CBP and (3UC) 3rd Unique Component compatibility mod

Hi! I'm fine with you guys using the 3UC mod with your CBP mod. The 3UC project is the cumulative effort of many people, afterall, so I hardly consider myself the author (I just picked up the project where it left off and finished it).

Obviously, Civ creators aren't going to add custom 3UCs for their mods, so you'll just have to accept that this mod gives Firaxis civs a small bonus and deal with it as you want.

I think JFD actually adds 4th and 3rd UCs to his civs, but I could be misremembering.
 
I'm remembering him explicitly saying that he was against it, but it could be TPangolin instead.

I might also be thinking of Events & Decisions compatibility. :lol:
 
I think JFD actually adds 4th and 3rd UCs to his civs, but I could be misremembering.

ViceVirtuoso pointed out how much of a mammoth task it would be for either of us - with 49 civs, I'm really not keen on adding UC support - especially because that mod uses some of the uniques I have for my civs so... I can't really support that mod.
 
ViceVirtuoso pointed out how much of a mammoth task it would be for either of us - with 49 civs, I'm really not keen on adding UC support - especially because that mod uses some of the uniques I have for my civs so... I can't really support that mod.

Likewise. With policies, beliefs, ideologies, and existing uniques as means of differentiating your civ, I feel that doubling the latter is a recipe for balance nightmares and a miserable amount of work with little gain.

G
 
Wouldn't it be more feasible just to balance the more used modded civs to CBP? With the help or even just with the blessings of the owner. It would add the variety all of us love, without too much of a hussle.

For instance. The Sami is a civ made for settling in tundra. Giving extra food to adjacent tundra tiles and such. But in CBP, tundra is nearly unworkable and has less food, making it a challenge, what can be nice sometimes, buuuuuut.... You know. :D I'm sure you can think of other modded civs that doesn't have a nice balance with CBP.
 
ViceVirtuoso pointed out how much of a mammoth task it would be for either of us - with 49 civs, I'm really not keen on adding UC support - especially because that mod uses some of the uniques I have for my civs so... I can't really support that mod.

Drat. Love your work, by the way. =)
 
Wouldn't it be more feasible just to balance the more used modded civs to CBP? With the help or even just with the blessings of the owner. It would add the variety all of us love, without too much of a hussle.

For instance. The Sami is a civ made for settling in tundra. Giving extra food to adjacent tundra tiles and such. But in CBP, tundra is nearly unworkable and has less food, making it a challenge, what can be nice sometimes, buuuuuut.... You know. :D I'm sure you can think of other modded civs that doesn't have a nice balance with CBP.

I have no clue how ethical it would be rework the mod of another creator for them, but either way Gazebo is not going to do this for you, he already made that pretty clear. However that would not stop you or anyone else from making and updating a version of said mod that works for CPP. I mean Gazebo is probably happy to let you do that as long as he doesn't have to be involved :D
 
I have no clue how ethical it would be rework the mod of another creator for them, but either way Gazebo is not going to do this for you, he already made that pretty clear. However that would not stop you or anyone else from making and updating a version of said mod that works for CPP. I mean Gazebo is probably happy to let you do that as long as he doesn't have to be involved :D

I got to tell you. Or you missed a few things or I explain myself pretty poorly.

Ethics? "with the help or the blessing". So if JFD helps someone to adapt one of his civs or even if he just gives his permission, is it unethical? I disagree.

I wasn't asking Gazebo to do it, since this is a thread of a guy adapting another mod to work with this one, I'm talking to OP. So, to clarify, I'm not talking about modifing CBP. There is no need.

But then again, maybe it is me who didn't understand what you meant at all. Would love to being able to if you help me.

Man, the communication skills in this whole subforum are awesome. :D
 
I got to tell you. Or you missed a few things or I explain myself pretty poorly.

Ethics? "with the help or the blessing". So if JFD helps someone to adapt one of his civs or even if he just gives his permission, is it unethical? I disagree.

I wasn't asking Gazebo to do it, since this is a thread of a guy adapting another mod to work with this one, I'm talking to OP. So, to clarify, I'm not talking about modifing CBP. There is no need.

But then again, maybe it is me who didn't understand what you meant at all. Would love to being able to if you help me.

Man, the communication skills in this whole subforum are awesome. :D

I just quotes your comment because it was somewhat relevant, my message was to the thread idea as a whole. And no I have no clue at all how to mod anything so I wouldn't be of any use :D
Could probably think of relevant unit or buildingstats but that's about it.
 
I just quotes your comment because it was somewhat relevant, my message was to the thread idea as a whole. And no I have no clue at all how to mod anything so I wouldn't be of any use :D
Could probably think of relevant unit or buildingstats but that's about it.

Oh, ok. Then I should hint you to the first post

I got permission to adapt these mods for CBP

No ethic dispute at all.

That being settled, your input at balancing those 3UC with CBP would be priceless. I'm sure OP agrees with me.
 
Ok, since this lost its motivation I'll just post how I would handle the two extra uniques per civ. Unlike the rest of the people in this thread I don't think adding a unique improvement per civ would be a good idea, unique improvements are already losing their uniqueness with CPP, there is a limit to how many unique ideas for improvements you can have.
I'm also not going to touch on about half the civs, mostly because I don't know enough about them to make a solid suggestion. I mean seriously, who knows anything about Assyria anyways? :D. I'm also not going to read or refer to the existing 3UC or 4UC mod. They are probably great mods, but we've already changed to base balance and some unique in CPP so we are going to have to do most of this from scratch anyways (with the exception of maybe names and art).
I'm going to try and stay with one extra unique unit and one extra unique non-unit per civ, if only to have some consistency.


American
UU: A marine replacement.
UB: A Mall UB would be a pretty fun idea but I'm not sure what it would replace.
A Factory replacement could work, but I'm not a fan of giving America more lategame things. It gets kinda hard considering the US doesn't really have a long history.

Arabian
UU: Drawing a blank here, a horseunit would be an easy solution, but placing two unique horse-units in the same civ is kinda lame. A replacement Great general or Prophet could work aswell.
UB: Madrasa unique library. Something complementing Arabia's desert-theme could also work.

Assyrian
Blank

Austrian
Honestly, I know what firaxis tried doing here, but the Austrian empire was not historically relevant and lasted for 60 years.
For a UU, those hilltroops from communitas would be cool.

Aztec
A unique temple would probably be the best approach, not necessarily faithbased.
For a UU it gets rather hard, you have to make a decision if you want a unit that upgrades from the Jaguar or not.

Babylonian
UB: A Ziggurat
UU: Probably some kinda melee unit.

Brazilian
No clue. Football stadium?

Byzantine
For a UU maybe a dromon replacement? Some kind of defensive unit could make sense aswell.
UB: Probably a hippodrome replacing a colosseum (Yes I'm aware that it wasn't a hippodrome, it was The hippodrome, but the colosseum is equally bad)

Carthaginian
UU: Bring back the Elephant I guess.
UB: Cothon replacement for a lighthouse.

Celtic
UU: Swordsman or archeryunit probably, I would suggest something not sharing upgradepath with the pictish warrior.
UB: Some religious building or possibly the Dun wall replacement from civ4.

Chinese
UU: A footsoldier for sure, what to replace and what to name it however I'm leaving to you.
UB: Bringing back the papermaker could work, some military or cultural building could also work.

Danish
UU: Longboat, trireme replacement.
UB: Stave church?

Dutch
UU: Some unique great person?
UB: A harbor would work, a bank could also work, so could some caravansary replacement. Should be something tradebased anyways.

Egyptian
UU: No idea. Replacement worker as slave-labor might be a bit harsh.
UB: I dislike monument replacements completely, but this feels like a decent place for one.

English
UU: Bring the longbow back? Some kind of longswords or swordsman replacement could also work if one finds the longbow way too cheesy.
UB: A harbor, a bank, a seaport, a stable could all work. I'd suggest something tradebased as the English really only are military based at this point.

Ethiopian
No idea.

French
UU: A heavy mounted unit would be a pretty good fit imho.
UB: A castle would feel kinda defensive coupled with their defensive UI. A Salon like the one from civ4 would be fun, as would something culturebased.

German
UU: A foot-soldier or a artillery replacement would be kinda fun. A pike-man replacement could also work, if one wants to take a step that way.
UB: Someone from Germany could probably figure something way better out.

Greek
UU: I'd probably give them their horseunit back.
UB: No idea.


Hunnic
Incan

No

Indian
UU: Not really
UB: Either bring back the mogul fort or give them something cool like the mausoleum of civ4.

Indonesian
UU: A ranged boat would work fine here probably.
UI: I'd suggest a plantation-replacement actually. This is the one civ you can guarantee to always have plantation-resources, so why not go for that? :D

Iroquois
UU: Nah
UB: I would probably break the forest-theme at this point, you don't want to much affecting one tiletype or you're going to run into trouble.

Japanese
UU: No clue really, a boat would fit well, but the Japanese were notoriously bad shipbuilders.
UB: Probably something that breaks the military focus, maybe a cultural or science building?

Korean
UU: Bring back the turtleship
UB: At this point I'm not really sure. They need a building that doesn't help their science at all, but I have no clue what that would be.

Mayan
UU: Holkan spearman?
UB: Ceremonial Ball Court, Colosseum replacement?

Mongolian
UU: Keshik!
UB: Something clever.

Moroccan
UU: No clue.
UB: They do need some kind of building. Probably nothing defensive as they already have that covered.

Ottoman
UU: Why not bring the Sipah back?
UB: Hamman, Turkish bath, there are a lot of alternatives here.


Persian
UB: No clue, the Persians had skilled riders, but I don't know if they had a specific name.
UB: Civ4 had some kind of apothecary replacing a grocer, we could do that.

Polish
Polynesian
Better if someone who actually knows what they're talking about take it from here.

Portuguese
UU: Probably not another boat, but I'm not really sure what kind of landbased units they used.
UB: A harbor? A lighthouse could work aswell, as could a seaport.

Roman
UU: What's there to say? Bring back the Balista.
UB: A Forum, Market replacement for sure.

Russian
UU: I'd love to place something earlier here, but no clue what that would be.
UB: Bring back the Krepost. Do a major rework on its abilities, but the building itself is solid.

Shoshone
UU: Bring back the Comanche riders.
UB: No clue.

Siamese
Nope

Songhai
UU: Nope
UB: The mud-pyramid mosque with some unique effects for fun could be nice.

Spanish
UU: Their unique unit from the base-game was pretty fun, Terecio or whatever it was called.
UB: This is hard, I'd probably make it a UI, but I'm not sure about that either.

Swedish
UU: Either bring back the hakkapeliitta or give them a unique Cannon replacement.
UB: Not sure.

Venetian
UU: Bringing back the great galleass is a no-brainer.
UB: Maybe that unique courthouse someone kept mentioning earlier?

Zulu
F Shaka.
 

Austrian empire is not the same as the Hapsburg empire or the holy roman empire. The Austrian empire was formed after they got their asses handled to them by napoleon and lasted for 60 years.
 
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