Hi guys
This is an unofficial list of mods and their compatibility with CCTP.
I made this list because I love CCTP and mods and wanted to share the list with other players. The list is made from my own simple testing and feedback from other players. I have nothing to do with CCTP and I have no clue about programming so things in this list can be wrong. I only do ingame visual testing to see if things look correct and if mechanics works.
Warnings:
1. I have only tested this mods for a short time so there still can be problems, bugs or conflicts that can materialize after longer gameplay.
2. The mods are only tested for compatibility with CCTP and not between them so most likely some of this mods will not work together.
3. Some of this mods will need tweaking/editing to fit into CCTP.
I need help to make this list better and bigger so if you know about any mods that is compatible, conflict with CCTP or you wonder if a mod is compatible, please make a post
Mods that seem to be work with CCTP v4.03:
Need more testing to be sure
Not working out of the box
Not sure
Mods below or similar effects is already included in CCTP but not 100% sure
Will add links to mods later
Edit: Updated list
This is an unofficial list of mods and their compatibility with CCTP.
I made this list because I love CCTP and mods and wanted to share the list with other players. The list is made from my own simple testing and feedback from other players. I have nothing to do with CCTP and I have no clue about programming so things in this list can be wrong. I only do ingame visual testing to see if things look correct and if mechanics works.
Warnings:
1. I have only tested this mods for a short time so there still can be problems, bugs or conflicts that can materialize after longer gameplay.
2. The mods are only tested for compatibility with CCTP and not between them so most likely some of this mods will not work together.
3. Some of this mods will need tweaking/editing to fit into CCTP.
I need help to make this list better and bigger so if you know about any mods that is compatible, conflict with CCTP or you wonder if a mod is compatible, please make a post
Mods that seem to be work with CCTP v4.03:
Spoiler :
+1 Range for Post Industrial Ranged Units
Air and Missile Base/Commanders
All promotions descriptions tooltip
Amphibious Assault Mod
Ancient building pack
Ancient building pack 2
Ancient Unitpack - Horse Archer
Ancient UnitPack- Medieval battering ram
Ancient UnitPack- Medieval Ballista
Ancient Unitpack - Heavy Knight
Ancient Unitpack - Switzerland Mercenary
Ancient UnitPack- Composition Army
Ancient UnitPack- Medieval Navy
Ancient UnitPack- Trebuchet Builder
Buildings - Aquarium
Buildings - Commerce District
Buildings - Marine Biology Lab
Buildings - Skylift
Buildings - upgrade system
Buildings -- Ancient Era Goldsmith
CameraRotation (BNW)
CameraRotation and WASD Controls (BNW)
Conscription
Casino Building
Cistern and Marina - New Buildings
City Brothel
City limits
City-State Diplomacy Mod (CSD) for Brave New World
City-State Diplomacy Mod (CSD) for Brave New World - no DLL
City States Leaders II
Classical Building Pack
Cog stand alone
Colonies
Combat Culture Counter
Consistent Yield Sequence
Construction Troop, Civil Engineer
Cultural Capital (BNW)
Cultural diffusion
Custom advanced setup screen
Diplomacy values
Emigration (Is said to part of CCTP but I can't confirm this yet)
End of turns
Escort
Flags +++ (work well with "UI - Improved City Banner" now)
Fortress borders
George's Unit Expansion Mod (BNW)
Global relations
Homesteading
Improvement Airbases (WHoward's Pick'N'Mix Mods)
Infoaddict
Ingame editor
Jet Bomber B-52 Stratfortress
Justice and Government Buildings Mod
Militarily Occupy Territories (v. 5)
Militia Defense
More buildings (v. 9)
More Great Musicans
Movement and Ranged Area
Music changer (v. 1)
Palace Additions (Techs need to be connected)
Palace and Throne Room
Promotions - Expansion Pack (v. 8)
Prospectors (BNW)
Quick turns
R.E.D. DLL for Brave New World
Revolution
RemoteMining
SEAL Team upgrade for Marine
Show Move-To
Slave trade
Spy planes! [GnK, BNW, Vanilla UPDATED]
Strategic Buildings Pack
Tactical Nuclear Missile
Terrain - Motte-and-bailey Fort (v. 4)
Tiny Death Robots
Tomahawk Cruise Missile
UI for unit stacking (v. 1)
UI - Antiquity Site Tooltips (WHoward's Pick'N'Mix Mods)
UI - city expansion (WHoward's Pick'N'Mix Mods)
UI - Improved City Banner (WHoward's Pick'N'Mix Mods)(Updated to work with Flags +++)
UI - Map Pins (v. 16) (WHoward's Pick'N'Mix Mods)
UI - Overlay Antiquities (WHoward's Pick'N'Mix Mods)
UI - Promotion tree (partly conflict with: Promotions - Expansion pack) (WHoward's Pick'N'Mix Mods)
UI - Summary Antiquities (WHoward's Pick'N'Mix Mods)
UI - unit list enchantments (WHoward's Pick'N'Mix Mods)
Unit Path Viewer
Units - Throwing axeman (v. 4)
Uprising
Wonder race (v. 4)
Air and Missile Base/Commanders
All promotions descriptions tooltip
Amphibious Assault Mod
Ancient building pack
Ancient building pack 2
Ancient Unitpack - Horse Archer
Ancient UnitPack- Medieval battering ram
Ancient UnitPack- Medieval Ballista
Ancient Unitpack - Heavy Knight
Ancient Unitpack - Switzerland Mercenary
Ancient UnitPack- Composition Army
Ancient UnitPack- Medieval Navy
Ancient UnitPack- Trebuchet Builder
Buildings - Aquarium
Buildings - Commerce District
Buildings - Marine Biology Lab
Buildings - Skylift
Buildings - upgrade system
Buildings -- Ancient Era Goldsmith
CameraRotation (BNW)
CameraRotation and WASD Controls (BNW)
Conscription
Casino Building
Cistern and Marina - New Buildings
City Brothel
City limits
City-State Diplomacy Mod (CSD) for Brave New World
City-State Diplomacy Mod (CSD) for Brave New World - no DLL
City States Leaders II
Classical Building Pack
Cog stand alone
Colonies
Combat Culture Counter
Consistent Yield Sequence
Construction Troop, Civil Engineer
Cultural Capital (BNW)
Cultural diffusion
Custom advanced setup screen
Diplomacy values
Emigration (Is said to part of CCTP but I can't confirm this yet)
End of turns
Escort
Flags +++ (work well with "UI - Improved City Banner" now)
Fortress borders
George's Unit Expansion Mod (BNW)
Global relations
Homesteading
Improvement Airbases (WHoward's Pick'N'Mix Mods)
Infoaddict
Ingame editor
Jet Bomber B-52 Stratfortress
Justice and Government Buildings Mod
Militarily Occupy Territories (v. 5)
Militia Defense
More buildings (v. 9)
More Great Musicans
Movement and Ranged Area
Music changer (v. 1)
Palace Additions (Techs need to be connected)
Palace and Throne Room
Promotions - Expansion Pack (v. 8)
Prospectors (BNW)
Quick turns
R.E.D. DLL for Brave New World
Revolution
RemoteMining
SEAL Team upgrade for Marine
Show Move-To
Slave trade
Spy planes! [GnK, BNW, Vanilla UPDATED]
Strategic Buildings Pack
Tactical Nuclear Missile
Terrain - Motte-and-bailey Fort (v. 4)
Tiny Death Robots
Tomahawk Cruise Missile
UI for unit stacking (v. 1)
UI - Antiquity Site Tooltips (WHoward's Pick'N'Mix Mods)
UI - city expansion (WHoward's Pick'N'Mix Mods)
UI - Improved City Banner (WHoward's Pick'N'Mix Mods)(Updated to work with Flags +++)
UI - Map Pins (v. 16) (WHoward's Pick'N'Mix Mods)
UI - Overlay Antiquities (WHoward's Pick'N'Mix Mods)
UI - Promotion tree (partly conflict with: Promotions - Expansion pack) (WHoward's Pick'N'Mix Mods)
UI - Summary Antiquities (WHoward's Pick'N'Mix Mods)
UI - unit list enchantments (WHoward's Pick'N'Mix Mods)
Unit Path Viewer
Units - Throwing axeman (v. 4)
Uprising
Wonder race (v. 4)
Need more testing to be sure
Spoiler :
Chop Jungle grants Production (no info to be found ingame)
City-State Diplomacy Mod (CSD) for Brave New World
Communitas UI pack
Exploration continued (v. 3) (but upgrade paths is broken)
Global - Espionage reports
Production Buildings
Reforestation
R.E.D. Modpack (after some time it seem to cause buggy icons ingame. Reports, civs, civiliopedia, tech tree etc)
Remove jungle gives production (cant find any ingame) (Something similar is suppose to be in CCTP already but I have not tested it or gotten it confirmed.
UI - national wonder splash screen
City-State Diplomacy Mod (CSD) for Brave New World
Communitas UI pack
Exploration continued (v. 3) (but upgrade paths is broken)
Global - Espionage reports
Production Buildings
Reforestation
R.E.D. Modpack (after some time it seem to cause buggy icons ingame. Reports, civs, civiliopedia, tech tree etc)
Remove jungle gives production (cant find any ingame) (Something similar is suppose to be in CCTP already but I have not tested it or gotten it confirmed.
UI - national wonder splash screen
Not working out of the box
Spoiler :
Ancient UnitPack- Javelineer (no info or unit)
Combat engineer (game crash on startup)
Combat Medic (game crash on startup)
Expanded Naval Immersion (no units show up anywhere)
Ancient UnitPack- Miners (Miner not avialable to build in city but can be spawned and info in civilopedia)
Bottom panel info (buggy-missing icons and wrong location)
Production Focus When Unhappy
UI - City Expansion
Combat engineer (game crash on startup)
Combat Medic (game crash on startup)
Expanded Naval Immersion (no units show up anywhere)
Ancient UnitPack- Miners (Miner not avialable to build in city but can be spawned and info in civilopedia)
Bottom panel info (buggy-missing icons and wrong location)
Production Focus When Unhappy
UI - City Expansion
Not sure
Spoiler :
Promotions_terrain crossing
Mods below or similar effects is already included in CCTP but not 100% sure
Spoiler :
+1 Gold back for Rivers adjacent and sea tiles
Airbase
Airport
Amer-Asian Resources
Buildings - Aquarium
Buildings - Skylift
Chop Jungle grants Production
Christian Schisms
Do You Like Bananas?
Fleet Carrier [BNW]
Global Seed Vault
Helicopter Gunship
Hidden Luxuries
National Park
New Bonus and Luxury Resources (CCTP Teaser)
One-Color Civs
Pontoon Bridge (Brave New World)
Remove Jungle gives production
Resolutions - Cure for Cancer
Royal Castle
Supercarrier
Terrain - Brazilwood Camp Extension
Terrain - Chateau Extension
Terrain - Feitoria Extension
Terrain - Kasbah Extension
Terrain - Moai Extension
Terrain - Polder Extension
Terrain - Pontoon Bridge
Terrain - Terrace Farm Extension
UI - EditUnitNames Vanilla
Airbase
Airport
Amer-Asian Resources
Buildings - Aquarium
Buildings - Skylift
Chop Jungle grants Production
Christian Schisms
Do You Like Bananas?
Fleet Carrier [BNW]
Global Seed Vault
Helicopter Gunship
Hidden Luxuries
National Park
New Bonus and Luxury Resources (CCTP Teaser)
One-Color Civs
Pontoon Bridge (Brave New World)
Remove Jungle gives production
Resolutions - Cure for Cancer
Royal Castle
Supercarrier
Terrain - Brazilwood Camp Extension
Terrain - Chateau Extension
Terrain - Feitoria Extension
Terrain - Kasbah Extension
Terrain - Moai Extension
Terrain - Polder Extension
Terrain - Pontoon Bridge
Terrain - Terrace Farm Extension
UI - EditUnitNames Vanilla
Will add links to mods later
Edit: Updated list