<PromotionInfo>
<Type>PROMOTION_GREAT_HUNTER</Type>
<Description>TXT_KEY_PROMOTION_GREAT_HUNTER</Description>
<Sound>AS2D_IF_LEVELUP</Sound>
<iFirstStrikesChange>1</iFirstStrikesChange>
<UnitCombatMods>
<UnitCombatMod>
<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
<iUnitCombatMod>50</iUnitCombatMod>
</UnitCombatMod>
</UnitCombatMods>
<Button>Art/Interface/Buttons/Promotions/Great_Hunter.dds</Button>
</PromotionInfo>
<PromotionInfo>
<Type>PROMOTION_HUNTING_SIGHT1</Type>
<Description>TXT_KEY_PROMOTION_HUNTING_SIGHT</Description>
<Sound>AS2D_IF_LEVELUP</Sound>
<PromotionPrereq>PROMOTION_HUNTER1</PromotionPrereq>
<PromotionLine>PROMOTIONLINE_HUNTING_SIGHT</PromotionLine>
<iLinePriority>1</iLinePriority>
<OnGameOptions>
<GameOptionType>GAMEOPTION_HIDE_AND_SEEK</GameOptionType>
<GameOptionType>GAMEOPTION_SIZE_MATTERS</GameOptionType>
</OnGameOptions>
<VisibilityIntensityChangeTypes>
<VisibilityIntensityChangeType>
<InvisibleType>INVISIBLE_SIZE</InvisibleType>
<iIntensity>1</iIntensity>
</VisibilityIntensityChangeType>
<VisibilityIntensityChangeType>
<InvisibleType>INVISIBLE_CAMOUFLAGE</InvisibleType>
<iIntensity>1</iIntensity>
</VisibilityIntensityChangeType>
</VisibilityIntensityChangeTypes>
<Button>,Art/Interface/Buttons/Promotions/Sentry.dds,Art/Interface/Buttons/FinalFrontier1_Atlas.dds,4,10</Button>
</PromotionInfo>