Cede city nonsense.

This is a mess. Victoria, have you reported this (in detail) with a save game to Firaxis? This seems like something they should fix for R+F
 
I can send a screenie in a few days if you'd like. And I can try to pay more attention to it.
It’s OK, I can check

Victoria, have you reported this (in detail) with a save game to Firaxis?
Well, considering that they read this forum and it has been discussed a lot, I cannot see how they could not be aware. I suspect they have been waiting to fix this for the expansion.
 
No, sorry, I haven't been keeping track. A very loose guess might be 1 point per 400 turns on marathon.
I can't give an exact number, but I liberated a city as Australia in my last game, and can confirm that the +5 bonus went down to +4 after a good deal of time. If it was a decay of 1 per 50 turns or 1 per 100 turns I cannot say (regular speed), but my guess is we're talking something along this line (my hunch tells me 1 per 50 turns is more likely, but I'm not sure).
 
Testing done and it makes for interesting reading for anyonbe interested in diplomacy as some things have changed.

To clarify what you are reading
Warmonger points are calculated at the end of each turn and so I will perform an action and the warmonger points get reflected the turn after.
However weirdly warmoinger points seem to degrade 1/turn for the first couple of turns after given and then go to 1/2 turns.
I attack Russia With a Colonial Casus while I am in the modern Era so warmonger points are halved (declaration to a standard civ for this is -12)
I include Gilgamesh as they are an ally and Spain because they hate Russia and Cyrus because he is Nutral... we can then see a difference in warmonger points given based on disliking Russia rather than being my ally although there is a 1 point anomaly at declaration. This is down to Russia and Spain having seen earlier warmongering and so have degrading points in a different turn cycle

Based on this single test I can theorise the following

1. Taking a city now gives 1/4 of initial declaration (unless the code is doubling twice due to colonial)
2. Ceding a city to me still gives me more warmonger points than not ceding (in this case 2 / city)
3. Giving a city back also seems to only remove 2 WM points with the exception of Astrakhan which weirdly gives 4.
4. Capturing a final city gives 3x initial declaration cost

upload_2017-12-30_13-49-21.png


After I have taken Russia I give Moscow to Philip and then the next turn take the city and liberate it to russia (should not be allowed)
This then shows the modifiers @agonistes mentioned in diplomacy_modifiers.csv as degrading 1 point every 20 turns.
upload_2017-12-30_13-25-26.png


I can share the save if someone wants to recreate... will keep it a couple of days
 
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Excellent work. I thought it was decaying slower, but I didn't really count the turns, so I guess my memory tricked me.
 
To clarify,
the +20 will take 400 turns to decay to 0
The +5 will take 100 turns

You want them to decay slower than that?
No, not so much a wish as an expression of how I remembered it in my game. A full decay over 100 turns seems fine.
 
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