game settings
austria - huge map - play the world map script - quick - cctp 4.02
still many problems with this mod when starting from ancient era
early on you can't do anything the worker is constantly skipping turns because there's nothing for him to do why give one at the beginning if they can't do anything?
you are constsntly building caveman and than having to delete them over and over because there's nothing else to do. there should be a convert production to something available from the very start or something else that takes unlimited turns just so you don't have to keep building caveman.
the ai is still broken they still won't expand or evolve they just keep building settlers (same with city states.) i was way into the medieval era and they hadn't even progeessed from ancient apperently the prehistoric era was never meant for computer players.
religious sanctuary has txt_key error
I'd like to see the caveman era go by a lot faster. That would also help with the fact you spend so many turns sitting around unable to build things(it would fix the early religions... early large cities... make island maps playable again, etc.)
For a bit of good news, I am not having the problem with the AI refusing to expand. I'm at about 5000BC in my current game and Indonesia has four cities.(I have three, was going to build a lot slower but I kept finding settlers in ruins.) There are very few AIs with less than 2 cities at this point. I'm playing on Emperor difficulty and I can't say that the AIs are either falling behind nor snowballing ahead. It's just right. They are spamming cavemen though; and probably going over their unit limit. I know I had so many that I had a 20% production penalty and I was still behind them in military score.
And in other good news, the mod is much more stable. I haven't had any crashes with this version and only got an icon showing up incorrectly 'font failed to load' error once.
And just curious, but is it normal for Lake Victoria to spawn in the tundra?
I found it, then got a settler from the ruins right next to it. I just couldn't resist settling a city though it is a tad cut off from the rest of my empire. I just have to take the city Persia settled between it and myself and I'll have a nice thin 4-city empire. It will be hard to defend; but I'm playing Morocco and going for a cultural win so I'm hoping it's not going to come back to bite me.
Also, glad to see that mod that caused forests to grow is gone(I know it hasn't been in since G&K). Having the terrain change over time is great.. but not so long as it only goes one way. Especially when you cut down a forest only to have it grow back the next turn.
Most important bit of feedback: I'm having fun.
The caveman era is dragging on pretty badly; but the 'one more turn' pull is there. I'm really curious how this game is going to turn out. It's a huge terra map; and I'm dead center on the main continent. I'm hoping the AI will expand to the new land to give me a bit more challenge, I'm planning to stick to the 'motherland' as I'm sure a coastal city far from the rest of my empire would just make me into a target. My closest neighbor is Venice(turned off start bias); going to be interesting seeing if I can work together with Enrico or if we're going to be trading rivals. I suspect with the extra gold awarded for trading with me; and his double traderoutes we will be world powers. Also Cerro de Potosi is about a city's distance from my cap between us(I know Enrico isn't going to be settling it.
) and the Fountain of Youth spawned on the southern coast near the Ottomans. For whatever reason this map has a lot of wonders... I don't even want to know what's over on in the new world.