CCM3 Epic Mod

Capital ships with SW Cruiser project for Britain skips tier that comes with Explosives tech .

Upgrade path from biq :
PRTO_Hull (Capitalship)
PRTO_Armored Cruiser
PRTO_Garibaldi Class (Export)
PRTO_Garibaldi Class - Prerequisite not Explosives , Improved Steel tech
PRTO_Jingyuan Class
PRTO_Rossia Class
PRTO_Prinz Heinrich Class
PRTO_Asama Class
PRTO_Gueydon Class
PRTO_Kaiser Karl VI Class
PRTO_Cristobal Colon Class
PRTO_Charleston Class
PRTO_Tennessee Class next tier with Improved Ammunation tech


Iniatialy PRTO_Cressy Class upgrades to PRTO_Charleston Class
I changed the other way arround PRTO_Charleston Class to PRTO_Cressy Class so it get's back in loop and Cressy Class to PRTO_Tennessee Class

I hope that will fix this for my next game, thought that it needs to mentioned here as well.
Thank you very much for reporting these errors in the upgrade line of the armored cruisers (Panzerkreuzer) in CCM 3 by providing this detailed listing. :):thumbsup:

The upgrade chain of the armored cruisers in CCM is one of the most difficult chains in CCM, due to units that were only available much later in the history of the mod CCM and sometimes to completely missing units as it was the cause for a long time with the US armored cruisers. Therefore the upgrade chain runs criss-cross through thousands of units.

In the time when no US armored cruiser unit was available for Civ 3, I used the unit of the USS St Louis Class, so these were only protected cruisers, to have at least anything somewhat robust in that line coming from the USA. To remain me that these were in reality no armored cruisers, I gave them the fantasy name Charleston Class (one of the ships of the St Louis Class). I will give that class now their real name back to make things here not even more complicated. It is a pitty, that until now there is no USS Brooklyn or the Pennsylvania-class, that could really be adequate armored US cruisers in the early age of armored cruisers.

The update line for armored cruisers in CCM3 now is (tech in brackets):

Hull (Capitalship) => Armored Cruiser (Ex) => Garibaldi Class (Export) (EX)=> Garibaldi Class (Ex) => Jingyuan Class (EX) => Rossia Class (Ex) => Prinz Heinrich Class (EX) => Asama Class (EX) => Gueydon Class (EX) => Kaiser Karl VI Class (Ex) => Cristobal Colon Class (Ex) => Cressy Class (Ex) => Charleston Class (EX) => Tennessee Class (Amu) => Yakumo Class (Amu ) => Rurik Class (Amu) => Pisa Class (Amu) => Scharnhorst (WW I) (Amu) => Gloire Class (Amu) => Drake Class (Amu) => Sankt Georg Class (Amu) => Improved Armored Cruiser (Amu) => / Battlecruiser Line

The Garibaldi Class now comes with Tech Explosives as this update in the tech was not set before.

ektufall, as you have reported a number of (partially even complicate) errors in the mod CCM 3 I have added you to the credits in post 1 of the CCM3 thread.
 
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Is there a resource where I can find more info on sacrifice of culture persons and impact on AI disposition to you if person has their nationality? At the moment just 3-4 sacrifices and AI gets few steps away from declaring war on me , just by using war throphies I have quite some time ago.
 
Is there a resource where I can find more info on sacrifice of culture persons and impact on AI disposition to you if person has their nationality? At the moment just 3-4 sacrifices and AI gets few steps away from declaring war on me , just by using war throphies I have quite some time ago.
Such an impact was never analysed in detail.
 
Are Early submarine suposed to be auto produced with National SubPen and in the same time available to be built ? Was suprised to see that E-Class apperead in production list.

Less related to CCM but still is presence of Leaders blocking a chance for new one to appear?
Was puzzling with this in main game also and only by using existing ones new one apperead.
 
Are Early submarine suposed to be auto produced with National SubPen and in the same time available to be built ?
Yes, this is intended to have more AI subs in the game.
Less related to CCM but still is presence of Leaders blocking a chance for new one to appear?
MGL are blocking other MGLs. SGLs can become cummulative.
 
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CCM3 W/Flintlock mod and I don't have any resources at all in the entire world.
I am not sure if I understand that well. If you don´t have any resources in your game, something went very wrong with your installation of CCM 3.
 
I tried to modify the biq file and the game didn't like that. lol :crazyeye:
Some words to everybody who wants to modify the CCM 3 (and the CCM 2 and CCM 2.5) biq: Please use the Quintillus editor for modifying the CCM biqs and not the Firaxis editors. Due to the culture bombing by monks and great artists, the CCM biqs need much higher culture values for a cultural victory than they can be set by the Firaxis editors. If you use the Firaxis editors and save the changed biq, there is the danger, that the cultural victory conditions set by the Quintillus editor, that are far beyond the possibilities of the Firaxis editors, are being destroyed.
 
If PRTO_Iron Duke Class with Capital Ships resource is buildable for Britain, should not upgrade PRTO_Iron Duke Class WWII be also available to build with Interwar Period?

I see that PRTO_Iron Duke Class WWII , has King flag and no Capital Ships as resource requirement.

As I understand that King flag hides units from production queue . (I am planing to use it , so Druids, Prophets, Fanatics can be upgraded to Lawyers, I do not like obsolete unit concept if purpose of unit is simliar)
 

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If PRTO_Iron Duke Class with Capital Ships resource is buildable for Britain, should not upgrade PRTO_Iron Duke Class WWII be also available to build with Interwar Period? I see that PRTO_Iron Duke Class WWII , has King flag and no Capital Ships as resource requirement.
The WW2-versions of the dreadnoughts only add AA-weapons to those ships. The dreadnought construction should only be available at certain cities of a civ, but the upgrade of these ships should be possible at all coastal cities of that civ while upkeeping the limitation of those ships.
As I understand that King flag hides units from production queue . (I am planing to use it , so Druids, Prophets, Fanatics can be upgraded to Lawyers, I do not like obsolete unit concept if purpose of unit is simliar)
The king-flag not only can hide units from the production queue - it removes those units from being normally produced. These units are not buildable, but upgradable.
 
The WW2-versions of the dreadnoughts only add AA-weapons to those ships. The dreadnought construction should only be available at certain cities of a civ, but the upgrade of these ships should be possible at all coastal cities of that civ while upkeeping the limitation of those ships.

The king-flag not only can hide units from the production queue - it removes those units from being normally produced. These units are not buildable, but upgradable.
So it works as intended? You build dreadnought where Capital Ships resource is available, yet ww2 version is available just for upgrade in any city? Had assumed that ww2 version should replace initial dreadnought in city where it can be built.
 
So it works as intended? You build dreadnought where Capital Ships resource is available, yet ww2 version is available just for upgrade in any city? Had assumed that ww2 version should replace initial dreadnought in city where it can be built.
:yup: Yes, this works like intended. The interwar period was not the time for building new dreadnoughts for several reasons. It was the time of updating existing old dreadnoughts due to the Washington Naval Treaty. With the next available tech WW2 battleships can been built.
 
In my current Japan game it seems like you can only upgrade in a city with the resource.
 
In my current Japan game it seems like you can only upgrade in a city with the resource.
If the unit-upgrade is restricted to being built in a particular town in the first place, it would logically follow that you can also only upgrade to that unit in such a town.

Even in the base game, any units which you've sent overseas can't be upgraded until you have access not only to a Barracks, but also to a friendly Harbor (or Airport) at both ends of a navigable trade-route, allowing you to ship across any strategic resources needed for that upgrade.
 
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Flintlock just confirmed that there are still restrictions on upgrade-locations over in the C3X thread:
Good question, you can't upgrade to a unit type unless you can also build that type in the city in question. So if a unit type has a building prereq, you can only upgrade to it in cities that have that building.
 
Please don´t mix up the upgrading to a unit with the upgrading of a unit. In the posts above I was writing about upgrading (normal) dreadnoughts to dreadnoughts WW2 (with additional AA strength).

The normal dreadnoughts in CCM 3 need the virtual strategic resource "capital ships" in a coastal city for their construction. No units in CCM 3 can upgrade to those new dreadnoughts (as this was in history, too). The dreadnoughts are a completely new category of warships in CCM 3. As those units are limited in numbers by that virtual strategic resource, there is no need to limit them additionally by the king-flag.

The dreadnoughts WW2 in CCM 3 don´t have a virtual resource as one of their prerequisites and they have no other special prerequisites by the Flintlock mod, but they are limited by the king-flag.With other words, those units can not been built normally, but only be recived by upgrading other units. This means, that with the setting of the R18 version of the Flintlock mod the upgrading from normal dreadnoughts to dreadnoughts WW2 can be done in every coastal city of a civ (without a R 18 scenario.c3x_config file and the R18 version installed they must be upgraded in coastal cities with a port).

Therefore, what I wrote about the upgrading of normal dreadnoughts (normal to differentiate them from the autobuild super-dreadnoughts) to dreadnoughts WW2 in my eyes is correct, it works so in my games and it is no contradiction to the posting by Flintlock.
 
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Yes, this is intended to have more AI subs in the game.

MGL are blocking other MGLs. SGLs can become cummulative.

Can it be that SGL is blocking appearance of MGL? As I am still unable to get new MGL if I have any SGL available . As soon as SGL is used I am able to get new MGL.
I noticed that Military advisor show SGL as MGL or that's the way it is and does not really matter and any leader should be used if you want new MGL.

P.S. Can someone lead me to direction to were I can find need graphic files for these to changes I see some of forum screenshots
I am looking for filled colored unit discs and nation name next to city name. (I suspect that for nation name next to city name you have to edit .biq list of available nation city names)
 

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Does battleships are not meant to be upgradable?
There is update path for them , yet special order "unit upgrade" is disabled and only starting from Ballistics missiles they can be upgraded to guided missile cruisers.
Yet at least Brits have an battleship upgrade , should not they be able to upgrade it ?
Resource requirement for them all stay's the same all the on path so build will still be limited.

WW2 Battleships update path:

PRTO_Battleship
PRTO_American Battleship
PRTO_Asian Battleship
PRTO_King George V. Class
PRTO_Littorio Class
PRTO_Richelieu Class
PRTO_Bismarck Class
PRTO_Sovietsky Soyuz Class
PRTO_Iowa Class
PRTO_Yamato Class



Total war Battleship path:
PRTO_Vanguard Class

P.S PRTO_HMS Nelson Class from SW of Brits can be upgraded to PRTO_Vanguard Class

P.P.S As to not spam too much. I noticed that Portugal/Brasil WW2 Dreadnaught requires resource which is not required for other nation dreadnaughts
PRTO_Minas Geraes Class WWII

Same with Austrian WW2 Dreadnaught PRTO_Tegetthoff Class WWII - it requires Horses :)
 
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Can it be that SGL is blocking appearance of MGL?
I have the same feeling, but I am not quite sure about it.
I am looking for filled colored unit discs and nation name next to city name.
You receive the nation names next to the city names by enabling in the Game preferences the Color Blind Help. The "Show Team Color Disc" option enables a circle around the unit, but it is not filled with color.

Game Prefernces.jpg
 
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