futurehermit
Deity
- Joined
- Apr 3, 2006
- Messages
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^^^You work in bursts switching in and out of slavery/caste system. That is why spiritual is so good with a FE.
Maybe you should call it a GE.
Ghandi Economy.
The fact that the SE starts strong but tapers off (imo) and that the CE starts weak but grows strong illustrates to me that the best game might be one where you combine the two using serfdom and/or hagia sophia to transition from FE to CE post-democracy. Thoughts?
Lately acidsatyr has taken to calling a CE 'linear' and a SE 'nonlinear'. I don't think those are the best terms for the idea he's trying to express. I would submit that a CE is 'continuous' (your research advances incrementally each turn), whereas a SE is 'punctuated' (on some turns, your research abruptly jumps far ahead due to a lightbulb).
In fact, both economies are quite nonlinear but in different directions. A CE starts slowly and accelerates throughout the game (more cottages are worked by more larger cities, but also cottages mature and civics and PP come online). Computers typically take me 5 turns to research with a mature CE, much less time than a 'smaller' tech like Philosophy. A SE starts fast (two scientists for 17 turns return over 1625 beakers if you get full lightbulb value), but then slows dramatically as each GS takes more input for the same output. Computers take forever, but you got Philosophy in very little time.
peace,
lilnev
I've done this quite a few times. It's hardly as difficult as some people will make it out to be, if you bandy the idea about. I think many people have Slavery on the brain and thus "look down" on Serfdom and other labor civics. In any event, Hagia of course helps, but isn't necessary.EDIT2: The fact that the SE starts strong but tapers off (imo) and that the CE starts weak but grows strong illustrates to me that the best game might be one where you combine the two using serfdom and/or hagia sophia to transition from FE to CE post-democracy. Thoughts?
It's also a good idea to "convert" cities just after they produce a GP. They almost certainly won't produce another one, so any GPP is wasted
Right... it also has good synergy with my own tactic of starting to run specialists (usually scientists) early, before the city reaches the cap. We had some debates in the slavery threads about the benefits of running them early, or leaving the city to max food. Personally, I like to start early, because it gives me beakers early, and more importantly, GPP early. Yes, this slows down city growth, and it also hampers the whipping I can do.Nice. This sounds perfect when you are running a gp farm and that random city pops the first and last gp it will ever produce.
A question to anyone who plays a SE regularly:
How many GPs pop you in cities which are not your best two research cities at the point you pop the GP?
I would assume not more than three GP in a whole Game. So it is no point where you get your research from as long as you pop enough GP to use them to lightbulb techs. I.e. in acidsatyrs immortal game he get the majority of his GPs out of Dehli, Bombay and Cuzco, the cities which have the highest scienceoutput at that moment, if I observed correctly.
I think that game right now i have 4/5 cities producing at least 60 GP points per turn. My 'GP farm' if you will is pumping out i think 120 per turn.
And how many GPs did you get from which city. The GPPs do not matter in this concern because you can have cities, which are can produce 50 GPP, but never pop a GP because they are always outrun by another city.