CCM3 Epic Mod

Looks like we're starting a new tradition of me struggling to install your mod...

But whether I'm trying to boot the game through the Steam interface or through the use of the Civ3Conquests.exe (and yes, I did Flinlock's mod), it keeps coming up as the base C3C and not CCM3.

I've installed everything according to the instructions on the first page. I am using the Steam version of the game and it is a 100% fresh install.

I'm quite stumped.
That's because CCM3 no longer replaces the base C3C, but is rather a conventional mod launched from the Civ-Content.
 
Beelzebub91, thank you very much for your kind words about CCM3 and for reporting this error. :)

Please rename simply in the pediaicons file Buddha1 to Buddha before the wonder Buddhistic Art is finished.

View attachment 695313
Thx for the Help. :)

CCM 3 together with flintlock is really an enrichment, I have several hours back in Civ 3.

If Volman's world map for CCM 3 is also released at some point, I won't really need another strategy game. :)
 
ERROR
Missing entri in Scenarios\CCM3\text\Pediacons.txt
WON_SPLASH_BLDG_Great_Zimbabwe
 
ERROR
Missing entri in Scenarios\CCM3\text\Pediacons.txt
WON_SPLASH_BLDG_Great_Zimbabwe
Thank you very much for reporting that error. :) Not only the splash entry for Southern Africa, but also those for the Vikings and Incas was missing. As the splashes themselves are present in the download, this can be fixed by the corrected pediaicons file, too.

Unfortunately the national GWs for the Inca and Aztecs have their old CCM 2.5 tech prerequisites (National Flavor) instead of the CCM 3 national prerequisites (Inca Flavor and Aztec Flavor). This means those GWs cannot been built with the current biq and these errors must be fixed by a new biq.
 
Thank you very much for reporting that error. :) Not only the splash entry for Southern Africa, but also those for the Vikings and Incas was missing. As the splashes themselves are present in the download, this can be fixed by the corrected pediaicons file, too.

Unfortunately the national GWs for the Inca and Aztecs have their old CCM 2.5 tech prerequisites (National Flavor) instead of the CCM 3 national prerequisites (Inca Flavor and Aztec Flavor). This means those GWs cannot been built with the current biq and these errors must be fixed by a new biq.

Will this hurt our current succession game? Is there a way to rig up Pediacons.txt to get around it?
 
There seems to be an issue with my install of CCM3... Somewhat similar to my initial install of 2.50 actually...

The text is all wonky and mismatched...

Here's an example:

Something Wrong with CCM3.png


Seems a tad weird that it says Week 0, 4000 AD while I have 10 "Alliance".
 
Will this hurt our current succession game? Is there a way to rig up Pediacons.txt to get around it?
The pediaicons text file can be changed during the game without any problems. Additionally, as you are playing France and not the Inca, Aztecs,Southern Africa and Scandinavia, you don´t run into the splash problems even when the pediaicons file would not be changed. When the Scandinavia AI or Southern Africa AI build their national wonders no splash appears as these splashes are only shown for the human player. The only minor problem is, that Inca and Aztecs cannot build their special national GWs if they should appear in your game, but they can still trigger their GA by covering their traits with several wonders.

The update for some WWI dreadnoughts to better AA weaponry is solved with the upcoming update of the pediaicons file, where the existing ships are inserted and additionally is far in the future of your game. So all in all this will not hurt your current succession game.
 
The text is all wonky and mismatched...
This is the well known bug of the steam version of Civ 3 Complete. You need to replace the labels text by the labels-Steam CivComplete Patch in the CCM 3 text folder.
 
Last edited:
The pediaicons file, fixing the issues with some WWII Dreadnoughts and adding the missing wondersplash entries, is added to post 2.

Simply copy the new unzipped file into the CCM 3 textfolder, You can continue your games.
 
Unfortunately the national GWs for the Inca and Aztecs have their old CCM 2.5 tech prerequisites (National Flavor) instead of the CCM 3 national prerequisites (Inca Flavor and Aztec Flavor). This means those GWs cannot been built with the current biq and these errors must be fixed by a new biq.
At least in my .biq the Inca and Aztec wonders are under their respective flavor techs, though I haven't downloaded the replacement .biq since I fixed the noted issues myself.

Edit: While running a comparison, I did find a couple more fixes in the replacement .biq that I hadn't done, so I applied those to my .biq as well, but the .biqs were identical in regards to the national wonders.
 
Last edited:
BUG report
"File not found \Art\Units\Zenta class\Zenta class.ini"

The unit was actually in folder called just "Zenta" and the INI was also just zenta.ini. Simply renaming both folder and INI to "zenta class" fix it.

(deleted last paragraph... it seems I missed a ton of updates from this thread... :( )
 
BUG report
"File not found \Art\Units\Zenta class\Zenta class.ini"

The unit was actually in folder called just "Zenta" and the INI was also just zenta.ini. Simply renaming both folder and INI to "zenta class" fix it.

(deleted last paragraph... it seems I missed a ton of updates from this thread... :( )
jlvfr, thank you very much for reporting that error. :) I have the feeling, that I had fixed several of those reported pediaicons errors longer time ago.

There is a fix much more easy than the fix suggested by changes in the unit file. In the pediaicons text file find the line #ANIMNAME_PRTO_Zenta Class and simply in the next line rename Zenta Class to Zenta.

pediaicons file.jpg


I will add that fix to the pediaicons file I have posted yesterday in post 2 of this thread.
Edit: The pediaicons file in post 2 of this thread now is updated to hold the fix of the Zenta class, too.
 
Last edited:
XTC, your CCM3 sounds folder should have the following content shown in the screenshot below, among them the file wonder.

View attachment 695299

Do you have a save of the turn before your game had that freeze and in that case please post it here, so I can have a look on it ?
With the headphone I could indeed hear the "wonder sound", but it is a bit soft, when a harbor was finished the applause that followed was deafening.

Here is the file that gave me the delay:
 

Attachments

When I changed my government to a Republic I was confronted with a lot of unhappy citizens. Asking them what was causing that unhappiness the reply was 66% too crowded (understandable) but also 33% some improvement are annoying. That happened in turn 132, still in the "Ancient Empires" period. What improvements could be annoying?

Clipboard08.jpg
 
When I changed my government to a Republic I was confronted with a lot of unhappy citizens. Asking them what was causing that unhappiness the reply was 66% too crowded (understandable) but also 33% some improvement are annoying. That happened in turn 132, still in the "Ancient Empires" period. What improvements could be annoying?
I don´t use this function. My guess is, that none of the improvments in the city give additional happiness. The unhappiness results from the factor, that government Republic, different to the other "ancient governments", has no military police.

I will have a look at the sav file for the sounds.
 
With the headphone I could indeed hear the "wonder sound", but it is a bit soft, when a harbor was finished the applause that followed was deafening.

Here is the file that gave me the delay:
I had absolutely no problems with sounds and a delay when playing your save file. I have installed the fix for Civ 3 diplomacy sound, that you can find here: https://forums.civfanatics.com/threads/fix-for-no-sound-during-diplomacy-under-windows-10.623735/

In the interturn phase you receive a lousy trade offer by the Nubians. If you don´t play with the diplo sound patch, may be you have run into that problem. It is no problem caused by CCM3 and even not by Firaxis. If remembering well, the problem results from microsoft reducing sound channels in windows.
 
When I changed my government to a Republic I was confronted with a lot of unhappy citizens. Asking them what was causing that unhappiness the reply was 66% too crowded (understandable) but also 33% some improvement are annoying. That happened in turn 132, still in the "Ancient Empires" period. What improvements could be annoying?
Workshop seems to be the only building in the first age to create unhappiness at two unhappy citizens, though this isn't noted in the Civilopedia. Curiously, International Telephone Cor. also makes one citizen unhappy in the city and it isn't noted in the Civilopedia, though I'm not sure if it's meant to cause unhappiness, since the rest of the 'annoying improvements' were mostly industrial.
 
Back
Top Bottom