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CCTP Working Version Progress

Update notes :wavey:

*Tech Tree is now updated, 516 Technologies are now includes and you need 455 Technologies before you can research the Future tech.

*Technologies unlock now Policy Branches, instead of just single Policies.
For this some Technologies are renamed to Branch names or just new ones added.

*The sytem of Manpower is updated. Now nearly all units need Manpower and also the cost for wonders per era is adjusted.

*Several new Wonders and Buildings are added to CCTP (not yet the suggested ones)

*The Policy system is reworked and tweaked.

Ok some work is already done, but this are the most important news.
 
Update notes :wavey:

*Tech Tree is now updated, 516 Technologies are now includes and you need 455 Technologies before you can research the Future tech.

*Technologies unlock now Policy Branches, instead of just single Policies.
For this some Technologies are renamed to Branch names or just new ones added.

*The sytem of Manpower is updated. Now nearly all units need Manpower and also the cost for wonders per era is adjusted.

*Several new Wonders and Buildings are added to CCTP (not yet the suggested ones)

*The Policy system is reworked and tweaked.

Ok some work is already done, but this are the most important news.

Is this an update as in you let us knwo what happens or is a new version around?
Im about to head home from work just so i know if i need to restart or can keep my current save going.

Both would be fine with me.
 
This are notes for the next version that will be released the next weeks.

There are still so many thinks to do, that i cant say for sure how fast this will all be done.
 
When is the team going address simple things like me not being able to see any civilizations or their correct UU/UBs in the beginning? Also when will the focus come back to balancing current content vs adding more content?
 
I had to use a different screen name because a problem w/ civfanatics database isn't letting some sign in. Anyway..
Gilga handles the xml balancing, and with a mod this size, that takes some time and work.
I have added a couple new script for the next version that will block settlers and scouts from being goodies until you can build them, and that controls the golden ages so there won't constantly be one.

As far as the game setup, I will try to have a look and see what is causing that. It has been that way since I started on the mod, and since civs could be chosen form advancement screen, and no one has complained much about it, I have focused on other things.
 
Gilga handles the xml balancing, and with a mod this size, that takes some time and work.

Some time is a little bit understated:gripe:

Updating entries, rewrite related parts and check existing tables is a unbelievable time consuming work.

Only the gods :evil: can tell you when all this meticulous work will be finished.
 
Apologies, when I say some time, I mean a whole hell of a lot of time, English words have a lot of different slang meanings, and I forget that doesn't always come across in translation:blush:

Nah i understand it:lol:
Its more that my :sarcasm: tag was missing.
 
Ok some news peaks for the next weeks.

Gyogen is really busy with creating the awesome CCTP Eventsystem.

For me iam more busy with working hard on the stuff, to make the next update a final version of 405.
It will contain a lot of expanded technologies, buildings, policies and so on.
This all goes hand in hand with a massiv balance update for almost all parts of CCTP.

Also Health and Global Warming will be more included and many new Buildings will handle this features even better.

Some request functions are included, this means buildings can now require features, like the Lumbermill in the current version and Policy Branches got technology requests.

Also some Nations are adjusted and uu/ubs are overworked or new ones added.

A lot of bugs are already smashed, but due the huge work this progress take, it will at least take 2 weeks before i can say my part is finished.


At least we could need some support.
We need icons for a lot of buildings and technologies, they dont need to be vanilla likes, iam happy with anything that fits with the current CCTP ones.
Also we could need some help with many pedia entries, this mean just some text work.
Aeehhm some is good we have many pedia entries still missing.

Ok thats all, and i hope the forum will be more activ when the current issue with the accounts is removed.
Or are all playing BE:lol:

PS.
 
i saw "ocean cities" mod some time ago at steam workshop. Will it be implemented in final version of 405? Just wondering.
P.s Great work so far, even in current state cctp looks better than civBE :goodjob:
 
i saw "ocean cities" mod some time ago at steam workshop. Will it be implemented in final version of 405? Just wondering.
P.s Great work so far, even in current state cctp looks better than civBE :goodjob:

Thanks for the cheers:D

I wasnt aware that already someone managed to make ocean cities possible.
If so and we get permission to use this mod, i think we will include it.

BTW, since BE is similar with CiV, its very likly that we will use units and Improvements from BE in CCTP in the near future.
 
For the Water cities, Frame Architect :thanx: created this mod.
Amazing what he is all doing for CiV:goodjob:

Water or Ocean cities are a requested feature for CCTP, many people will be very happy when we are going to include this fantastic feature.
 
Some notes.

Finally i managed to create some new icons, and updated ca 50% of CCTP with them yet.
Maybe i should say you that this are 10x64 Icons, also 640 new icons for CCTP.

This means the time of the placeholder icons is over and the new version will look more polished then ever.

Also the techtree will be a big surprise, i guess when i finish this part CCTP will have ca 600 technologies at all.

This means many new Wonders and buildings will be added.
Also thanks to Gyogen we will use many Units from BE in CCTP.
 
Strange there must be a bug, so i did it this way.

Spoiler :


Spoiler :


Spoiler :


Spoiler :


Spoiler :


Spoiler :
 
And it seems that today it is I who fixes all those links ;]
fixed link


Anyway, great work Gilgamesch :] It's good to see all those connections finally fixed (or am I missing something additional?).
 
Ok i started with some updates for CCTP and i will try to list them all.

*Added faith cost entry to all units (some units where missing thanks to the bug reporter Pawels)

*Added two new Great People, the Judge (provides Order) and the Transcendent (will be needed for one of the two new victory mechanics).

*Added a bunch of new Improvements (big thanks to Bouncy Micha), they are now included and only needs some minor balancing.

*Finished the work of the policy branch buildings. Means each branch will have there unique building or unique improvement.

*Added and replaced 100er of icons in CCTP (still not finished, but very close)

*Added the last missing yield and effects to the new buildings/wonders.
 
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