You can build multiple anythings per turn. If you have say 600 production, queue up 5 buildings that cost 120-150 and they (well at least 4 of them) will build that turn.
interesting... how can I queue up buildings?
You can build multiple anythings per turn. If you have say 600 production, queue up 5 buildings that cost 120-150 and they (well at least 4 of them) will build that turn.
interesting... how can I queue up buildings?
Hold the shift key while clicking your buildings will allow you to que multiple items.
Thanks !Please consider this a semi-official reply to your bug report.![]()
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Your problem does seem like a bug, although I couldn't say for certain as I've never played into the modern/postmodern eras. If you assume (for now) that it is not a bug, is your save still playable? It sounds like it is. So, as I say, I understand your annoyance, but I suggest your best course of action is to keep playing, dealing with the fluctuations as best you can. Keep a save from the current time, so that if it is a bug and gets fixed, you can continue your game from before it got too serious.
I'm not sure where you're getting a figure for projected growth in properties. The city screen gives the change in the property since last turn - I sometimes wish it would project it into the future, but as far as I'm aware...it doesn't...
I can assure you the modders are certainly playing the mod, however as you can imagine, they have less time to play because they are quite busy modding...
I must say that the fact that many people adding content to this mod apparently have never played a full game explains quite a bit about some of the lack of cohesion.
You're saying yourself that you never got to the modern era... When talking about a game that is supposed to be 100+ hours long, 20 hours foray into the prehistoric and ancient era are barely stubs of games. Incidentally, It is clear that the earlier parts of the game are much more polished than the rest.
It seems to be the assumption that opinions formed by reading the XML and seeing if it agrees with one's personal reading of the wikipedia to see if stuff is how it "should" be is enough to make a game fun.
I understand that it's of course not possible for everyone to play a full game every time the mod is updated, but at least it's important to listen to the people actually playing the game if you want to make it good.
I don't think it's desirable (even for the moders themselves) to give the players the feeling that they don't care about some unfinished features.
MoM and even PAE are much faster. I, enjoy
its amazing.
I played till the Rennaissence, but ran repeatedly in CTDs, so no going on with the game. I can try to produce you a savegame if you want.
Nobody starts modding knowing how to mod.
My game is still playable but clearly not enjoyable. Anything over 1000 pollution gets a -30 happy penalty, large disease and healthiness effect, very degraded tiles yield, etc...
When it happens to a random number of cities and only gets worse with time, the games very quickly stop making sense. There is no way to manage something random..
Very true. And even with limited modding skills one can do a lot.
I beg to differ. In one game the lead AI went crazy with the pollution and caused massive global warming to the point that the oceans started drying up and all land become dunes. It was one of the most memorable games I ever played. Especially with terrain damage turned on.
Yes the AI guys want these save games. Please post them in the Stickied Bug thread in the C2C forum. Also needed is the Minidump.dmp file created when the Mod CTD's. It must be zipped, rar'd or 7z'd to get it uploaded along with the savegame. This Minidump.dmp file is located in the Main BtS directory (where the .exe for BtS resides).
This thread is more of an introductory thread and not a discussion thread. Please post your discussions, opinions, and bug reports in the main Caveman2Cosmos thread. http://forums.civfanatics.com/forumdisplay.php?f=449
Thanks,
JosEPh
I would also like to finnish my game before restarting with the last release. That's what i meant by "not wanting to change the rules of the game in the middle of it". I understand that many people don't mind, but I think (and your post also is an indication of it) that I am not the only one who does.I keep restarting when a new release is out, I have reached industrial era myself, I never found anything real unbalanced. I play Snail speed too otherwise you miss out on the cool things the mod has.
All will be addressed and polished though as time goes on. Less negativity and such always help a project, critics are welcome of course but lets keep it on an even keel.![]()
tl;dr I'm not wasting any more time on nonsense like this. I will just say that 100 hours is about 20 turns in Renaissance the way I play. I have been playing C2C exclusively and uninterrupted since last December, so probably 1000+ hours.
I was saying wikipedia, not civilopedia. I didn't want to point to specific work, since all modders evidently did much more than me for this project, and I didn't actually want to hurt anybody when posting this (Apparently, I failed big time ! apologies to everyone, sincerely).Since the pedia is built from the XML I am not understanding this comment.
I Do. However, I don't like the idea of "changing the game rules while I'm playing it", as I tried to explain before. I will update my game if it fixes a particularly annoying bug for me, such as the one I was reporting, but at the moment I don't know if it's the case. Apparently no one does. I'll report if I test it, but I'm reluctant to update my game and find out that it doesn't.You do know that C2C games are compatible from one version to the next.
I always find comments like this amusing. It reminds me of the time when someone was complaining about the music being unfinished and why anyone would not consider it the most important thing. One of the modders at the time was deaf and I always turn ff the music because it just gets in the way. So yes it is possible that the modders don't care about some unfinished features but for good reason. Though mostly things are unfinished because of lack of time or they require coordination between modders and when one has the time the other(s) don't.
So, little feedback, but before I say anything: english is not my mothertongue, so please forgive me if this comes around as harsh criticism - it is not intended.
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Great post, Athmos, you summed up everything pretty great. I understand why the developpers and team members react like they do, but please don't take this personal, it isn't meant so.
I definitely feel this way too. I clearly wasn't able to convey any amount of gratitude in my last post, and I apologise for it. I definitely had a blast playing C2C, despite any issues or critic I have voiced.I, we all know how much work you all put into this still great mod and we are all (at least I hope so) greatful for this. You do this for free, so normally we should stay quiet, shut our cakeholes for the better and enjoy your mod. BUT we could enjoy it even more if you would focus on other stuff, too.
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Thanks for accepting what I was trying so goofily to say. Have a great day tooIts nice to have comments from both of you, so thx for writing. have a great day!! . . . SO
I guess it's a personal thing. I don't really know how I would react to the AI going that way in my game*, but when it's my cities doing such stuff despite what I am doing, everything goes out of my hands, and for me, once again I acknowledge that it is probably a personal thing, I can't enjoy playing a management game where my stuff gets impossible to manage.(...)
I beg to differ. In one game the lead AI went crazy with the pollution and caused massive global warming to the point that the oceans started drying up and all land become dunes. It was one of the most memorable games I ever played. Especially with terrain damage turned on.
So, little feedback, but before I say anything: english is not my mothertongue, so please forgive me if this comes around as harsh criticism - it is not intended.
Tschuggi
: sorry everyone I offended, I know there is a lot of work and a lot of love involved (it shows). I was trying to offer a constructive criticism about the mod and the way it evolves.
I'm happy if I can offer entertainment
Thanks for accepting what I was trying so goofily to say. Have a great day too
which settings did you play or do you normally play on? I played on a standard tectonics map on snail with emperor, but the turn counts became so long that I got annoyed quite much. I got till the renaissence era when my game got ended by a CTD, but I would have quit anyhow because of the long turn counts. Are c2c-games on small/tiny maps with less ai-civs fun?