I am bashing SE.
The numbers that WERE posted in this thread (and there weren't many of them) showed CE blowing SE away in every category.
You can talk all you like, but the data supports CE as the clear winner.
While I'm not going to say the results were bogus, I've done some stats and graphs (to be shared once I get them analyzed) and there was no such thing as a clear win for the CE. In terms of total productivity, the CE and SE were neck-and-neck until about 1650s (on Mr. Cynical's saves anyway). It took about 25 turns for Liberalism to kick in and the cottages fully mature was my view after reading the logs. Moreover, I think Cynical played the games very closely and missed doing some of the things that the SE strategy NEEDS to work properly:
1) Faster -- not better -- GPP production: GPPs were about the same until late. As people have shown, particularly Acidsatyr, you should be maximizing these earlier for an SE to fully work. My impression is that Cynical is right and wrong: a good GP farm can come close to overall GP output as the curve flattens, but wrong in terms of how fast you can get them going. There was no clear distinction between when GPs were produced in either case.
2) Lightbulbing: Cynical did not use GPs in this manner. That's fine. But an SE demands you grab an early advantage and then exploit it quickly. You need to lightbulb. The SE strategy proposed ramps up research with the express intent of turning it off before the CE really gets going. I would call this something like "burst beakers" (a la burst damage in DPS, etc.).
3) Whipping: Cynical whipped more in the CE than the SE. Hence, there really is no data against the point being raised. While the statistical analysis was clear that whipping impacted pop growth, there was no indication of negative impact.
That is not criticize Cynical. He was very painstaking about documenting all of his activities. We should all be thanking him for actually doing it (I am hopefully here). But I don't think the SE was played the way it is being recommended here.
I think the conclusion is ultimately inconclusive based on the way the two games were played. However, they do indicate that the SE could conceivably do better in terms of productivity if these elements were added more into the mix
in the early game.
From an analytical POV, these are my takeaways:
a) until someone plays and
documentsan SE the way Acid or Hermit are recommending, the data will never show proper results;
b) the real winner here for a full game is the SE early/CE late variant that no one has played yet. I'm going to get there eventually, but would be great if someone actually went that road;
c) other games have shown that there are other ways to manage your economy (trade routes for example) -- I think we should be expanding our horizons past these two alternatives a bit.
My $0.02.