CEP 3.19 No One Builds

Erikose

Chieftain
Joined
Nov 28, 2012
Messages
90
I do not have Carthage this time, but have placed spies in all known capitals (Denmark, Iroquois, Siam, Germany, and Poland) and found they only have palaces or one other building like a monument, and in the case of Denmark, a palace and writers/artists guilds.

This is during the Medieval era, and I see large armies, settlers (they are expanding), and usually gold in the build queue. Portugal seems to be the exception as she keeps popping out wonders periodically.

Am playing on the Communitas map, with all cache related folders deleted before initial load. Playing King difficulty as Babylon, marathon, and all other default settings.

My mods are:

Infoaddict, RED modpack, Colored Religions.
 
I registered to concur with Erikose.

King, marathon, huge map, playing Byzantium. Spy unleashed in the medieval on suspicion of no buildings. Several capitals without buildings. Several other towns without buildings. They have tons of troops though.

In a prior game I stole the workers and pillaged the early improvements of Siam and India because they had founded pantheons and were near me. I wanted to sabotage the potential of their religion founding. India never built another worker despite building 3 more cities. All its resources were unimproved and no roads were built.

Perhaps adjust forcelimits down so they don't all fight to spend the most money on military without building anything else? I don't know the best way to fix it, but it's a problem.
 
As my game continues, their entire economy slows down to a halt with most of the civs having no gold and negative cash flow. The plumes of smoke over their pillaged tiles speak of rebellion due to no happiness modifiers, but with a growing population!

Anyone know if this is specific to 3.19?
 
Try putting an _ underscore in front of these two files and see what happens:

Gameplay/AI/_CEAI_Buildings.xml
Gameplay/AI/_CEAI__End_Techs.sql

This should disable those files, which are likely the cause of the problem. I disabled them for the next version and will investigate further when I have time.
 
Thanks, Thal, will give it a shot and start a new game. Kind of spooky playing in a "sick" world . . .

Will report back later.

Great to have you back, as well! :thanx:
 
Had the same problem! Came on here to see if I just had a bugged game.

Was playing on emperor and noticed I was kicking the pants off of the other empire's scores - sure enough all of them were in ridiculous debt and were only training military units, some of their cities didn't even have a single building!
 
Had the same problem! Came on here to see if I just had a bugged game.

Was playing on emperor and noticed I was kicking the pants off of the other empire's scores - sure enough all of them were in ridiculous debt and were only training military units, some of their cities didn't even have a single building!

What version of the mod are you using? Also game speed and turn number?
 
I'm using 3.1.9, on the communitas map 1.01 (dunno if that matters for bug testing). Not sure what turn it was on that particular game. The only other mod I have enabled is IGE ( in order to see what the other empires are building)

I just started another after changing those 2 files, and still encountering the issue as of turn 65 on emperor difficulty, huge map. I know SOME civs are building things - they will occasionally beat me to wonders.

Right now I'm next to Atilla, and I glanced at all his cities and he is just constantly training military units. 2 of his 6 cities had granaries, one had a monument. His capital had nothing at all.

I'm hoping it's because I didn't delete the cache that it's still bugged.

Edit - forgot game speed, I was on Quick for both.
 
I'm using 3.1.9, on the communitas map 1.01 (dunno if that matters for bug testing). Not sure what turn it was on that particular game. The only other mod I have enabled is IGE ( in order to see what the other empires are building)

I just started another after changing those 2 files, and still encountering the issue as of turn 65 on emperor difficulty, huge map. I know SOME civs are building things - they will occasionally beat me to wonders.

Right now I'm next to Atilla, and I glanced at all his cities and he is just constantly training military units. 2 of his 6 cities had granaries, one had a monument. His capital had nothing at all.

I'm hoping it's because I didn't delete the cache that it's still bugged.

Edit - forgot game speed, I was on Quick for both.

It looks like the building priority was bugged in 3.19 and they prioritize wonders and units over buildings but Thal has adjusted it for 3.2.

There are still some balance concerns in 3.2 but they aren't as severe as here. The AI may still be over building units and wonders but it's not as obvious or clear cut as before. The negative GPT seems to affect their performance as well.
 
It looks like the building priority was bugged in 3.19 and they prioritize wonders and units over buildings but Thal has adjusted it for 3.2.

There are still some balance concerns in 3.2 but they aren't as severe as here. The AI may still be over building units and wonders but it's not as obvious or clear cut as before. The negative GPT seems to affect their performance as well.

Cool :)

Is there anything else I can try to 'fix' this in the meantime? The above didn't seem to work. It's not a big deal - but I really like all the changes. Shame to have to disable it, just to get more of a challenge out of the AI :(
 
Comment out this part of CEAI__Start.sql by adding /* */ to the start and end:

Code:
/*
UPDATE Building_Flavors SET Flavor = 8;

UPDATE Building_Flavors SET Flavor = 16
WHERE BuildingType IN (SELECT building.Type
FROM Buildings building, BuildingClasses class
WHERE (building.BuildingClass = class.Type AND (
       class.MaxGlobalInstances = 1
    OR class.MaxPlayerInstances = 1
    OR class.MaxTeamInstances = 1
)));
*/

I think you also need to remove CEAI_Buildings.xml, if it exists. I recommend updating to the latest version of the mod after your current game.
 
Comment out this part of CEAI__Start.sql by adding /* */ to the start and end:

Code:
/*
UPDATE Building_Flavors SET Flavor = 8;

UPDATE Building_Flavors SET Flavor = 16
WHERE BuildingType IN (SELECT building.Type
FROM Buildings building, BuildingClasses class
WHERE (building.BuildingClass = class.Type AND (
       class.MaxGlobalInstances = 1
    OR class.MaxPlayerInstances = 1
    OR class.MaxTeamInstances = 1
)));
*/

I think you also need to remove CEAI_Buildings.xml, if it exists. I recommend updating to the latest version of the mod after your current game.

That did the trick :) Love the mod everyone! Thank you!
 
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