Geeze, y'all are all
adults and stuff. I'm not even college educated yet.
I could make the case, having been exposed to college for a number of years, that 'college' and 'educated' do not necessarily have anything to do with each other. As the old saying goes:
BS - everybody knows what that means
MS - means 'More of the Same'
PhD - means 'Piled Higher and Deeper'
Meanwhile, back to the Point of the Thread:
Now to get my post at least marginally back on topic, what do we all think about the UU?
I think the preferred choice would have to be either a heavy cavalry unit for the Gauls, of the sort that the Romans and Carthaginians used as auxiliaries, or perhaps a chariot unit for a Celtic Civ based on the Britons.
Alternatively, they could try to add some more flavor to their infantry unit, by perhaps giving stronger emphasis to their proclivities for behavior that their opponents would find... unsettling?
NOTE: All the actual numbers given below are Pure SWAG, and probably need to be Play-Tested for Balance.
My suggestion for the unit could be "Furor Gallicae" - All Celtic/Gallic Melee and Mounted Units have +5 strength when attacking.
OR
Some kind of 'Gallic Swordsman' who gets +X points when attacking AND is faster moving through Forest and Hills
For other Celtic/Gallic attributes - here are some Off the Top of My Head suggestions:
1. Based on the Ritual Sacrifice of leaders which seems to have been part of the culture:
Can 'sacrifice' or delete any Great Person for Benefits. Benefits would vary with the Person, for example:
Great General - heals every unit within X tiles (no more than 1 - 2)
Great Scientist - gains Eureka-type Bonus for next 2 Techs researched.
Great Artist (any kind) - gain 1 Amenity, + X Culture for the next X Turns
- you get the idea: temporary Boost from Ritual Sacrifice.
2. Recent research indicates that the placement of Gallic settlements and Oppidae may have been astronomically/geometrically determined, therefore:
Oppidum - Gallic/Celtic Improvement, replaces Forts. Provides Defense in the tile equal to 1/2 an Ancient Wall, 50 Hit Points, AND +1 Science. Must not be built adjacent to a city, District, or other Oppidum.
3. While most of what we think we know about the original Celtic religion is filtered through their Roman enemies, we can be pretty certain that the 'Druids' were concerned with both religion and healing, transmission of culture, and Morale of the warriors.
Possible Mechanic:
Gallic/Celtic Apostle replacement: Druid. In addition to the normal Apostle capabilities, a Druid can be expended on any Forest tile not otherwise improved within Gallic/Celtic territory to build a Sacred Grove. Such an Improvement provides +2 Religion, +2 Culture,+1 Science in the tile, and +5 Combat Strength to any Gallic melee or mounted unit in combat within X Tiles. Sacred Groves cannot be built next to a city or District tile, or another Sacred Grove.
As said, these are Off the Cuff, but I think they show the possibilities: the Celtic/Gallic Civ should have 'extra' capabilities in At Least the military and religious arenas, and probably in Culture and Science (slight) as well. I'm not so sure how to integrate the Irish Monastic tradition into it, although that could be an extension of the Druid's Sacred Grove into Medieval and later Eras. Lots of possibilities...