johny smith
Deity
- Joined
- Mar 10, 2007
- Messages
- 2,273
Wait, this is a game we are talking about... How do you propose to "dump the square or hex" and still keep it simple and Civilization-like?
You can impose a grid onto a real map. That is all you need imo. You take all of the percentages within that block and determine the type of terrain. Like where the idea of NASA stuffing being converted to civ4. Instead just create a map from real data and put a grid over it. Randomly generating stuff though well that require some work.
@anyone
I just wanted to mention it. I have no hopes for the Civilization Franchise. I really don't know why I am posting other than I was excited about being able to mod so much in civ4. The game I really do not care about anymore. If you go free though you will lose your base of people playing the game. The majority of people do not play free games at least I think that is right. You would not have a forum section here if you did not buy civ4. I mean if you would make a free civ game, you would not be allowed in this forum to post about it. So really it is a dead end street which is the summary of future civilizations games to me. It is just getting dumber. Civ 2 was great for its time because it was complex compared to many games. Now the game is just rehash of simplifying ideas the same ideas.