A Viking Yeti
Carnal Leviathan
You could take the Iroquois Brave, and use SBB to make an MUnit with the dog unit someone put on here... That oughta work.
Dom Pedro II said:The Death of bananaman... my favorite animation... MWA HA HA!
The Omega said:Omegian Class Prototype Space Destroyer!
(please have it's attack look like bombardment. It's suppposed to bomb enemy territory, so give it some sorta bombing animation.)
Hikaro Takayama said:Omega, If you're setting the space destroyer up as a civ 3 air unit, you can use the Yamato spaceship and still get the bombing attack.
How? Simple, really. For Civ III air units, look at the bomber's .ini file. You'll see that the bomb attack is listed under the victory animation, and further, if you open it with FLICster, you'll see that the bombdrop animation is just a bunch of bombs falling.
The way it works in game is that when you order the bomber to bomb something, it plays the run animation simultaneously with the "victory" (bomb dropping) animation, so you see the bomber fly over and a bunch of bombs fall. So all you have to do for the OCPSD is set it up as an air unit with a hefty operational range, immobile, etc, and then edit the EDF Yamato.ini file so that where it says "victory=..\art\units\bomber\bombdrop.flc" or whatever the path to the bombers bombdrop animation is, and presto: the OCPSD will fly over and bomb the living snot out of the enemy.
Hope that simplified things a bit.
Dease said:is that a unit request or are you going to just use the marine?
Dom Pedro II said:Also, I'd say that if some unit is going to have some intense stats, it ought to be extremely expensive to build so they're much harder to mass.
Dease said:Hikaro, didn't you have some requests?