Hey guyz , I'm realy surprised. This mod version surpassed all my expectations, great work !
However this Ram problem reaaly ruins my game :
3 major powers in ancient world war conflict, spam rams at each other. And no, this is not ancient era probem . I though when they get light swordsmans they will sitch to them...no ! even after iron works AI jsut prioritize rams over everything, over defense force,over offense force. Rams= life.
Please instuct me how to remove this problwm without hurting my current playthrough(I'm not familiar with modding) ? Or maybe there's some hotfix ?
What is the purpose of this? How does it improve the game?
The rest of the stuff a spy can do isn't useless. Buildings aren't its only advantage. Of course we could further expound on some of that by making it capable of performing some missions that normally require sacrifice without it having to die to perform them.
Great Spies can still construct Scotland yard early in the game. Even when there's clearly attempts to make this not so.
In my current game of C2C , i experience because of all kind of production bonusses, the units are very cheap. As a result there are a lot of units in the game.
I prefer an option a the start of the game to make units and buildings 100% more expensive.
I used the option to make it 30 % more expensive, but they are still to cheap.
Also, the amount of siege weapons being built by the AI is just insane, referring to me previous post.
I am wondering what you have done with research. I have tech diffusion ON but to my experience, it gives the AI an enormous bonus. As an example: I needed 7 rounds for Architecture (Prince, Marathon) but unlocked it with a Great Artist. While an AI civ needed 18 rounds before I unlocked it, it immediately jumped to 4 rounds! I have no clue what is going on here. When an AI civ gets a certain tech first, I see a minimal bonus on my own research, making it 6 instead of 7 rounds. In my current game, it is more or less impossible to get ahead in research due to these insane bonusses AI civs get. Am I doing anything wrong?
Also, the amount of siege weapons being built by the AI is just insane, referring to me previous post.
In my current game of C2C , i experience because of all kind of production bonusses, the units are very cheap. As a result there are a lot of units in the game.
I prefer an option a the start of the game to make units and buildings 100% more expensive.
I used the option to make it 30 % more expensive, but they are still to cheap.