tried to Upload the 4gb_patch but for some reason unable to do so. So do a Search for it as it com4es from CfC site.
JosEPh
Thanks for the DirectX advice. I'm now able to play my game for several turns before the eventual MAF.![]()