Cede city nonsense.

Tech Osen

Emperor
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Nov 13, 2016
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Yes, I know it's bugged but yesterday I tried something that was rather hilarious.
My declared friend Pericles declared a joined war on me with Alexander. Amounted to nothing per usual but Pericles had a city far away from their capital near my continent in the middle of Egypts territory. So I took that city to get Pericles to make peace. He ceded the city and I gave it to my then good friend Cleopatra.
Pericles still hated me for occupying their city though even though I no longer owned it.
Best thing was still to come though: few centuries later Pericles and Cleopatra wete best buddies and then Cleopatra disliked me for occupying a city of their declared friend Pericles...
 
I believe it has less to do with cede city and more to do with the 'occupying their city' modifier itself. Based on previous evidence and this, it seems like a modifier that turns on whenever you capture a city from a civ, and turns off whenever you give any one city to that civ specifically in a trade deal. Once a peace deal is struck, there's no longer anything special about the captured cities except for liberating concerns.
 
Under the relationtab it said specificly that they disliked me because I occupied a city, that I didn't have anymore.
 
I believe it has less to do with cede city and more to do with the 'occupying their city' modifier itself. Based on previous evidence and this, it seems like a modifier that turns on whenever you capture a city from a civ, and turns off whenever you give any one city to that civ specifically in a trade deal. Once a peace deal is struck, there's no longer anything special about the captured cities except for liberating concerns.

The simple rule is to return at least one city in a peace deal, then you have none of these problems (you can take however many you want at the same time). And I think somebody here has shown that you're better off just taking the city, without asking them to cede it... Well, of course it's not working as intended (or it does work as intended, but the intention was wrong :D )
 
The simple rule is to return at least one city in a peace deal, then you have none of these problems (you can take however many you want at the same time). And I think somebody here has shown that you're better off just taking the city, without asking them to cede it... Well, of course it's not working as intended (or it does work as intended, but the intention was wrong :D )
It doesn't have to be during the peace deal itself, you can give them any city later and it's also fine. Victoria is the one I learned that from, and yes she also showed that in terms of warmongering, ceding is quite detrimental, with almost no benefit.
 
@Tech Osen when you took Pericles city you said he ceded to the city for peace. This likely gave you something like an additional 6 warmoinger points
If instead you made peace for 10 GPT you would have not got those extra warmonger points and got more money but still got -18 for occupying the city.

Now if you think its funny that Cleo hates you for occupying an allies city... try liberating the city from Cleo.

This action will

Remove the -18 from Pericles
Remove any -8 you had with Gandhi due to his agenda
Gained a permanant +20 from Pericles for liberating his city
Gain a permanent +6 for liberating a city from everyone else... including cleo
 
Diplo in this game is so messed up, but can you clarify for me:
- What exactly do I gain from getting AI to "cede" a city instead of not ceding it (but still keeping it).
- What do I lose by doing it?
- Under which circumstances, if any, should I get the AI to cede instead of just a flat peace, if I intend to keep the cities?
 
Diplo in this game is so messed up, but can you clarify for me:
- What exactly do I gain from getting AI to "cede" a city instead of not ceding it (but still keeping it).
- What do I lose by doing it?
- Under which circumstances, if any, should I get the AI to cede instead of just a flat peace, if I intend to keep the cities?

Cede is supposed to prevent the negative hit from occupying a city. It worked fine when the game was new but it got bugged in the spring patch and seems to do nothing atm.
 
I have a feeling that Santa will be bringing us a fix for the ceded city nonsense in the next patch. Probably what is taking them the better part of a year to get it out....
 
Honestly I don't understand why they have put such mechanism in place. Why can't we just capture cities like in previous civs with several turns of rebellion (based on pop) before being operational?
 
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Ceding makes a city useful. As long as it's occupied it has no production, no gold per turn, no science, etc.
Ceding does not remove all the warmonger penalty.

This also gives you a reason as to why this is the new mechanic. As long as a war continues, a captured city is useless for your empire. Only after peace has been signed (and the city ceded or returned) does it become useful again.

What seems is that the text of the modifier is misleading. It seems to me it should not be "occupies a city" but "has captured a city and not returned"
 
Every city becomes productive again once peace is signed, ceded or not.
 
Ceding makes a city useful. As long as it's occupied it has no production, no gold per turn, no science, etc.
Pretty sure that's the way it's supposed to be, but that's not how it works currently. As soon as you sign peace, a captured city acts like any normal city even if it wasn't ceded. The only difference (according to Victoria's careful testing) is that a non-ceded city doesn't count towards a points victory.
 
Only after peace has been signed (and the city ceded or returned) does it become useful again

Incorrect

The correct wording is "Only after peace has been signed does it become useful again" If you do not get the city ceded it still produces like one of your normal cities. In fact ceding costs in the peace deal and also gives more warmonger rather than remove... trust me... I have tested this plenty of times. Once you check this out fully you will understand that it must be broken as it currently works.
 
Just started back up and been playing Civ 6 for a couple of weeks. Here is what I found. To cede a city just cost you gold and gives no benefit. I captured two cities and by returning one the penalty for occupying one of their cities (-2) was gone. It also cost me less gold. The occupy city disappears as soon as you make peace. So capture one more than you intend and just return it. Cheaper and less penalty.
 
@Tech Osen when you took Pericles city you said he ceded to the city for peace. This likely gave you something like an additional 6 warmoinger points
If instead you made peace for 10 GPT you would have not got those extra warmonger points and got more money but still got -18 for occupying the city.

Now if you think its funny that Cleo hates you for occupying an allies city... try liberating the city from Cleo.

This action will

Remove the -18 from Pericles
Remove any -8 you had with Gandhi due to his agenda
Gained a permanant +20 from Pericles for liberating his city
Gain a permanent +6 for liberating a city from everyone else... including cleo

If the +20 for liberation was at one time permanent, it no longer is. It, as well as the smaller generic +5 for having liberated a city, have been decaying in my games.
 
Cool, any idea of timeframes?

No, sorry, I haven't been keeping track. A very loose guess might be 1 point per 400 turns on marathon.

I can send a screenie in a few days if you'd like. And I can try to pay more attention to it.
 
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