Good thing, that this file only matters on map generation - that is there is no way to "discover" water resources yet.Knew I should not have updated twice today. smh
I'll add Sea to Geothermal Sea Vent and Methane too.Geothermal Sea Vent and Methane can imo be on regular sea too.
Murex (represent Sea Snails of many genuses within the muricidae family) should not be in deep sea and ocean. those thrive in shallower water closer to land, ideally only in coast terrain, but I can accept regular sea too.
I can remove Murex from deep sea and ocean.
Clam, Crab, Pearls, Murex - Coast, Sea; Clam and Murex doesn't spawn in Polar variant.
Fish, Lobster, Shrimp - Coast, Sea, Deep Sea, Ocean
Whale - Deep Sea, Ocean, Trench
Manganese, Geothermal Sea Vent, Methane, Natural Gas, Oil - Sea, Deep Sea, Ocean (Natural Gas and Oil spawn on land too)
@Thunderbrd to extract first three resources you need Extraction Facility unlocked by Superstrong Alloys (Nanotech), I guess I could add Trench as valid place after all.
@KaTiON_PT I think something went wrong - notice all caps text, also links aren't clickable.
Spoiler :
I guess we should define depth range, or just do some assumptions.This is part of the problem Sea has no meaning as far as depth is concerned it only means that you are over the horizon as far as sitting in a small boat is concerned. This means that all shell critters should be in shallow waters which could be coast, sea or even ocean. So "shelf" or possibly "sea mount" without regard to the navigation classification.
Coast < Deep Coast < Sea < Deep Sea < Ocean < Trench.
(Deep) Coast is one tile from land, (Deep) Sea is two tiles from land, and Ocean or Trench can be three tiles closest to land.