tjs282
Stone \ Cold / Fish
The circle gets filled in when you hit "Z" to toggle the Zoomed-out view.The "Show Team Color Disc" option enables a circle around the unit, but it is not filled with color.
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The circle gets filled in when you hit "Z" to toggle the Zoomed-out view.The "Show Team Color Disc" option enables a circle around the unit, but it is not filled with color.
Yes, this is completely intended, even for the "Brits" and their Vanguard, which came too late for WW2. With the end of WW2 the time for battleships was over. Flintlock even made a special text for this feature in the game.Does battleships are not meant to be upgradable?
And what about between them up till Vanguard? If they obsoleate with Vanguard as last in line , in my opinion they should be upgradable between them selves as with other flavour units.Yes, this is completely intended, even for the "Brits" and their Vanguard, which came too late for WW2. With the end of WW2 the time for battleships was over. Flintlock even made a special text for this feature in the game.
None of the British battleships can be upgraded (as none of the other battleships can be upgraded, too). The British are the only one, who can build two classes of (normal) battleships in the game. Edit: The upgrade chain for the Vanguard is correct.And what about between them up till Vanguard? If they obsoleate with Vanguard as last in line , in my opinion they should be upgradable between them selves as with other flavour units.
What I meant was the same approach as settlers upgrade to each other and only then to guerilla. Or warriors to each other and then to swordsman.None of the British battleships can be upgraded (as none of the other battleships can be upgraded, too). The British are the only one, who can build two classes of (normal) battleships in the game. Edit: The upgrade chain for the Vanguard is correct.
The comparison with the upgrade chains of autoproduced units with the normally built battleships in my eyes is a limping comparison. The autoproduced units can additionally be limited by the buildings that can go obsolete and/or by different forms of government. I don´t want that the British can build their Vanguards until the end of the game cause there is no more limit for them to become obsolete.To be short I have in mind the same functionality as with fanatics or holy man with end of upgrade chain being ansar warrior or pharisee. In battleship case Vanguard.
Edit:Hi, I'm playing a game without trying to modify anything. However, I can't build railroads because I can not recruit steamrollers. I have coal and I have completed railroads research.
Ok , apollogies if irritated you somehow on this topic.The comparison with the upgrade chains of autoproduced units with the normally built battleships in my eyes is a limping comparison. The autoproduced units can additionally be limited by the buildings that can go obsolete and/or by different forms of government. I don´t want that the British can build their Vanguards until the end of the game cause there is no more limit for them to become obsolete.
Therefore the "upgrade chain" (here better obsoleting chain) for the battleships must be beyond the Vanguard. Here I was irritated myself when looking into the biq and seeing that the obsoleting chain pointed to the cruisers of the Sverdlov Class - but as the Russian Sovietsky Sojus class is in that chain, too, this setting is correct.
When the time of battleships is over, no more battleships can be built. The existing battleships as in history can survive until they are taken out of the game by beeing destroyed or scuttled.
The reported errors are noted and yet partly fixed for the next update of the biq.P.S. Did you had a chance to look at those 2 ww2 dreadnougts with incorrect requirements when comparing to others?
Just now noticed that PRTO_Minas Geraes Class WWII is missing King flag aswell, in case it skipped you also.The reported errors are noted and yet partly fixed for the next update of the biq.
ektufall, thank you very much for reporting that error. The prerequisites for the WW2 version of that dreadnought, that was added much later than the other dreadnoughts, should indeed be the same as the upgrade of the other dreadnoughts to their WW2 versions.Just now noticed that PRTO_Minas Geraes Class WWII is missing King flag aswell, in case it skipped you also.
Even after one more day of reflecting I have no other explanation for this problem, than the city where you tried to build a steamroller had no access to coal as it wasn´t connected to the trade net or that the construction could not be finished because the city is under the 2 population cost limit.Hi, I'm playing a game without trying to modify anything. However, I can't build railroads because I can not recruit steamrollers. I have coal and I have completed railroads research.
I installed the 4 text files (B.Updated files for CMM3), started a new game and all is well now. Sorry for the trouble and thank you for CCM3!Even after one more day of reflecting I have no other explanation for this problem, than the city where you tried to build a steamroller had no access to coal as it wasn´t connected to the trade net or that the construction could not be finished because the city is under the 2 population cost limit.
Such a problem was never reported anywhere else, so the prerequisites for the steamroller are the same since many years in CCM 2 and CCM 2.5. Can you please post a save file with that problem so I can have a closer look on it.
This is a very old symbol (so recoloured) for airports. Now it can be given back to airports (and other buildings that can produce veteran air units) as with the Flintlock mod, this symbol now is tied to the "veteran air units" option of the airports and no longer to the trade option of those buildings. Please note the same for the symbol of ports.I noticed at Coimbra a new symbol. I am not sure if it is yours or Flintlocks. What does it mean?
This is a very old symbol (so recoloured) for airports. Now it can be given back to airports (and other buildings that can produce veteran air units) as with the Flintlock mod, this symbol now is tied to the "veteran air units" option of the airports and no longer to the trade option of those buildings. Please note the same for the symbol of ports.
It must not be an airport itself, every other building with the veteran air unit option has that symbol, too.Yeah, I thought so, but that city doesn't have an airport yet. It is building it.
I see it now, it is the Military Research Center! Now I have to quickly change the productionIt must not be an airport itself, every other building with the veteran air unit option has that symbol, too.