Ever thought of gifting units to a city state for influence?
Ok reworked 2 files to avoid the reported problems.
Caveman limited to 15 per player and added the Process Creation, transform 15% of production into Gold and 5 % into Science, avaible from game start.
You need to replace the old files (Units/UnitClasses.sql and Varius/CCTP_Progress.xml)
From playtesting, one of the two CSs near me has an army almost twice as large as I do, composed of Cavemen and Fire Eaters. I don't have an army as large; when I was forced to build cavemen I simply constructed them in 1 turn and disbanded them for 5 gold the next.![]()
non-caveman unit spam xD I think reverse-engineering not working properly...
What art do you need? Do you reworking tech-tree?
Just please, put the mod on Github. Then I can help with text.
And yes, the tech tree needs reworking.
Hmm... now i need to recalculate what tech art we need.
I think there is only 15-20 techs that really need new images.
[priesthood tech]
View attachment 362515
I can draw self, but i get completely different style, so may be it will be just photoshoped photos from wikimedias.
Logs, without logs i cant give you guys a propper support.
Sorry, my bad. Dunno where ai log is, but here is save file. No mod except CCTP is running there.
First time ive tired this mod and I have to say it looks really well done. I hate how cave men can only move one space, but i guess they are dumb huh, but I agree with the earlier posts about only be able to build cave men early on. I saw the two files you offered so Ill try that out. Just playing for an hour or so though I really liked the feel of the game...nice work.
DO NOT use FrBut here comes the big buteak Share!!!! It just hosed my other computer, big time. I simply had Freak Share open and that was it. It encrypted my drive with a ransom for $300 to unencrypt.