Await the public version of CCTP 4.02 in less then 3 hours.
The project files will be uploaded later, so that horem can work with it.
With this release i will wait for further changes, so that we dont stepp on our feets when coding
Started with vanilla technology text updating up to medieval finished.
Would be nice if some one could help me out here, so that i could go to another part for the future.
Like i posted before this will be a working version, but it should be stable and at least balanced till late game eras.
Since we have added massiv content in the past, we will need some feedback of the players, if they encounter balance problems or any related issue.
In this version i also left the reverse egineering lua tool.
To keep all players up to date with technologies, if you dont like this idea or wanna play without it. Just go in the folder Shared and remove/move ReverseEnginnering from this folder.
Like the version before we support whowards dll mod, but since he is testing the besta version of the patch fall, we need to use his non beta version.
Worked fine, much fun to play with, only the ai doesnt recognize how to use canals.
Iam not sure how to teach the ai to use it better.
Ok finally there are still some misleading textures and some key-strings, but we are on a good way to fix them all on the long run.
This version is supporting both English and German language, but all text should be in English for now.
For compatiblity, not all maptypes are working with the Resource Generator. We will need to test what maps working correct. For now i only played continents and pangaes and they all worked fine.
Ok will be back when i uploaded CCTP V.4.02