Same save/settings.Nothing related to Expanding Leaders, but you can upload save and user settings
Same save/settings.Nothing related to Expanding Leaders, but you can upload save and user settings
Upload saveSince the last two updates i had a prob with the AI.
In the beginning the NPC dont go out in the world to lood the Villages. They just stay inside there town and make it very easy for me.
They're certainly interested in parking a barb unit on them when they get the opportunity...Upload save
But yeah AI never was interested in goody huts
Apparently it was bug introduced month ago or so and fixed recently.They're certainly interested in parking a barb unit on them when they get the opportunity...
Or a feature, lol.Apparently it was bug introduced month ago or so and fixed recently.
I had always thought that was a very intentional design element to make later efforts to get goodies tougher, particularly for defense only recon units that get better results from them. The trick was always to include such a unit in the attacking stack.Apparently it was bug introduced month ago or so and fixed recently.
Yeah, this "bug" feels very much like a "feature", lol.I had always thought that was a very intentional design element to make later efforts to get goodies tougher, particularly for defense only recon units that get better results from them. The trick was always to include such a unit in the attacking stack.
I hope you meant to say "months" or perhaps "years", because I've seen it happen in at least two prior releases.Apparently it was bug introduced month ago or so and fixed recently.
Well I thought you were talking about different thing, where AI avoided goody huts.I hope you meant to say "months" or perhaps "years", because I've seen it happen in at least two prior releases.
If the city is in any perceived danger, it can want to do this. I really do not advise automating if you can avoid it because the AI has to do what it thinks is best as a fairly 'implication blind' device. How a city senses if its in 'danger' and instructs reactions like this is still a little crudely designed at the moment.Auto worker stuck building camp than fortress at resource just outside city, happen in the latest update.
AI also often ignores resources without improvements for some reason.If the city is in any perceived danger, it can want to do this. I really do not advise automating if you can avoid it because the AI has to do what it thinks is best as a fairly 'implication blind' device. How a city senses if its in 'danger' and instructs reactions like this is still a little crudely designed at the moment.
Flabbert is the guy working on that stuff - best to tell him on Discord.AI also often ignores resources without improvements for some reason.
And not only those that "are too early to be worked" (which is questionable with the current weird system), but even those it SHOULD invest into.
But I use Automation simply because it annoys me to do all of it manually, so it's middle ground between wasting possible resources and wasting my play time, ugh.
If you're looking to chat, the discord is a bit more active place to do it (see sig).How is everybody doing?
I like to play a complete game to the colonization of the Universe and ALL of the tech tree. Thanks for introducing me to C2C Discord! You have been very helpful.If you're looking to chat, the discord is a bit more active place to do it (see sig).
As for difficulty, not warring is making it more difficult for you, but I also applaud the choice; I basically have to on the higher levels, though doing so to capture a city in prehistoric is also something of a crutch I think. Rushing stone axemen (neanderthal ones too if you can) is, imo, almost a too strong strategy.
If you play passively? 101%.i play nightmare and tech brokering....trade tech is only way else ai will be 100years ahead