Caveman 2 Cosmos

Ok, that was easy. It was caused by emergency draft. Didn't realize that would cause the razing of a captured city (don't think it used to be that way in previous versions but might be wrong) Thought it would deplete population till there was 1 left and that the captured city would be handed over at size 1.

Anyways it's solved, thanks @Blazenclaw and @Mr Smith
I'll push "drafting" to the top of my todo list, a lot to improve on that mechanic.
 
After staying with 41.2 because of a couple of saved games I decided earlier this week to upgrade to 42 and although I am early in my game things are looking good. Since it is early, I do not know how the AI is later on, but they are staying close me so far on noble difficulty. One of them actually has 7 cities verses 8 for me. On 41.2 they could not do this even on emperor difficulty so whoever worked on the prehistoric era has done a great job. I think maybe the biggest thing was the myth changes. It felt almost like cheating before, running my research up with subdued animals but not anymore. There are also other minor changes which are helping out and I'm sure since I have only just got to the ancient era, I have much more to see. One thing though is that I'm worried about MAF's since my saved games are up to 2 times bigger than they were before. They are already up to 7000kb verses around 3500kb on 41.2 early on in ancient. Even so, turn times are still very nice.
 
They are already up to 7000kb verses around 3500kb on 41.2 early on in ancient. Even so, turn times are still very nice.
Yeah, because most probably there are dozens of dogs and other superbly useful housewife strength units sitting in every enemy city that you can't currently see.
 
Yeah, because most probably there are dozens of dogs and other superbly useful housewife strength units sitting in every enemy city that you can't currently see.
I guess it could barbarian thieves too. They have been popping like crazy out of goody huts. At least 4 of them in each hut that has the thieves in them.
 
Back to 41.2. Ver 42 is giving me a repeatable crash to desktop probably due to MAF's since my save file is over 8000KB's. I guess it may be a bug already solved, but I know nothing about using the SVN and am not interested in it. If it is MAF's then 41.2 is as far as I'll be going with C2C.

Edit: It does not look like it is a MAF. I went back and just replayed that turn without the crash. I have no idea what changed but I'm thinking the 2 times it crashed may have been because of barbarians. I'm going to play this on out and see what happens. If I am right about the barbarians, I can play without them and stay with 42. Other than this crash things are still looking really good with 42. I am still finding a good bit of interesting new stuff.
 
Last edited:
Back to 41.2. Ver 42 is giving me a repeatable crash to desktop probably due to MAF's since my save file is over 8000KB's. I guess it may be a bug already solved, but I know nothing about using the SVN and am not interested in it. If it is MAF's then 41.2 is as far as I'll be going with C2C.

Edit: It does not look like it is a MAF. I went back and just replayed that turn without the crash. I have no idea what changed but I'm thinking the 2 times it crashed may have been because of barbarians. I'm going to play this on out and see what happens. If I am right about the barbarians, I can play without them and stay with 42. Other than this crash things are still looking really good with 42. I am still finding a good bit of interesting new stuff.
I have played this same save now without any more issues except for the barbarians being very aggressive. The have been taking AI cities and I just found out by exploring the map that they took 2 civs out. They have given me more trouble than usual too and even took a couple of my cities. Something I never had to worry about on earlier versions. This is on noble difficulty. I am kind of scared to try emperor with this version LOL. Most of the ai civs are falling behind now but I think much of it may be because of the barbs. One of them did beat me to writing though and 2 of them are still expanding fairly nicely. By the way I am still finding some nice surprises as I play this out. Great job everyone on this mod.
 
I guess it could barbarian thieves too. They have been popping like crazy out of goody huts. At least 4 of them in each hut that has the thieves in them.
I'm not sure who changed it but the original event was only supposed to spawn one when the thief spawn was hit.
 
Small lake cities now are much better since they can build most port and naval buildings though. They used to be just bad before that change, now not so much. Lake + river is better than coast without river actually.
 
Not quite sure where to post this, if updating to latest SVN do not use with a game in the later eras. I lost at least 50% of my territory and had to quickly build a bunch of entrainers to keep my cities from revolting.
 
Not quite sure where to post this, if updating to latest SVN do not use with a game in the later eras. I lost at least 50% of my territory and had to quickly build a bunch of entrainers to keep my cities from revolting.
Check out the patch notes here
And pls report feedback with that in mind here
 
Check out the patch notes here
And pls report feedback with that in mind here
I did read the notes, that's how I knew to update. I am not complaining or reporting a bug, I was just trying to be nice and give a heads up.
 
I don't think this has anything to do with the latest svn version and maybe this is reported somewhere alrerady; but I started a game today and I usually get (somewhere in prehistoric era) this message and choice, But for one or the other reason, only the first option gives something (Hunting strike). Option 2 should give Hunting Sight (but nothing) and option 3 should give Hunter Great (also nothing happens). So If I pick one those my trackers and/or hunter got no skill upgrade.

All options used to work in older versions though.
 

Attachments

  • Great Hunter.png
    Great Hunter.png
    4 MB · Views: 7,130
Last edited:
XML:
        <PromotionInfo>
            <Type>PROMOTION_GREAT_HUNTER</Type>
            <Description>TXT_KEY_PROMOTION_GREAT_HUNTER</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iFirstStrikesChange>1</iFirstStrikesChange>
            <UnitCombatMods>
                <UnitCombatMod>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <iUnitCombatMod>50</iUnitCombatMod>
                </UnitCombatMod>
            </UnitCombatMods>
            <Button>Art/Interface/Buttons/Promotions/Great_Hunter.dds</Button>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_HUNTING_SIGHT1</Type>
            <Description>TXT_KEY_PROMOTION_HUNTING_SIGHT</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_HUNTER1</PromotionPrereq>
            <PromotionLine>PROMOTIONLINE_HUNTING_SIGHT</PromotionLine>
            <iLinePriority>1</iLinePriority>
            <OnGameOptions>
                <GameOptionType>GAMEOPTION_HIDE_AND_SEEK</GameOptionType>
                <GameOptionType>GAMEOPTION_SIZE_MATTERS</GameOptionType>
            </OnGameOptions>
            <VisibilityIntensityChangeTypes>
                <VisibilityIntensityChangeType>
                    <InvisibleType>INVISIBLE_SIZE</InvisibleType>
                    <iIntensity>1</iIntensity>
                </VisibilityIntensityChangeType>
                <VisibilityIntensityChangeType>
                    <InvisibleType>INVISIBLE_CAMOUFLAGE</InvisibleType>
                    <iIntensity>1</iIntensity>
                </VisibilityIntensityChangeType>
            </VisibilityIntensityChangeTypes>
            <Button>,Art/Interface/Buttons/Promotions/Sentry.dds,Art/Interface/Buttons/FinalFrontier1_Atlas.dds,4,10</Button>
        </PromotionInfo>
 
PROMOTION_HUNTING_SIGHT1 doesn't have any unit combat types. I'm guessing that's not intentional? I'll add hunter unit combat?

Edit: Same thing with great hunter promo.
These promotions did exist in previous versions before v42, so i guess removed by accident?
 
Back
Top Bottom